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authorJeroen Bakker <jeroen@blender.org>2021-02-05 14:57:00 +0300
committerJeroen Bakker <jeroen@blender.org>2021-02-05 15:05:58 +0300
commit4212ea7b7de70f2346e27505ae7e966a7830f038 (patch)
treed3d12e6bd130cf413b3ac81ca2df7e7681ca4e3c
parent0a546beb1f3a6b53fdd57da892ccdf893c269010 (diff)
Fix T85260: Viewport render does not draw background
Regression introduced by {rBed809866b172} where overlays weren't drawn when overlays are turned off. The background in wireframe, solid (always) and material preview and render preview (when not using scene world) are also part of the overlays.
-rw-r--r--source/blender/draw/intern/draw_manager.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index f474ae542d9..bc41eab9e22 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1715,7 +1715,12 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
GPU_matrix_identity_set();
GPU_matrix_identity_projection_set();
- const bool do_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0;
+ const bool do_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0 ||
+ (ELEM(v3d->shading.type, OB_WIRE, OB_SOLID)) ||
+ (ELEM(v3d->shading.type, OB_MATERIAL) &&
+ (v3d->shading.flag & V3D_SHADING_SCENE_WORLD) == 0) ||
+ (ELEM(v3d->shading.type, OB_RENDER) &&
+ (v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER) == 0);
GPU_viewport_unbind_from_offscreen(render_viewport, ofs, do_color_management, do_overlays);
if (draw_background) {