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authorBastien Montagne <bastien@blender.org>2022-06-01 13:44:11 +0300
committerBastien Montagne <bastien@blender.org>2022-06-01 16:04:34 +0300
commite72b86d3cba8c7366bee2e92162f3b07bf367f3d (patch)
treee93ed98e072576085dbc58d918551aa93cf86571
parent7dd0258d4a439335fd69a4f0d1716a67c926ffe8 (diff)
Fix T98469: Crash trying to add an object to a linked collection that is linked to multiple scenes.
Crash happened because code could not find a valid base in current scene after adding the object, added some checks for that. Root of the issue was wrong assumptions in `BKE_object_add` logic, which would pick the first valid ancestor collection in case initially selected collection was not editable. In some case, this could pick a collection not instanced in the current scene's view layer, leading to not getting a valid base for the newly added object. Addressed this by adding a new variant of `BKE_collection_object_add`, `BKE_collection_viewlayer_object_add`, which ensures final collection is in given viewlayer.
-rw-r--r--source/blender/blenkernel/BKE_collection.h12
-rw-r--r--source/blender/blenkernel/intern/collection.c28
-rw-r--r--source/blender/blenkernel/intern/object.cc8
-rw-r--r--source/blender/editors/object/object_add.cc13
4 files changed, 52 insertions, 9 deletions
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index a3bbcc8687a..41d369ae9b2 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -115,6 +115,18 @@ bool BKE_collection_is_empty(const struct Collection *collection);
bool BKE_collection_object_add(struct Main *bmain,
struct Collection *collection,
struct Object *ob);
+
+/**
+ * Add object to given collection, similar to #BKE_collection_object_add.
+ *
+ * However, it additionnally ensures that the selected collection is also part of the given
+ * `view_layer`, if non-NULL. Otherwise, the object is not added to any collection.
+ */
+bool BKE_collection_viewlayer_object_add(struct Main *bmain,
+ const struct ViewLayer *view_layer,
+ struct Collection *collection,
+ struct Object *ob);
+
/**
* Same as #BKE_collection_object_add, but unconditionally adds the object to the given collection.
*
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index 76c6dc1d5e7..b71bcef229a 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -996,9 +996,11 @@ static void collection_tag_update_parent_recursive(Main *bmain,
}
}
-static Collection *collection_parent_editable_find_recursive(Collection *collection)
+static Collection *collection_parent_editable_find_recursive(const ViewLayer *view_layer,
+ Collection *collection)
{
- if (!ID_IS_LINKED(collection) && !ID_IS_OVERRIDE_LIBRARY(collection)) {
+ if (!ID_IS_LINKED(collection) && !ID_IS_OVERRIDE_LIBRARY(collection) &&
+ (view_layer == NULL || BKE_view_layer_has_collection(view_layer, collection))) {
return collection;
}
@@ -1009,10 +1011,16 @@ static Collection *collection_parent_editable_find_recursive(Collection *collect
LISTBASE_FOREACH (CollectionParent *, collection_parent, &collection->parents) {
if (!ID_IS_LINKED(collection_parent->collection) &&
!ID_IS_OVERRIDE_LIBRARY(collection_parent->collection)) {
+ if (view_layer != NULL &&
+ !BKE_view_layer_has_collection(view_layer, collection_parent->collection)) {
+ /* In case this parent collection is not in given view_layer, there is no point in
+ * searching in its ancestors either, we can skip that whole parenting branch. */
+ continue;
+ }
return collection_parent->collection;
}
Collection *editable_collection = collection_parent_editable_find_recursive(
- collection_parent->collection);
+ view_layer, collection_parent->collection);
if (editable_collection != NULL) {
return editable_collection;
}
@@ -1110,11 +1118,23 @@ bool BKE_collection_object_add_notest(Main *bmain, Collection *collection, Objec
bool BKE_collection_object_add(Main *bmain, Collection *collection, Object *ob)
{
+ return BKE_collection_viewlayer_object_add(bmain, NULL, collection, ob);
+}
+
+bool BKE_collection_viewlayer_object_add(Main *bmain,
+ const ViewLayer *view_layer,
+ Collection *collection,
+ Object *ob)
+{
if (collection == NULL) {
return false;
}
- collection = collection_parent_editable_find_recursive(collection);
+ collection = collection_parent_editable_find_recursive(view_layer, collection);
+
+ if (collection == NULL) {
+ return false;
+ }
return BKE_collection_object_add_notest(bmain, collection, ob);
}
diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc
index 2a25d73ed87..0bc092bec4f 100644
--- a/source/blender/blenkernel/intern/object.cc
+++ b/source/blender/blenkernel/intern/object.cc
@@ -2271,10 +2271,14 @@ Object *BKE_object_add(Main *bmain, ViewLayer *view_layer, int type, const char
Object *ob = object_add_common(bmain, view_layer, type, name);
LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
- BKE_collection_object_add(bmain, layer_collection->collection, ob);
+ BKE_collection_viewlayer_object_add(bmain, view_layer, layer_collection->collection, ob);
+ /* Note: There is no way to be sure that #BKE_collection_viewlayer_object_add will actually
+ * manage to find a valid collection in given `view_layer` to add the new object to. */
Base *base = BKE_view_layer_base_find(view_layer, ob);
- BKE_view_layer_base_select_and_set_active(view_layer, base);
+ if (base != nullptr) {
+ BKE_view_layer_base_select_and_set_active(view_layer, base);
+ }
return ob;
}
diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc
index 20b9844ac89..e486d606e91 100644
--- a/source/blender/editors/object/object_add.cc
+++ b/source/blender/editors/object/object_add.cc
@@ -621,9 +621,16 @@ Object *ED_object_add_type_with_obdata(bContext *C,
else {
ob = BKE_object_add(bmain, view_layer, type, name);
}
- BASACT(view_layer)->local_view_bits = local_view_bits;
- /* editor level activate, notifiers */
- ED_object_base_activate(C, view_layer->basact);
+
+ Base *ob_base_act = BASACT(view_layer);
+ /* While not getting a valid base is not a good thing, it can happen in convoluted corner cases,
+ * better not crash on it in releases. */
+ BLI_assert(ob_base_act != nullptr);
+ if (ob_base_act != nullptr) {
+ ob_base_act->local_view_bits = local_view_bits;
+ /* editor level activate, notifiers */
+ ED_object_base_activate(C, ob_base_act);
+ }
/* more editor stuff */
ED_object_base_init_transform_on_add(ob, loc, rot);