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authorJacques Lucke <jacques@blender.org>2020-07-22 16:49:07 +0300
committerJacques Lucke <jacques@blender.org>2020-07-22 20:16:33 +0300
commit750899fd318fae8ddd485936167071481ee1e356 (patch)
tree19c00c249916b9000922736e4118c99fc940e9b0
parent921c95ab5e4473f85c74cab3609917c4c2309c6a (diff)
Simulation: improve depsgraph integration
A simulation data block has an embedded node tree, which requires special handling in a couple of places. Some of those places were missing beforehand. This also adds a relation to make sure that the simulation is evaluated after animations on the embedded node tree are evaluated.
-rw-r--r--source/blender/blenkernel/intern/image.c7
-rw-r--r--source/blender/blenkernel/intern/lib_query.c3
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc12
-rw-r--r--source/blender/depsgraph/intern/depsgraph_tag.cc1
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc5
-rw-r--r--source/blender/simulation/intern/simulation_update.cc3
8 files changed, 29 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 9365ee040c2..e42a1c58985 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -57,6 +57,7 @@
#include "DNA_packedFile_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
+#include "DNA_simulation_types.h"
#include "DNA_world_types.h"
#include "BLI_blenlib.h"
@@ -3240,6 +3241,12 @@ static void image_walk_id_all_users(
if (scene->nodetree && scene->use_nodes && !skip_nested_nodes) {
image_walk_ntree_all_users(scene->nodetree, &scene->id, customdata, callback);
}
+ break;
+ }
+ case ID_SIM: {
+ Simulation *simulation = (Simulation *)id;
+ image_walk_ntree_all_users(simulation->nodetree, &simulation->id, customdata, callback);
+ break;
}
default:
break;
diff --git a/source/blender/blenkernel/intern/lib_query.c b/source/blender/blenkernel/intern/lib_query.c
index 00a42b12e07..0f81d45c10f 100644
--- a/source/blender/blenkernel/intern/lib_query.c
+++ b/source/blender/blenkernel/intern/lib_query.c
@@ -412,6 +412,8 @@ bool BKE_library_id_can_use_idtype(ID *id_owner, const short id_type_used)
return ELEM(id_type_used, ID_MA);
case ID_VO:
return ELEM(id_type_used, ID_MA);
+ case ID_SIM:
+ return ELEM(id_type_used, ID_OB, ID_IM);
case ID_IM:
case ID_VF:
case ID_TXT:
@@ -422,7 +424,6 @@ bool BKE_library_id_can_use_idtype(ID *id_owner, const short id_type_used)
case ID_PAL:
case ID_PC:
case ID_CF:
- case ID_SIM:
/* Those types never use/reference other IDs... */
return false;
case ID_IP:
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 20d65e52b09..c3e7a26321d 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -2493,6 +2493,7 @@ ID *BKE_node_tree_find_owner_ID(Main *bmain, struct bNodeTree *ntree)
&bmain->textures,
&bmain->scenes,
&bmain->linestyles,
+ &bmain->simulations,
NULL};
for (int i = 0; lists[i] != NULL; i++) {
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index c8309656f21..78dfa8f0f24 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -1780,8 +1780,10 @@ void DepsgraphNodeBuilder::build_simulation(Simulation *simulation)
return;
}
add_id_node(&simulation->id);
+ build_idproperties(simulation->id.properties);
build_animdata(&simulation->id);
build_parameters(&simulation->id);
+ build_nodetree(simulation->nodetree);
Simulation *simulation_cow = get_cow_datablock(simulation);
Scene *scene_cow = get_cow_datablock(scene_);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 8eeea4c18eb..cdda2f77efc 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -2601,13 +2601,21 @@ void DepsgraphRelationBuilder::build_simulation(Simulation *simulation)
if (built_map_.checkIsBuiltAndTag(simulation)) {
return;
}
+ build_idproperties(simulation->id.properties);
build_animdata(&simulation->id);
build_parameters(&simulation->id);
- OperationKey simulation_update_key(
+ build_nodetree(simulation->nodetree);
+ build_nested_nodetree(&simulation->id, simulation->nodetree);
+
+ OperationKey simulation_eval_key(
&simulation->id, NodeType::SIMULATION, OperationCode::SIMULATION_EVAL);
TimeSourceKey time_src_key;
- add_relation(time_src_key, simulation_update_key, "TimeSrc -> Simulation");
+ add_relation(time_src_key, simulation_eval_key, "TimeSrc -> Simulation");
+
+ OperationKey nodetree_key(
+ &simulation->nodetree->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EXIT);
+ add_relation(nodetree_key, simulation_eval_key, "NodeTree -> Simulation", 0);
}
void DepsgraphRelationBuilder::build_scene_sequencer(Scene *scene)
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc
index 848275eb899..1863a333930 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -786,6 +786,7 @@ void DEG_graph_id_type_tag(Depsgraph *depsgraph, short id_type)
DEG_graph_id_type_tag(depsgraph, ID_LA);
DEG_graph_id_type_tag(depsgraph, ID_WO);
DEG_graph_id_type_tag(depsgraph, ID_SCE);
+ DEG_graph_id_type_tag(depsgraph, ID_SIM);
}
const int id_type_index = BKE_idtype_idcode_to_index(id_type);
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
index 79d6c8d6a77..82cb311ec45 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
@@ -120,6 +120,7 @@ union NestedIDHackTempStorage {
Scene scene;
Tex tex;
World world;
+ Simulation simulation;
};
/* Set nested owned ID pointers to nullptr. */
@@ -137,6 +138,7 @@ void nested_id_hack_discard_pointers(ID *id_cow)
SPECIAL_CASE(ID_MA, Material, nodetree)
SPECIAL_CASE(ID_TE, Tex, nodetree)
SPECIAL_CASE(ID_WO, World, nodetree)
+ SPECIAL_CASE(ID_SIM, Simulation, nodetree)
SPECIAL_CASE(ID_CU, Curve, key)
SPECIAL_CASE(ID_LT, Lattice, key)
@@ -185,6 +187,7 @@ const ID *nested_id_hack_get_discarded_pointers(NestedIDHackTempStorage *storage
SPECIAL_CASE(ID_MA, Material, nodetree, material)
SPECIAL_CASE(ID_TE, Tex, nodetree, tex)
SPECIAL_CASE(ID_WO, World, nodetree, world)
+ SPECIAL_CASE(ID_SIM, Simulation, nodetree, simulation)
SPECIAL_CASE(ID_CU, Curve, key, curve)
SPECIAL_CASE(ID_LT, Lattice, key, lattice)
@@ -224,6 +227,7 @@ void nested_id_hack_restore_pointers(const ID *old_id, ID *new_id)
SPECIAL_CASE(ID_SCE, Scene, nodetree)
SPECIAL_CASE(ID_TE, Tex, nodetree)
SPECIAL_CASE(ID_WO, World, nodetree)
+ SPECIAL_CASE(ID_SIM, Simulation, nodetree)
SPECIAL_CASE(ID_CU, Curve, key)
SPECIAL_CASE(ID_LT, Lattice, key)
@@ -261,6 +265,7 @@ void ntree_hack_remap_pointers(const Depsgraph *depsgraph, ID *id_cow)
SPECIAL_CASE(ID_SCE, Scene, nodetree, bNodeTree)
SPECIAL_CASE(ID_TE, Tex, nodetree, bNodeTree)
SPECIAL_CASE(ID_WO, World, nodetree, bNodeTree)
+ SPECIAL_CASE(ID_SIM, Simulation, nodetree, bNodeTree)
SPECIAL_CASE(ID_CU, Curve, key, Key)
SPECIAL_CASE(ID_LT, Lattice, key, Key)
diff --git a/source/blender/simulation/intern/simulation_update.cc b/source/blender/simulation/intern/simulation_update.cc
index 09219e0238f..7a748ee57d1 100644
--- a/source/blender/simulation/intern/simulation_update.cc
+++ b/source/blender/simulation/intern/simulation_update.cc
@@ -108,8 +108,7 @@ void update_simulation_in_depsgraph(Depsgraph *depsgraph,
SimulationInfluences influences;
RequiredStates required_states;
- /* TODO: Use simulation_cow, but need to add depsgraph relations before that. */
- collect_simulation_influences(*simulation_orig, resources, influences, required_states);
+ collect_simulation_influences(*simulation_cow, resources, influences, required_states);
if (current_frame == 1) {
reinitialize_empty_simulation_states(simulation_orig, required_states);