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author | Clément Foucault <foucault.clem@gmail.com> | 2022-06-02 11:03:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-06-02 11:05:14 +0300 |
commit | 33eeed5b3ca94c49c4c7aca26f63e913bfd59414 (patch) | |
tree | 9fb6a4a4b119750d73a45afea728542abc87cc2b | |
parent | a493956eaae00e7cf6b895d8c26e7ed3db8d6cc8 (diff) |
Fix T98538 EEVEE: Geometry input node breaks with Displacement Texture
This was due to older drivers not honoring varying attributes shadowing by
local variables. Renaming the input argument fixes the issue.
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl index 4c9ff31622f..fed7ac7df66 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl @@ -1,6 +1,6 @@ #pragma BLENDER_REQUIRE(gpu_shader_material_tangent.glsl) -void node_geometry(vec3 orco, +void node_geometry(vec3 orco_attr, out vec3 position, out vec3 normal, out vec3 tangent, @@ -21,8 +21,8 @@ void node_geometry(vec3 orco, tangent = g_data.curve_T; } else { - tangent_orco_z(orco, orco); - node_tangent(orco, tangent); + tangent_orco_z(orco_attr, orco_attr); + node_tangent(orco_attr, tangent); } parametric = vec3(g_data.barycentric_coords, 0.0); |