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author | Johnny Matthews <johnny.matthews@gmail.com> | 2022-06-14 20:53:50 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2022-06-22 12:31:34 +0300 |
commit | 09501c1215403d5983d182c2d016b33f27078264 (patch) | |
tree | 90638246d2ef826eb4b3eb95a86ba56df623a165 | |
parent | 455d227831c620873de394817a2153b0f6c6ff9d (diff) |
Fix T98718: Face Is Planar Node Not handling Certain Conditions
The comparison between dot products of each point of the poly were
not taking into consideration negative values. FLT_MIN was used rather
than -FLT_MAX due to a misunderstanding of the FLT_MIN definition.
Maniphest Tasks: T98718
Differential Revision: https://developer.blender.org/D15161
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc index 62af0476057..63890c1515a 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc @@ -65,7 +65,7 @@ class PlanarFieldInput final : public GeometryFieldInput { float3 reference_normal = poly_normals[i_poly]; float min = FLT_MAX; - float max = FLT_MIN; + float max = -FLT_MAX; for (const int i_loop : poly_loops.index_range()) { const float3 vert = mesh->mvert[poly_loops[i_loop].v].co; |