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authorClément Foucault <foucault.clem@gmail.com>2022-06-02 11:03:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-06-02 11:05:14 +0300
commit33eeed5b3ca94c49c4c7aca26f63e913bfd59414 (patch)
tree9fb6a4a4b119750d73a45afea728542abc87cc2b
parenta493956eaae00e7cf6b895d8c26e7ed3db8d6cc8 (diff)
Fix T98538 EEVEE: Geometry input node breaks with Displacement Texture
This was due to older drivers not honoring varying attributes shadowing by local variables. Renaming the input argument fixes the issue.
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
index 4c9ff31622f..fed7ac7df66 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
@@ -1,6 +1,6 @@
#pragma BLENDER_REQUIRE(gpu_shader_material_tangent.glsl)
-void node_geometry(vec3 orco,
+void node_geometry(vec3 orco_attr,
out vec3 position,
out vec3 normal,
out vec3 tangent,
@@ -21,8 +21,8 @@ void node_geometry(vec3 orco,
tangent = g_data.curve_T;
}
else {
- tangent_orco_z(orco, orco);
- node_tangent(orco, tangent);
+ tangent_orco_z(orco_attr, orco_attr);
+ node_tangent(orco_attr, tangent);
}
parametric = vec3(g_data.barycentric_coords, 0.0);