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authorCampbell Barton <ideasman42@gmail.com>2012-08-01 03:06:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-01 03:06:12 +0400
commita199ae5368fa4a1de36f62dbb214a051b3fbe0c3 (patch)
tree12c5021085ec3ac707ebc7855112bab3120f268f
parenta70a48814e16ffd063231577e1a120e1c2629675 (diff)
style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work).
-rw-r--r--intern/audaspace/FX/AUD_ButterworthFactory.h4
-rw-r--r--intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h4
-rw-r--r--intern/audaspace/FX/AUD_FaderFactory.h4
-rw-r--r--intern/audaspace/intern/AUD_3DMath.h4
-rw-r--r--intern/audaspace/intern/AUD_C-API.h16
-rw-r--r--intern/boolop/intern/BOP_BSPNode.h64
-rw-r--r--intern/boolop/intern/BOP_BSPTree.h32
-rw-r--r--intern/cycles/kernel/kernel_montecarlo.h4
-rw-r--r--intern/ghost/GHOST_IWindow.h2
-rw-r--r--source/blender/blenkernel/BKE_node.h178
-rw-r--r--source/blender/editors/include/ED_object.h4
-rw-r--r--source/blender/editors/interface/interface_regions.c2
-rw-r--r--source/blender/windowmanager/WM_api.h18
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h14
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h24
-rw-r--r--source/gameengine/Rasterizer/RAS_IRenderTools.h16
16 files changed, 195 insertions, 195 deletions
diff --git a/intern/audaspace/FX/AUD_ButterworthFactory.h b/intern/audaspace/FX/AUD_ButterworthFactory.h
index d3606270154..dc8b4d92775 100644
--- a/intern/audaspace/FX/AUD_ButterworthFactory.h
+++ b/intern/audaspace/FX/AUD_ButterworthFactory.h
@@ -56,8 +56,8 @@ public:
AUD_ButterworthFactory(AUD_Reference<AUD_IFactory> factory, float frequency);
virtual void recalculateCoefficients(AUD_SampleRate rate,
- std::vector<float>& b,
- std::vector<float>& a);
+ std::vector<float>& b,
+ std::vector<float>& a);
};
#endif //__AUD_BUTTERWORTHFACTORY_H__
diff --git a/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h b/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h
index fef379f68b1..5b297db2d56 100644
--- a/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h
+++ b/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h
@@ -56,8 +56,8 @@ public:
* \param[out] a The output filter coefficients.
*/
virtual void recalculateCoefficients(AUD_SampleRate rate,
- std::vector<float>& b,
- std::vector<float>& a)=0;
+ std::vector<float>& b,
+ std::vector<float>& a)=0;
};
#endif // __AUD_DYNAMICIIRFILTERFACTORY_H__
diff --git a/intern/audaspace/FX/AUD_FaderFactory.h b/intern/audaspace/FX/AUD_FaderFactory.h
index 8fcd4baa623..82eaf2fae9f 100644
--- a/intern/audaspace/FX/AUD_FaderFactory.h
+++ b/intern/audaspace/FX/AUD_FaderFactory.h
@@ -68,8 +68,8 @@ public:
* \param length How long fading should last in seconds.
*/
AUD_FaderFactory(AUD_Reference<AUD_IFactory> factory,
- AUD_FadeType type = AUD_FADE_IN,
- float start = 0.0f, float length = 1.0f);
+ AUD_FadeType type = AUD_FADE_IN,
+ float start = 0.0f, float length = 1.0f);
/**
* Returns the fading type.
diff --git a/intern/audaspace/intern/AUD_3DMath.h b/intern/audaspace/intern/AUD_3DMath.h
index f39566958cd..1b109ebee1e 100644
--- a/intern/audaspace/intern/AUD_3DMath.h
+++ b/intern/audaspace/intern/AUD_3DMath.h
@@ -136,8 +136,8 @@ public:
inline AUD_Vector3 cross(const AUD_Vector3& op) const
{
return AUD_Vector3(m_y * op.m_z - m_z * op.m_y,
- m_z * op.m_x - m_x * op.m_z,
- m_x * op.m_y - m_y * op.m_x);
+ m_z * op.m_x - m_x * op.m_z,
+ m_x * op.m_y - m_y * op.m_x);
}
/**
diff --git a/intern/audaspace/intern/AUD_C-API.h b/intern/audaspace/intern/AUD_C-API.h
index 66e6984c71b..6af0c648d0e 100644
--- a/intern/audaspace/intern/AUD_C-API.h
+++ b/intern/audaspace/intern/AUD_C-API.h
@@ -442,10 +442,10 @@ extern void AUD_closeReadDevice(AUD_Device* device);
* The sound is therefore bandpassed, rectified and resampled.
*/
extern float* AUD_readSoundBuffer(const char* filename, float low, float high,
- float attack, float release, float threshold,
- int accumulate, int additive, int square,
- float sthreshold, double samplerate,
- int* length);
+ float attack, float release, float threshold,
+ int accumulate, int additive, int square,
+ float sthreshold, double samplerate,
+ int* length);
/**
* Pauses a playing sound after a specific amount of time.
@@ -493,7 +493,7 @@ extern void AUD_setSequencerFPS(AUD_Sound* sequencer, float fps);
* \return The entry added.
*/
extern AUD_SEntry* AUD_addSequence(AUD_Sound* sequencer, AUD_Sound* sound,
- float begin, float end, float skip);
+ float begin, float end, float skip);
/**
* Removes an entry from the scene.
@@ -567,8 +567,8 @@ extern void AUD_setSequencerAnimData(AUD_Sound* sequencer, AUD_AnimateableProper
* \param cone_volume_outer The volume outside the outer cone.
*/
extern void AUD_updateSequenceData(AUD_SEntry* entry, float volume_max, float volume_min,
- float distance_max, float distance_reference, float attenuation,
- float cone_angle_outer, float cone_angle_inner, float cone_volume_outer);
+ float distance_max, float distance_reference, float attenuation,
+ float cone_angle_outer, float cone_angle_inner, float cone_volume_outer);
/**
* Updates all non-animated parameters of the entry.
@@ -578,7 +578,7 @@ extern void AUD_updateSequenceData(AUD_SEntry* entry, float volume_max, float vo
* \param model The distance model for distance calculation.
*/
extern void AUD_updateSequencerData(AUD_Sound* sequencer, float speed_of_sound,
- float factor, AUD_DistanceModel model);
+ float factor, AUD_DistanceModel model);
/**
* Sets the audio output specification of the sound scene to the specs of the
diff --git a/intern/boolop/intern/BOP_BSPNode.h b/intern/boolop/intern/BOP_BSPNode.h
index e8646cd904c..6c110416dd7 100644
--- a/intern/boolop/intern/BOP_BSPNode.h
+++ b/intern/boolop/intern/BOP_BSPNode.h
@@ -52,43 +52,43 @@ public:
// Construction methods
BOP_BSPNode(const MT_Plane3& plane);
~BOP_BSPNode();
- unsigned int addFace(const BOP_BSPPoints& pts,
- const MT_Plane3& plane);
- BOP_TAG classifyFace(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
- BOP_TAG simplifiedClassifyFace(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
+ unsigned int addFace(const BOP_BSPPoints& pts,
+ const MT_Plane3& plane);
+ BOP_TAG classifyFace(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
+ BOP_TAG simplifiedClassifyFace(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
protected:
BOP_TAG testPoint(const MT_Point3& p) const;
- BOP_TAG classifyFaceIN(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
- BOP_TAG classifyFaceOUT(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
- BOP_TAG simplifiedClassifyFaceIN(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
- BOP_TAG simplifiedClassifyFaceOUT(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
+ BOP_TAG classifyFaceIN(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
+ BOP_TAG classifyFaceOUT(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
+ BOP_TAG simplifiedClassifyFaceIN(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
+ BOP_TAG simplifiedClassifyFaceOUT(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
bool hasSameOrientation(const MT_Plane3& plane) const;
int compChildren() const;
- int splitTriangle(MT_Point3* res,
- const MT_Plane3& plane,
- const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const BOP_TAG tag) const;
+ int splitTriangle(MT_Point3* res,
+ const MT_Plane3& plane,
+ const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const BOP_TAG tag) const;
public:
// Inline acces methods
diff --git a/intern/boolop/intern/BOP_BSPTree.h b/intern/boolop/intern/BOP_BSPTree.h
index b3abd55bf2a..5dc55e47175 100644
--- a/intern/boolop/intern/BOP_BSPTree.h
+++ b/intern/boolop/intern/BOP_BSPTree.h
@@ -50,22 +50,22 @@ public:
virtual ~BOP_BSPTree();
void addMesh(BOP_Mesh* mesh, BOP_Faces& facesList);
void addFace(BOP_Mesh* mesh, BOP_Face* face);
- virtual void addFace(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane);
- BOP_TAG classifyFace(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
- BOP_TAG filterFace(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- BOP_Face* face);
- BOP_TAG simplifiedClassifyFace(const MT_Point3& p1,
- const MT_Point3& p2,
- const MT_Point3& p3,
- const MT_Plane3& plane) const;
+ virtual void addFace(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane);
+ BOP_TAG classifyFace(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
+ BOP_TAG filterFace(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ BOP_Face* face);
+ BOP_TAG simplifiedClassifyFace(const MT_Point3& p1,
+ const MT_Point3& p2,
+ const MT_Point3& p3,
+ const MT_Plane3& plane) const;
unsigned int getDeep() const;
void print();
inline void setRoot(BOP_BSPNode* root) {m_root=root;};
diff --git a/intern/cycles/kernel/kernel_montecarlo.h b/intern/cycles/kernel/kernel_montecarlo.h
index 939f3915b6c..afc53b1117a 100644
--- a/intern/cycles/kernel/kernel_montecarlo.h
+++ b/intern/cycles/kernel/kernel_montecarlo.h
@@ -87,8 +87,8 @@ __device_inline void sample_cos_hemisphere(const float3 N,
}
__device_inline void sample_uniform_hemisphere(const float3 N,
- float randu, float randv,
- float3 *omega_in, float *pdf)
+ float randu, float randv,
+ float3 *omega_in, float *pdf)
{
float z = randu;
float r = sqrtf(max(0.0f, 1.0f - z*z));
diff --git a/intern/ghost/GHOST_IWindow.h b/intern/ghost/GHOST_IWindow.h
index 5005718e4a5..b606294e97d 100644
--- a/intern/ghost/GHOST_IWindow.h
+++ b/intern/ghost/GHOST_IWindow.h
@@ -278,7 +278,7 @@ public:
GHOST_TUns8 mask[16][2],
int hotX,
int hotY) = 0;
-
+
virtual GHOST_TSuccess setCustomCursorShape(GHOST_TUns8 *bitmap,
GHOST_TUns8 *mask,
int sizex, int sizey,
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 7bd9f75b2dd..93b5e748987 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -88,8 +88,8 @@ typedef struct bNodeSocketTemplate {
} bNodeSocketTemplate;
typedef void (*NodeSocketButtonFunction)(const struct bContext *C, struct uiBlock *block,
- struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock,
- const char *name, int x, int y, int width);
+ struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock,
+ const char *name, int x, int y, int width);
/** Defines a socket type.
* Defines the appearance and behavior of a socket in the UI.
@@ -301,36 +301,36 @@ struct bNodeType *ntreeGetNodeType(struct bNodeTree *ntree);
struct bNodeSocketType *ntreeGetSocketType(int type);
struct bNodeTree *ntreeAddTree(const char *name, int type, int nodetype);
-void ntreeInitTypes(struct bNodeTree *ntree);
+void ntreeInitTypes(struct bNodeTree *ntree);
-void ntreeFreeTree(struct bNodeTree *ntree);
+void ntreeFreeTree(struct bNodeTree *ntree);
struct bNodeTree *ntreeCopyTree(struct bNodeTree *ntree);
-void ntreeSwitchID(struct bNodeTree *ntree, struct ID *sce_from, struct ID *sce_to);
-void ntreeMakeLocal(struct bNodeTree *ntree);
-int ntreeHasType(struct bNodeTree *ntree, int type);
+void ntreeSwitchID(struct bNodeTree *ntree, struct ID *sce_from, struct ID *sce_to);
+void ntreeMakeLocal(struct bNodeTree *ntree);
+int ntreeHasType(struct bNodeTree *ntree, int type);
-void ntreeUpdateTree(struct bNodeTree *ntree);
+void ntreeUpdateTree(struct bNodeTree *ntree);
/* XXX Currently each tree update call does call to ntreeVerifyNodes too.
* Some day this should be replaced by a decent depsgraph automatism!
*/
-void ntreeVerifyNodes(struct Main *main, struct ID *id);
+void ntreeVerifyNodes(struct Main *main, struct ID *id);
-void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes);
+void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes);
/* XXX old trees handle output flags automatically based on special output node types and last active selection.
* new tree types have a per-output socket flag to indicate the final output to use explicitly.
*/
-void ntreeSetOutput(struct bNodeTree *ntree);
-void ntreeInitPreview(struct bNodeTree *, int xsize, int ysize);
-void ntreeClearPreview(struct bNodeTree *ntree);
+void ntreeSetOutput(struct bNodeTree *ntree);
+void ntreeInitPreview(struct bNodeTree *, int xsize, int ysize);
+void ntreeClearPreview(struct bNodeTree *ntree);
-void ntreeFreeCache(struct bNodeTree *ntree);
+void ntreeFreeCache(struct bNodeTree *ntree);
-int ntreeNodeExists(struct bNodeTree *ntree, struct bNode *testnode);
-int ntreeOutputExists(struct bNode *node, struct bNodeSocket *testsock);
+int ntreeNodeExists(struct bNodeTree *ntree, struct bNode *testnode);
+int ntreeOutputExists(struct bNode *node, struct bNodeSocket *testsock);
struct bNodeTree *ntreeLocalize(struct bNodeTree *ntree);
-void ntreeLocalSync(struct bNodeTree *localtree, struct bNodeTree *ntree);
-void ntreeLocalMerge(struct bNodeTree *localtree, struct bNodeTree *ntree);
+void ntreeLocalSync(struct bNodeTree *localtree, struct bNodeTree *ntree);
+void ntreeLocalMerge(struct bNodeTree *localtree, struct bNodeTree *ntree);
/* ************** GENERIC API, NODES *************** */
@@ -339,98 +339,98 @@ struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree, struct bNode *node
void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node);
-void nodeAddToPreview(struct bNode *node, float col[4], int x, int y, int do_manage);
+void nodeAddToPreview(struct bNode *node, float col[4], int x, int y, int do_manage);
struct bNode *nodeAddNode(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
-void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
-void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node);
+void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
+void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node);
-void nodeRegisterType(struct bNodeTreeType *ttype, struct bNodeType *ntype);
-void nodeMakeDynamicType(struct bNode *node);
-int nodeDynamicUnlinkText(struct ID *txtid);
+void nodeRegisterType(struct bNodeTreeType *ttype, struct bNodeType *ntype);
+void nodeMakeDynamicType(struct bNode *node);
+int nodeDynamicUnlinkText(struct ID *txtid);
-void nodeFreeNode(struct bNodeTree *ntree, struct bNode *node);
+void nodeFreeNode(struct bNodeTree *ntree, struct bNode *node);
struct bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node);
struct bNodeLink *nodeAddLink(struct bNodeTree *ntree, struct bNode *fromnode, struct bNodeSocket *fromsock, struct bNode *tonode, struct bNodeSocket *tosock);
-void nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link);
-void nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
-void nodeInternalRelink(struct bNodeTree *ntree, struct bNode *node);
+void nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link);
+void nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
+void nodeInternalRelink(struct bNodeTree *ntree, struct bNode *node);
-void nodeToView(struct bNode *node, float x, float y, float *rx, float *ry);
-void nodeFromView(struct bNode *node, float x, float y, float *rx, float *ry);
-void nodeAttachNode(struct bNode *node, struct bNode *parent);
-void nodeDetachNode(struct bNode *node);
+void nodeToView(struct bNode *node, float x, float y, float *rx, float *ry);
+void nodeFromView(struct bNode *node, float x, float y, float *rx, float *ry);
+void nodeAttachNode(struct bNode *node, struct bNode *parent);
+void nodeDetachNode(struct bNode *node);
-struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name);
-int nodeFindNode(struct bNodeTree *ntree, struct bNodeSocket *sock, struct bNode **nodep, int *sockindex, int *in_out);
+struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name);
+int nodeFindNode(struct bNodeTree *ntree, struct bNodeSocket *sock, struct bNode **nodep, int *sockindex, int *in_out);
struct bNodeLink *nodeFindLink(struct bNodeTree *ntree, struct bNodeSocket *from, struct bNodeSocket *to);
-int nodeCountSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
+int nodeCountSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
-void nodeSetActive(struct bNodeTree *ntree, struct bNode *node);
-struct bNode *nodeGetActive(struct bNodeTree *ntree);
-struct bNode *nodeGetActiveID(struct bNodeTree *ntree, short idtype);
-int nodeSetActiveID(struct bNodeTree *ntree, short idtype, struct ID *id);
-void nodeClearActive(struct bNodeTree *ntree);
-void nodeClearActiveID(struct bNodeTree *ntree, short idtype);
-struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree);
+void nodeSetActive(struct bNodeTree *ntree, struct bNode *node);
+struct bNode *nodeGetActive(struct bNodeTree *ntree);
+struct bNode *nodeGetActiveID(struct bNodeTree *ntree, short idtype);
+int nodeSetActiveID(struct bNodeTree *ntree, short idtype, struct ID *id);
+void nodeClearActive(struct bNodeTree *ntree);
+void nodeClearActiveID(struct bNodeTree *ntree, short idtype);
+struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree);
-void nodeUpdate(struct bNodeTree *ntree, struct bNode *node);
-int nodeUpdateID(struct bNodeTree *ntree, struct ID *id);
+void nodeUpdate(struct bNodeTree *ntree, struct bNode *node);
+int nodeUpdateID(struct bNodeTree *ntree, struct ID *id);
-void nodeFreePreview(struct bNode *node);
+void nodeFreePreview(struct bNode *node);
-int nodeSocketIsHidden(struct bNodeSocket *sock);
-void nodeSocketSetType(struct bNodeSocket *sock, int type);
+int nodeSocketIsHidden(struct bNodeSocket *sock);
+void nodeSocketSetType(struct bNodeSocket *sock, int type);
/* ************** NODE TYPE ACCESS *************** */
struct bNodeTemplate nodeMakeTemplate(struct bNode *node);
-int nodeValid(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
-const char* nodeLabel(struct bNode *node);
+int nodeValid(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
+const char *nodeLabel(struct bNode *node);
struct bNodeTree *nodeGroupEditGet(struct bNode *node);
struct bNodeTree *nodeGroupEditSet(struct bNode *node, int edit);
-void nodeGroupEditClear(struct bNode *node);
+void nodeGroupEditClear(struct bNode *node);
/* Init a new node type struct with default values and callbacks */
-void node_type_base(struct bNodeTreeType *ttype, struct bNodeType *ntype, int type,
+void node_type_base(struct bNodeTreeType *ttype, struct bNodeType *ntype, int type,
const char *name, short nclass, short flag);
-void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs);
-void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth);
-void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp));
-void node_type_valid(struct bNodeType *ntype, int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp));
-void node_type_storage(struct bNodeType *ntype,
- const char *storagename,
- void (*freestoragefunc)(struct bNode *),
- void (*copystoragefunc)(struct bNode *, struct bNode *));
-void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *));
-void node_type_template(struct bNodeType *ntype, struct bNodeTemplate (*templatefunc)(struct bNode *));
-void node_type_update(struct bNodeType *ntype,
- void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node),
- void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id));
-void node_type_tree(struct bNodeType *ntype,
- void (*inittreefunc)(struct bNodeTree *),
- void (*updatetreefunc)(struct bNodeTree *));
-void node_type_group_edit(struct bNodeType *ntype,
- struct bNodeTree *(*group_edit_get)(struct bNode *node),
- struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit),
- void (*group_edit_clear)(struct bNode *node));
-
-void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct bNode *, struct bNodeStack **,
+void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs);
+void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth);
+void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp));
+void node_type_valid(struct bNodeType *ntype, int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp));
+void node_type_storage(struct bNodeType *ntype,
+ const char *storagename,
+ void (*freestoragefunc)(struct bNode *),
+ void (*copystoragefunc)(struct bNode *, struct bNode *));
+void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *));
+void node_type_template(struct bNodeType *ntype, struct bNodeTemplate (*templatefunc)(struct bNode *));
+void node_type_update(struct bNodeType *ntype,
+ void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node),
+ void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id));
+void node_type_tree(struct bNodeType *ntype,
+ void (*inittreefunc)(struct bNodeTree *),
+ void (*updatetreefunc)(struct bNodeTree *));
+void node_type_group_edit(struct bNodeType *ntype,
+ struct bNodeTree *(*group_edit_get)(struct bNode *node),
+ struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit),
+ void (*group_edit_clear)(struct bNode *node));
+
+void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct bNode *, struct bNodeStack **,
struct bNodeStack **));
-void node_type_exec_new(struct bNodeType *ntype,
- void *(*initexecfunc)(struct bNode *node),
- void (*freeexecfunc)(struct bNode *node, void *nodedata),
- void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata,
- struct bNodeStack **, struct bNodeStack **));
-void node_type_internal_connect(struct bNodeType *ntype, ListBase (*internal_connect)(struct bNodeTree *, struct bNode *));
-void node_type_gpu(struct bNodeType *ntype, int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node,
+void node_type_exec_new(struct bNodeType *ntype,
+ void *(*initexecfunc)(struct bNode *node),
+ void (*freeexecfunc)(struct bNode *node, void *nodedata),
+ void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata,
+ struct bNodeStack **, struct bNodeStack **));
+void node_type_internal_connect(struct bNodeType *ntype, ListBase (*internal_connect)(struct bNodeTree *, struct bNode *));
+void node_type_gpu(struct bNodeType *ntype, int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node,
struct GPUNodeStack *in, struct GPUNodeStack *out));
-void node_type_gpu_ext(struct bNodeType *ntype, int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node,
+void node_type_gpu_ext(struct bNodeType *ntype, int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node,
void *nodedata, struct GPUNodeStack *in,
struct GPUNodeStack *out));
-void node_type_compatibility(struct bNodeType *ntype, short compatibility);
+void node_type_compatibility(struct bNodeType *ntype, short compatibility);
/* ************** COMMON NODES *************** */
@@ -545,16 +545,16 @@ struct ShadeResult;
/* API */
struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree, int use_tree_data);
-void ntreeShaderEndExecTree(struct bNodeTreeExec *exec, int use_tree_data);
-void ntreeShaderExecTree(struct bNodeTree *ntree, struct ShadeInput *shi, struct ShadeResult *shr);
-void ntreeShaderGetTexcoMode(struct bNodeTree *ntree, int osa, short *texco, int *mode);
-void nodeShaderSynchronizeID(struct bNode *node, int copyto);
+void ntreeShaderEndExecTree(struct bNodeTreeExec *exec, int use_tree_data);
+void ntreeShaderExecTree(struct bNodeTree *ntree, struct ShadeInput *shi, struct ShadeResult *shr);
+void ntreeShaderGetTexcoMode(struct bNodeTree *ntree, int osa, short *texco, int *mode);
+void nodeShaderSynchronizeID(struct bNode *node, int copyto);
- /* switch material render loop */
+/* switch material render loop */
extern void (*node_shader_lamp_loop)(struct ShadeInput *, struct ShadeResult *);
-void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, struct ShadeResult *));
+void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, struct ShadeResult *));
-void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat);
+void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat);
/* ************** COMPOSITE NODES *************** */
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 09fb88fd5ac..d876d311d30 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -179,8 +179,8 @@ int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene,
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_iter_other(struct Main *bmain, struct Object *orig_ob, int include_orig,
- int (*callback)(struct Object *ob, void *callback_data),
- void *callback_data);
+ int (*callback)(struct Object *ob, void *callback_data),
+ void *callback_data);
int ED_object_multires_update_totlevels_cb(struct Object *ob, void *totlevel_v);
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index 25361bc8de9..70f2bf7b028 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -2649,7 +2649,7 @@ void uiPupMenuOkee(bContext *C, const char *opname, const char *str, ...)
* The operator state for this is implicitly OPERATOR_RUNNING_MODAL */
void uiPupMenuSaveOver(bContext *C, wmOperator *op, const char *filename)
{
- confirm_operator(C, op, "Save Over", filename);
+ confirm_operator(C, op, "Save Over?", filename);
}
void uiPupMenuNotice(bContext *C, const char *str, ...)
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 5011c785e90..60efc3b3541 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -310,15 +310,15 @@ int WM_jobs_test(struct wmWindowManager *wm, void *owner);
float WM_jobs_progress(struct wmWindowManager *wm, void *owner);
char *WM_jobs_name(struct wmWindowManager *wm, void *owner);
-int WM_jobs_is_running(struct wmJob *);
-void* WM_jobs_get_customdata(struct wmJob *);
-void WM_jobs_customdata(struct wmJob *, void *customdata, void (*free)(void *));
-void WM_jobs_timer(struct wmJob *, double timestep, unsigned int note, unsigned int endnote);
-void WM_jobs_callbacks(struct wmJob *,
- void (*startjob)(void *, short *, short *, float *),
- void (*initjob)(void *),
- void (*update)(void *),
- void (*endjob)(void *));
+int WM_jobs_is_running(struct wmJob *);
+void * WM_jobs_get_customdata(struct wmJob *);
+void WM_jobs_customdata(struct wmJob *, void *customdata, void (*free)(void *));
+void WM_jobs_timer(struct wmJob *, double timestep, unsigned int note, unsigned int endnote);
+void WM_jobs_callbacks(struct wmJob *,
+ void (*startjob)(void *, short *, short *, float *),
+ void (*initjob)(void *),
+ void (*update)(void *),
+ void (*endjob)(void *));
void WM_jobs_start(struct wmWindowManager *wm, struct wmJob *);
void WM_jobs_stop(struct wmWindowManager *wm, void *owner, void *startjob);
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 7e3378bd13f..f8480753395 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -309,8 +309,8 @@ public:
RAS_BucketManager* GetBucketManager();
RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial* polymat, bool &bucketCreated);
void RenderBuckets(const MT_Transform& cameratransform,
- RAS_IRasterizer* rasty,
- RAS_IRenderTools* rendertools);
+ RAS_IRasterizer* rasty,
+ RAS_IRenderTools* rendertools);
/**
* Update all transforms according to the scenegraph.
@@ -325,18 +325,18 @@ public:
m_groupGameObjects.find(gameobj) != m_groupGameObjects.end());
}
SCA_IObject* AddReplicaObject(CValue* gameobj,
- CValue* locationobj,
- int lifespan=0);
+ CValue* locationobj,
+ int lifespan=0);
KX_GameObject* AddNodeReplicaObject(SG_IObject* node,
- CValue* gameobj);
+ CValue* gameobj);
void RemoveNodeDestructObject(SG_IObject* node,
- CValue* gameobj);
+ CValue* gameobj);
void RemoveObject(CValue* gameobj);
void DelayedRemoveObject(CValue* gameobj);
int NewRemoveObject(CValue* gameobj);
void ReplaceMesh(CValue* gameobj,
- void* meshob, bool use_gfx, bool use_phys);
+ void* meshob, bool use_gfx, bool use_phys);
void AddAnimatedObject(CValue* gameobj);
void RemoveAnimatedObject(CValue* gameobj);
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index a72929d25c5..69bbc7745e0 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -96,18 +96,18 @@ enum
PHY_NUM_RESPONSE
};
- typedef struct PHY_CollData {
- PHY__Vector3 m_point1; /* Point in object1 in world coordinates */
- PHY__Vector3 m_point2; /* Point in object2 in world coordinates */
- PHY__Vector3 m_normal; /* point2 - point1 */
- } PHY_CollData;
-
-
- typedef bool (*PHY_ResponseCallback)(void *client_data,
- void *client_object1,
- void *client_object2,
- const PHY_CollData *coll_data);
- typedef void (*PHY_CullingCallback)(KX_ClientObjectInfo* info, void* param);
+typedef struct PHY_CollData {
+ PHY__Vector3 m_point1; /* Point in object1 in world coordinates */
+ PHY__Vector3 m_point2; /* Point in object2 in world coordinates */
+ PHY__Vector3 m_normal; /* point2 - point1 */
+} PHY_CollData;
+
+
+typedef bool (*PHY_ResponseCallback)(void *client_data,
+ void *client_object1,
+ void *client_object2,
+ const PHY_CollData *coll_data);
+typedef void (*PHY_CullingCallback)(KX_ClientObjectInfo* info, void* param);
/// PHY_PhysicsType enumerates all possible Physics Entities.
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index 5d3efb8c38a..c02bc5e7a44 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -113,14 +113,14 @@ public:
*/
virtual
void
- RenderText3D(int fontid,
- const char* text,
- int size,
- int dpi,
- float* color,
- double* mat,
- float aspect
- ) = 0;
+ RenderText3D(int fontid,
+ const char* text,
+ int size,
+ int dpi,
+ float* color,
+ double* mat,
+ float aspect
+ ) = 0;
/**