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authorClément Foucault <foucault.clem@gmail.com>2022-06-07 19:14:16 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-06-07 19:14:16 +0300
commitb568f445a52f22dcef57fed8b613d3a2dc2c7c22 (patch)
tree1ac5e4e1a1cacc8bbcd5b3b9d9175d9666564ecc
parent391485f4120422e6a3140e027ce55d283e1dc660 (diff)
Fix T98647: EEVEE: Camera Data Node's View Vector Broken
Fix regression and remove duplicated computation.
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_camera.glsl8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_camera.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_camera.glsl
index ff84a0a334c..b1a29833d77 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_camera.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_camera.glsl
@@ -1,6 +1,8 @@
void camera(out vec3 outview, out float outdepth, out float outdist)
{
- outdepth = abs(transform_point(ViewMatrix, g_data.P).z);
- outdist = distance(g_data.P, cameraPos);
- outview = normalize(g_data.P - cameraPos);
+ vec3 vP = transform_point(ViewMatrix, g_data.P);
+ vP.z = -vP.z;
+ outdepth = abs(vP.z);
+ outdist = length(vP);
+ outview = normalize(vP);
}