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author | Johnny Matthews <johnny.matthews@gmail.com> | 2021-10-20 07:23:14 +0300 |
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committer | Johnny Matthews <johnny.matthews@gmail.com> | 2021-10-20 07:23:14 +0300 |
commit | 6ed93391c485ac3425e4d67981b4e71ba1d0eb5c (patch) | |
tree | 8553b5161b2748bfd079103fe49037e1fe3b05dc | |
parent | fd7510984a6d472969436721031ae309ec4981a0 (diff) |
Fix : Set Curve Handle Position Node Auto Convert
When trying to auto convert Vector to Free or Auto to Align, the
old handle positions needed to be baked in first.
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc b/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc index cb1c57fa476..d7aaaffc7c6 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc @@ -78,17 +78,21 @@ static void set_position_in_component(const GeometryNodeCurveHandleMode mode, if (selection[current_mask] == current_point) { if (mode & GEO_NODE_CURVE_HANDLE_LEFT) { if (bezier.handle_types_left()[i] == BezierSpline::HandleType::Vector) { + bezier.ensure_auto_handles(); bezier.handle_types_left()[i] = BezierSpline::HandleType::Free; } else if (bezier.handle_types_left()[i] == BezierSpline::HandleType::Auto) { + bezier.ensure_auto_handles(); bezier.handle_types_left()[i] = BezierSpline::HandleType::Align; } } else { if (bezier.handle_types_right()[i] == BezierSpline::HandleType::Vector) { + bezier.ensure_auto_handles(); bezier.handle_types_right()[i] = BezierSpline::HandleType::Free; } else if (bezier.handle_types_right()[i] == BezierSpline::HandleType::Auto) { + bezier.ensure_auto_handles(); bezier.handle_types_right()[i] = BezierSpline::HandleType::Align; } } |