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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-06-20 13:13:55 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2022-06-22 13:25:44 +0300 |
commit | 72b8f607e77f674b5918f0526f55c4cb07c941eb (patch) | |
tree | 853e6f3aad8aa4c9eedf2e2e8b5550d7958e1193 | |
parent | d69fe52bad684b40a9419ca37ac88a0d461cb8ce (diff) |
Fix T98913: GPU Subdivision: "Show Wire" overlay glitch
Issue is caused by an off by one error which would map some edge loops to
the loops of some the next polygon in the list of polygon, which may not
be a topological neighbor.
-rw-r--r-- | source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc index 286c7ea9c43..f435dc0a24f 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc @@ -126,7 +126,8 @@ static void extract_lines_paint_mask_iter_subdiv_mesh(const DRWSubdivCache *subd if (!((mr->use_hide && (me->flag & ME_HIDE)) || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) && (mr->e_origindex[coarse_edge_index] == ORIGINDEX_NONE)))) { - const uint ml_index_other = (loop_idx == end_loop_idx) ? start_loop_idx : loop_idx + 1; + const uint ml_index_other = (loop_idx == (end_loop_idx - 1)) ? start_loop_idx : + loop_idx + 1; if (coarse_quad->flag & ME_FACE_SEL) { if (BLI_BITMAP_TEST_AND_SET_ATOMIC(data->select_map, coarse_edge_index)) { /* Hide edge as it has more than 2 selected loop. */ |