diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-08-01 03:06:12 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-01 03:06:12 +0400 |
commit | a199ae5368fa4a1de36f62dbb214a051b3fbe0c3 (patch) | |
tree | 12c5021085ec3ac707ebc7855112bab3120f268f | |
parent | a70a48814e16ffd063231577e1a120e1c2629675 (diff) |
style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work).
-rw-r--r-- | intern/audaspace/FX/AUD_ButterworthFactory.h | 4 | ||||
-rw-r--r-- | intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h | 4 | ||||
-rw-r--r-- | intern/audaspace/FX/AUD_FaderFactory.h | 4 | ||||
-rw-r--r-- | intern/audaspace/intern/AUD_3DMath.h | 4 | ||||
-rw-r--r-- | intern/audaspace/intern/AUD_C-API.h | 16 | ||||
-rw-r--r-- | intern/boolop/intern/BOP_BSPNode.h | 64 | ||||
-rw-r--r-- | intern/boolop/intern/BOP_BSPTree.h | 32 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_montecarlo.h | 4 | ||||
-rw-r--r-- | intern/ghost/GHOST_IWindow.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 178 | ||||
-rw-r--r-- | source/blender/editors/include/ED_object.h | 4 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_regions.c | 2 | ||||
-rw-r--r-- | source/blender/windowmanager/WM_api.h | 18 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.h | 14 | ||||
-rw-r--r-- | source/gameengine/Physics/common/PHY_DynamicTypes.h | 24 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRenderTools.h | 16 |
16 files changed, 195 insertions, 195 deletions
diff --git a/intern/audaspace/FX/AUD_ButterworthFactory.h b/intern/audaspace/FX/AUD_ButterworthFactory.h index d3606270154..dc8b4d92775 100644 --- a/intern/audaspace/FX/AUD_ButterworthFactory.h +++ b/intern/audaspace/FX/AUD_ButterworthFactory.h @@ -56,8 +56,8 @@ public: AUD_ButterworthFactory(AUD_Reference<AUD_IFactory> factory, float frequency); virtual void recalculateCoefficients(AUD_SampleRate rate, - std::vector<float>& b, - std::vector<float>& a); + std::vector<float>& b, + std::vector<float>& a); }; #endif //__AUD_BUTTERWORTHFACTORY_H__ diff --git a/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h b/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h index fef379f68b1..5b297db2d56 100644 --- a/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h +++ b/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h @@ -56,8 +56,8 @@ public: * \param[out] a The output filter coefficients. */ virtual void recalculateCoefficients(AUD_SampleRate rate, - std::vector<float>& b, - std::vector<float>& a)=0; + std::vector<float>& b, + std::vector<float>& a)=0; }; #endif // __AUD_DYNAMICIIRFILTERFACTORY_H__ diff --git a/intern/audaspace/FX/AUD_FaderFactory.h b/intern/audaspace/FX/AUD_FaderFactory.h index 8fcd4baa623..82eaf2fae9f 100644 --- a/intern/audaspace/FX/AUD_FaderFactory.h +++ b/intern/audaspace/FX/AUD_FaderFactory.h @@ -68,8 +68,8 @@ public: * \param length How long fading should last in seconds. */ AUD_FaderFactory(AUD_Reference<AUD_IFactory> factory, - AUD_FadeType type = AUD_FADE_IN, - float start = 0.0f, float length = 1.0f); + AUD_FadeType type = AUD_FADE_IN, + float start = 0.0f, float length = 1.0f); /** * Returns the fading type. diff --git a/intern/audaspace/intern/AUD_3DMath.h b/intern/audaspace/intern/AUD_3DMath.h index f39566958cd..1b109ebee1e 100644 --- a/intern/audaspace/intern/AUD_3DMath.h +++ b/intern/audaspace/intern/AUD_3DMath.h @@ -136,8 +136,8 @@ public: inline AUD_Vector3 cross(const AUD_Vector3& op) const { return AUD_Vector3(m_y * op.m_z - m_z * op.m_y, - m_z * op.m_x - m_x * op.m_z, - m_x * op.m_y - m_y * op.m_x); + m_z * op.m_x - m_x * op.m_z, + m_x * op.m_y - m_y * op.m_x); } /** diff --git a/intern/audaspace/intern/AUD_C-API.h b/intern/audaspace/intern/AUD_C-API.h index 66e6984c71b..6af0c648d0e 100644 --- a/intern/audaspace/intern/AUD_C-API.h +++ b/intern/audaspace/intern/AUD_C-API.h @@ -442,10 +442,10 @@ extern void AUD_closeReadDevice(AUD_Device* device); * The sound is therefore bandpassed, rectified and resampled. */ extern float* AUD_readSoundBuffer(const char* filename, float low, float high, - float attack, float release, float threshold, - int accumulate, int additive, int square, - float sthreshold, double samplerate, - int* length); + float attack, float release, float threshold, + int accumulate, int additive, int square, + float sthreshold, double samplerate, + int* length); /** * Pauses a playing sound after a specific amount of time. @@ -493,7 +493,7 @@ extern void AUD_setSequencerFPS(AUD_Sound* sequencer, float fps); * \return The entry added. */ extern AUD_SEntry* AUD_addSequence(AUD_Sound* sequencer, AUD_Sound* sound, - float begin, float end, float skip); + float begin, float end, float skip); /** * Removes an entry from the scene. @@ -567,8 +567,8 @@ extern void AUD_setSequencerAnimData(AUD_Sound* sequencer, AUD_AnimateableProper * \param cone_volume_outer The volume outside the outer cone. */ extern void AUD_updateSequenceData(AUD_SEntry* entry, float volume_max, float volume_min, - float distance_max, float distance_reference, float attenuation, - float cone_angle_outer, float cone_angle_inner, float cone_volume_outer); + float distance_max, float distance_reference, float attenuation, + float cone_angle_outer, float cone_angle_inner, float cone_volume_outer); /** * Updates all non-animated parameters of the entry. @@ -578,7 +578,7 @@ extern void AUD_updateSequenceData(AUD_SEntry* entry, float volume_max, float vo * \param model The distance model for distance calculation. */ extern void AUD_updateSequencerData(AUD_Sound* sequencer, float speed_of_sound, - float factor, AUD_DistanceModel model); + float factor, AUD_DistanceModel model); /** * Sets the audio output specification of the sound scene to the specs of the diff --git a/intern/boolop/intern/BOP_BSPNode.h b/intern/boolop/intern/BOP_BSPNode.h index e8646cd904c..6c110416dd7 100644 --- a/intern/boolop/intern/BOP_BSPNode.h +++ b/intern/boolop/intern/BOP_BSPNode.h @@ -52,43 +52,43 @@ public: // Construction methods BOP_BSPNode(const MT_Plane3& plane); ~BOP_BSPNode(); - unsigned int addFace(const BOP_BSPPoints& pts, - const MT_Plane3& plane); - BOP_TAG classifyFace(const MT_Point3& p1, - const MT_Point3& p2, - const MT_Point3& p3, - const MT_Plane3& plane) const; - BOP_TAG simplifiedClassifyFace(const MT_Point3& p1, - const MT_Point3& p2, - const MT_Point3& p3, - const MT_Plane3& plane) const; + unsigned int addFace(const BOP_BSPPoints& pts, + const MT_Plane3& plane); + BOP_TAG classifyFace(const MT_Point3& p1, + const MT_Point3& p2, + const MT_Point3& p3, + const MT_Plane3& plane) const; + BOP_TAG simplifiedClassifyFace(const MT_Point3& p1, + const MT_Point3& p2, + const MT_Point3& p3, + const MT_Plane3& plane) const; protected: BOP_TAG testPoint(const MT_Point3& p) const; - BOP_TAG classifyFaceIN(const MT_Point3& p1, - const MT_Point3& p2, - const MT_Point3& p3, - const MT_Plane3& plane) const; - BOP_TAG classifyFaceOUT(const MT_Point3& p1, - const MT_Point3& p2, - const MT_Point3& p3, - const MT_Plane3& plane) const; - BOP_TAG simplifiedClassifyFaceIN(const MT_Point3& p1, - const MT_Point3& p2, - const MT_Point3& p3, - const MT_Plane3& plane) const; - BOP_TAG simplifiedClassifyFaceOUT(const MT_Point3& p1, - const MT_Point3& p2, - const MT_Point3& p3, - const MT_Plane3& plane) const; + BOP_TAG classifyFaceIN(const MT_Point3& p1, + const MT_Point3& p2, + const MT_Point3& p3, + const MT_Plane3& plane) const; + BOP_TAG classifyFaceOUT(const MT_Point3& p1, + const MT_Point3& p2, + const MT_Point3& p3, + const MT_Plane3& plane) const; + BOP_TAG simplifiedClassifyFaceIN(const MT_Point3& p1, + const MT_Point3& p2, + const MT_Point3& p3, + const MT_Plane3& plane) const; + BOP_TAG simplifiedClassifyFaceOUT(const MT_Point3& p1, + const MT_Point3& p2, + const MT_Point3& p3, + const MT_Plane3& plane) const; bool hasSameOrientation(const MT_Plane3& plane) const; int compChildren() const; - int splitTriangle(MT_Point3* res, - const MT_Plane3& plane, - const MT_Point3& p1, - const MT_Point3& p2, - const MT_Point3& p3, - const BOP_TAG tag) const; + int splitTriangle(MT_Point3* res, + const MT_Plane3& plane, + const MT_Point3& p1, + const MT_Point3& p2, + const MT_Point3& p3, + const BOP_TAG tag) const; public: // Inline acces methods diff --git a/intern/boolop/intern/BOP_BSPTree.h b/intern/boolop/intern/BOP_BSPTree.h index b3abd55bf2a..5dc55e47175 100644 --- a/intern/boolop/intern/BOP_BSPTree.h +++ b/intern/boolop/intern/BOP_BSPTree.h @@ -50,22 +50,22 @@ public: virtual ~BOP_BSPTree(); void addMesh(BOP_Mesh* mesh, BOP_Faces& facesList); void addFace(BOP_Mesh* mesh, BOP_Face* face); - virtual void addFace(const MT_Point3& p1, - const MT_Point3& p2, - const MT_Point3& p3, - const MT_Plane3& plane); - BOP_TAG classifyFace(const MT_Point3& p1, - const MT_Point3& p2, - const MT_Point3& p3, - const MT_Plane3& plane) const; - BOP_TAG filterFace(const MT_Point3& p1, - const MT_Point3& p2, - const MT_Point3& p3, - BOP_Face* face); - BOP_TAG simplifiedClassifyFace(const MT_Point3& p1, - const MT_Point3& p2, - const MT_Point3& p3, - const MT_Plane3& plane) const; + virtual void addFace(const MT_Point3& p1, + const MT_Point3& p2, + const MT_Point3& p3, + const MT_Plane3& plane); + BOP_TAG classifyFace(const MT_Point3& p1, + const MT_Point3& p2, + const MT_Point3& p3, + const MT_Plane3& plane) const; + BOP_TAG filterFace(const MT_Point3& p1, + const MT_Point3& p2, + const MT_Point3& p3, + BOP_Face* face); + BOP_TAG simplifiedClassifyFace(const MT_Point3& p1, + const MT_Point3& p2, + const MT_Point3& p3, + const MT_Plane3& plane) const; unsigned int getDeep() const; void print(); inline void setRoot(BOP_BSPNode* root) {m_root=root;}; diff --git a/intern/cycles/kernel/kernel_montecarlo.h b/intern/cycles/kernel/kernel_montecarlo.h index 939f3915b6c..afc53b1117a 100644 --- a/intern/cycles/kernel/kernel_montecarlo.h +++ b/intern/cycles/kernel/kernel_montecarlo.h @@ -87,8 +87,8 @@ __device_inline void sample_cos_hemisphere(const float3 N, } __device_inline void sample_uniform_hemisphere(const float3 N, - float randu, float randv, - float3 *omega_in, float *pdf) + float randu, float randv, + float3 *omega_in, float *pdf) { float z = randu; float r = sqrtf(max(0.0f, 1.0f - z*z)); diff --git a/intern/ghost/GHOST_IWindow.h b/intern/ghost/GHOST_IWindow.h index 5005718e4a5..b606294e97d 100644 --- a/intern/ghost/GHOST_IWindow.h +++ b/intern/ghost/GHOST_IWindow.h @@ -278,7 +278,7 @@ public: GHOST_TUns8 mask[16][2], int hotX, int hotY) = 0; - + virtual GHOST_TSuccess setCustomCursorShape(GHOST_TUns8 *bitmap, GHOST_TUns8 *mask, int sizex, int sizey, diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 7bd9f75b2dd..93b5e748987 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -88,8 +88,8 @@ typedef struct bNodeSocketTemplate { } bNodeSocketTemplate; typedef void (*NodeSocketButtonFunction)(const struct bContext *C, struct uiBlock *block, - struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock, - const char *name, int x, int y, int width); + struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock, + const char *name, int x, int y, int width); /** Defines a socket type. * Defines the appearance and behavior of a socket in the UI. @@ -301,36 +301,36 @@ struct bNodeType *ntreeGetNodeType(struct bNodeTree *ntree); struct bNodeSocketType *ntreeGetSocketType(int type); struct bNodeTree *ntreeAddTree(const char *name, int type, int nodetype); -void ntreeInitTypes(struct bNodeTree *ntree); +void ntreeInitTypes(struct bNodeTree *ntree); -void ntreeFreeTree(struct bNodeTree *ntree); +void ntreeFreeTree(struct bNodeTree *ntree); struct bNodeTree *ntreeCopyTree(struct bNodeTree *ntree); -void ntreeSwitchID(struct bNodeTree *ntree, struct ID *sce_from, struct ID *sce_to); -void ntreeMakeLocal(struct bNodeTree *ntree); -int ntreeHasType(struct bNodeTree *ntree, int type); +void ntreeSwitchID(struct bNodeTree *ntree, struct ID *sce_from, struct ID *sce_to); +void ntreeMakeLocal(struct bNodeTree *ntree); +int ntreeHasType(struct bNodeTree *ntree, int type); -void ntreeUpdateTree(struct bNodeTree *ntree); +void ntreeUpdateTree(struct bNodeTree *ntree); /* XXX Currently each tree update call does call to ntreeVerifyNodes too. * Some day this should be replaced by a decent depsgraph automatism! */ -void ntreeVerifyNodes(struct Main *main, struct ID *id); +void ntreeVerifyNodes(struct Main *main, struct ID *id); -void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes); +void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes); /* XXX old trees handle output flags automatically based on special output node types and last active selection. * new tree types have a per-output socket flag to indicate the final output to use explicitly. */ -void ntreeSetOutput(struct bNodeTree *ntree); -void ntreeInitPreview(struct bNodeTree *, int xsize, int ysize); -void ntreeClearPreview(struct bNodeTree *ntree); +void ntreeSetOutput(struct bNodeTree *ntree); +void ntreeInitPreview(struct bNodeTree *, int xsize, int ysize); +void ntreeClearPreview(struct bNodeTree *ntree); -void ntreeFreeCache(struct bNodeTree *ntree); +void ntreeFreeCache(struct bNodeTree *ntree); -int ntreeNodeExists(struct bNodeTree *ntree, struct bNode *testnode); -int ntreeOutputExists(struct bNode *node, struct bNodeSocket *testsock); +int ntreeNodeExists(struct bNodeTree *ntree, struct bNode *testnode); +int ntreeOutputExists(struct bNode *node, struct bNodeSocket *testsock); struct bNodeTree *ntreeLocalize(struct bNodeTree *ntree); -void ntreeLocalSync(struct bNodeTree *localtree, struct bNodeTree *ntree); -void ntreeLocalMerge(struct bNodeTree *localtree, struct bNodeTree *ntree); +void ntreeLocalSync(struct bNodeTree *localtree, struct bNodeTree *ntree); +void ntreeLocalMerge(struct bNodeTree *localtree, struct bNodeTree *ntree); /* ************** GENERIC API, NODES *************** */ @@ -339,98 +339,98 @@ struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree, struct bNode *node void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock); void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node); -void nodeAddToPreview(struct bNode *node, float col[4], int x, int y, int do_manage); +void nodeAddToPreview(struct bNode *node, float col[4], int x, int y, int do_manage); struct bNode *nodeAddNode(struct bNodeTree *ntree, struct bNodeTemplate *ntemp); -void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node); -void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node); +void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node); +void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node); -void nodeRegisterType(struct bNodeTreeType *ttype, struct bNodeType *ntype); -void nodeMakeDynamicType(struct bNode *node); -int nodeDynamicUnlinkText(struct ID *txtid); +void nodeRegisterType(struct bNodeTreeType *ttype, struct bNodeType *ntype); +void nodeMakeDynamicType(struct bNode *node); +int nodeDynamicUnlinkText(struct ID *txtid); -void nodeFreeNode(struct bNodeTree *ntree, struct bNode *node); +void nodeFreeNode(struct bNodeTree *ntree, struct bNode *node); struct bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node); struct bNodeLink *nodeAddLink(struct bNodeTree *ntree, struct bNode *fromnode, struct bNodeSocket *fromsock, struct bNode *tonode, struct bNodeSocket *tosock); -void nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link); -void nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock); -void nodeInternalRelink(struct bNodeTree *ntree, struct bNode *node); +void nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link); +void nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock); +void nodeInternalRelink(struct bNodeTree *ntree, struct bNode *node); -void nodeToView(struct bNode *node, float x, float y, float *rx, float *ry); -void nodeFromView(struct bNode *node, float x, float y, float *rx, float *ry); -void nodeAttachNode(struct bNode *node, struct bNode *parent); -void nodeDetachNode(struct bNode *node); +void nodeToView(struct bNode *node, float x, float y, float *rx, float *ry); +void nodeFromView(struct bNode *node, float x, float y, float *rx, float *ry); +void nodeAttachNode(struct bNode *node, struct bNode *parent); +void nodeDetachNode(struct bNode *node); -struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name); -int nodeFindNode(struct bNodeTree *ntree, struct bNodeSocket *sock, struct bNode **nodep, int *sockindex, int *in_out); +struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name); +int nodeFindNode(struct bNodeTree *ntree, struct bNodeSocket *sock, struct bNode **nodep, int *sockindex, int *in_out); struct bNodeLink *nodeFindLink(struct bNodeTree *ntree, struct bNodeSocket *from, struct bNodeSocket *to); -int nodeCountSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock); +int nodeCountSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock); -void nodeSetActive(struct bNodeTree *ntree, struct bNode *node); -struct bNode *nodeGetActive(struct bNodeTree *ntree); -struct bNode *nodeGetActiveID(struct bNodeTree *ntree, short idtype); -int nodeSetActiveID(struct bNodeTree *ntree, short idtype, struct ID *id); -void nodeClearActive(struct bNodeTree *ntree); -void nodeClearActiveID(struct bNodeTree *ntree, short idtype); -struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree); +void nodeSetActive(struct bNodeTree *ntree, struct bNode *node); +struct bNode *nodeGetActive(struct bNodeTree *ntree); +struct bNode *nodeGetActiveID(struct bNodeTree *ntree, short idtype); +int nodeSetActiveID(struct bNodeTree *ntree, short idtype, struct ID *id); +void nodeClearActive(struct bNodeTree *ntree); +void nodeClearActiveID(struct bNodeTree *ntree, short idtype); +struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree); -void nodeUpdate(struct bNodeTree *ntree, struct bNode *node); -int nodeUpdateID(struct bNodeTree *ntree, struct ID *id); +void nodeUpdate(struct bNodeTree *ntree, struct bNode *node); +int nodeUpdateID(struct bNodeTree *ntree, struct ID *id); -void nodeFreePreview(struct bNode *node); +void nodeFreePreview(struct bNode *node); -int nodeSocketIsHidden(struct bNodeSocket *sock); -void nodeSocketSetType(struct bNodeSocket *sock, int type); +int nodeSocketIsHidden(struct bNodeSocket *sock); +void nodeSocketSetType(struct bNodeSocket *sock, int type); /* ************** NODE TYPE ACCESS *************** */ struct bNodeTemplate nodeMakeTemplate(struct bNode *node); -int nodeValid(struct bNodeTree *ntree, struct bNodeTemplate *ntemp); -const char* nodeLabel(struct bNode *node); +int nodeValid(struct bNodeTree *ntree, struct bNodeTemplate *ntemp); +const char *nodeLabel(struct bNode *node); struct bNodeTree *nodeGroupEditGet(struct bNode *node); struct bNodeTree *nodeGroupEditSet(struct bNode *node, int edit); -void nodeGroupEditClear(struct bNode *node); +void nodeGroupEditClear(struct bNode *node); /* Init a new node type struct with default values and callbacks */ -void node_type_base(struct bNodeTreeType *ttype, struct bNodeType *ntype, int type, +void node_type_base(struct bNodeTreeType *ttype, struct bNodeType *ntype, int type, const char *name, short nclass, short flag); -void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs); -void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth); -void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp)); -void node_type_valid(struct bNodeType *ntype, int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp)); -void node_type_storage(struct bNodeType *ntype, - const char *storagename, - void (*freestoragefunc)(struct bNode *), - void (*copystoragefunc)(struct bNode *, struct bNode *)); -void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *)); -void node_type_template(struct bNodeType *ntype, struct bNodeTemplate (*templatefunc)(struct bNode *)); -void node_type_update(struct bNodeType *ntype, - void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node), - void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id)); -void node_type_tree(struct bNodeType *ntype, - void (*inittreefunc)(struct bNodeTree *), - void (*updatetreefunc)(struct bNodeTree *)); -void node_type_group_edit(struct bNodeType *ntype, - struct bNodeTree *(*group_edit_get)(struct bNode *node), - struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit), - void (*group_edit_clear)(struct bNode *node)); - -void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, +void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs); +void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth); +void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp)); +void node_type_valid(struct bNodeType *ntype, int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp)); +void node_type_storage(struct bNodeType *ntype, + const char *storagename, + void (*freestoragefunc)(struct bNode *), + void (*copystoragefunc)(struct bNode *, struct bNode *)); +void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *)); +void node_type_template(struct bNodeType *ntype, struct bNodeTemplate (*templatefunc)(struct bNode *)); +void node_type_update(struct bNodeType *ntype, + void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node), + void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id)); +void node_type_tree(struct bNodeType *ntype, + void (*inittreefunc)(struct bNodeTree *), + void (*updatetreefunc)(struct bNodeTree *)); +void node_type_group_edit(struct bNodeType *ntype, + struct bNodeTree *(*group_edit_get)(struct bNode *node), + struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit), + void (*group_edit_clear)(struct bNode *node)); + +void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **)); -void node_type_exec_new(struct bNodeType *ntype, - void *(*initexecfunc)(struct bNode *node), - void (*freeexecfunc)(struct bNode *node, void *nodedata), - void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata, - struct bNodeStack **, struct bNodeStack **)); -void node_type_internal_connect(struct bNodeType *ntype, ListBase (*internal_connect)(struct bNodeTree *, struct bNode *)); -void node_type_gpu(struct bNodeType *ntype, int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node, +void node_type_exec_new(struct bNodeType *ntype, + void *(*initexecfunc)(struct bNode *node), + void (*freeexecfunc)(struct bNode *node, void *nodedata), + void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata, + struct bNodeStack **, struct bNodeStack **)); +void node_type_internal_connect(struct bNodeType *ntype, ListBase (*internal_connect)(struct bNodeTree *, struct bNode *)); +void node_type_gpu(struct bNodeType *ntype, int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out)); -void node_type_gpu_ext(struct bNodeType *ntype, int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node, +void node_type_gpu_ext(struct bNodeType *ntype, int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node, void *nodedata, struct GPUNodeStack *in, struct GPUNodeStack *out)); -void node_type_compatibility(struct bNodeType *ntype, short compatibility); +void node_type_compatibility(struct bNodeType *ntype, short compatibility); /* ************** COMMON NODES *************** */ @@ -545,16 +545,16 @@ struct ShadeResult; /* API */ struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree, int use_tree_data); -void ntreeShaderEndExecTree(struct bNodeTreeExec *exec, int use_tree_data); -void ntreeShaderExecTree(struct bNodeTree *ntree, struct ShadeInput *shi, struct ShadeResult *shr); -void ntreeShaderGetTexcoMode(struct bNodeTree *ntree, int osa, short *texco, int *mode); -void nodeShaderSynchronizeID(struct bNode *node, int copyto); +void ntreeShaderEndExecTree(struct bNodeTreeExec *exec, int use_tree_data); +void ntreeShaderExecTree(struct bNodeTree *ntree, struct ShadeInput *shi, struct ShadeResult *shr); +void ntreeShaderGetTexcoMode(struct bNodeTree *ntree, int osa, short *texco, int *mode); +void nodeShaderSynchronizeID(struct bNode *node, int copyto); - /* switch material render loop */ +/* switch material render loop */ extern void (*node_shader_lamp_loop)(struct ShadeInput *, struct ShadeResult *); -void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, struct ShadeResult *)); +void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, struct ShadeResult *)); -void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat); +void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat); /* ************** COMPOSITE NODES *************** */ diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index 09fb88fd5ac..d876d311d30 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -179,8 +179,8 @@ int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene, int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md); int ED_object_iter_other(struct Main *bmain, struct Object *orig_ob, int include_orig, - int (*callback)(struct Object *ob, void *callback_data), - void *callback_data); + int (*callback)(struct Object *ob, void *callback_data), + void *callback_data); int ED_object_multires_update_totlevels_cb(struct Object *ob, void *totlevel_v); diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c index 25361bc8de9..70f2bf7b028 100644 --- a/source/blender/editors/interface/interface_regions.c +++ b/source/blender/editors/interface/interface_regions.c @@ -2649,7 +2649,7 @@ void uiPupMenuOkee(bContext *C, const char *opname, const char *str, ...) * The operator state for this is implicitly OPERATOR_RUNNING_MODAL */ void uiPupMenuSaveOver(bContext *C, wmOperator *op, const char *filename) { - confirm_operator(C, op, "Save Over", filename); + confirm_operator(C, op, "Save Over?", filename); } void uiPupMenuNotice(bContext *C, const char *str, ...) diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h index 5011c785e90..60efc3b3541 100644 --- a/source/blender/windowmanager/WM_api.h +++ b/source/blender/windowmanager/WM_api.h @@ -310,15 +310,15 @@ int WM_jobs_test(struct wmWindowManager *wm, void *owner); float WM_jobs_progress(struct wmWindowManager *wm, void *owner); char *WM_jobs_name(struct wmWindowManager *wm, void *owner); -int WM_jobs_is_running(struct wmJob *); -void* WM_jobs_get_customdata(struct wmJob *); -void WM_jobs_customdata(struct wmJob *, void *customdata, void (*free)(void *)); -void WM_jobs_timer(struct wmJob *, double timestep, unsigned int note, unsigned int endnote); -void WM_jobs_callbacks(struct wmJob *, - void (*startjob)(void *, short *, short *, float *), - void (*initjob)(void *), - void (*update)(void *), - void (*endjob)(void *)); +int WM_jobs_is_running(struct wmJob *); +void * WM_jobs_get_customdata(struct wmJob *); +void WM_jobs_customdata(struct wmJob *, void *customdata, void (*free)(void *)); +void WM_jobs_timer(struct wmJob *, double timestep, unsigned int note, unsigned int endnote); +void WM_jobs_callbacks(struct wmJob *, + void (*startjob)(void *, short *, short *, float *), + void (*initjob)(void *), + void (*update)(void *), + void (*endjob)(void *)); void WM_jobs_start(struct wmWindowManager *wm, struct wmJob *); void WM_jobs_stop(struct wmWindowManager *wm, void *owner, void *startjob); diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h index 7e3378bd13f..f8480753395 100644 --- a/source/gameengine/Ketsji/KX_Scene.h +++ b/source/gameengine/Ketsji/KX_Scene.h @@ -309,8 +309,8 @@ public: RAS_BucketManager* GetBucketManager(); RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial* polymat, bool &bucketCreated); void RenderBuckets(const MT_Transform& cameratransform, - RAS_IRasterizer* rasty, - RAS_IRenderTools* rendertools); + RAS_IRasterizer* rasty, + RAS_IRenderTools* rendertools); /** * Update all transforms according to the scenegraph. @@ -325,18 +325,18 @@ public: m_groupGameObjects.find(gameobj) != m_groupGameObjects.end()); } SCA_IObject* AddReplicaObject(CValue* gameobj, - CValue* locationobj, - int lifespan=0); + CValue* locationobj, + int lifespan=0); KX_GameObject* AddNodeReplicaObject(SG_IObject* node, - CValue* gameobj); + CValue* gameobj); void RemoveNodeDestructObject(SG_IObject* node, - CValue* gameobj); + CValue* gameobj); void RemoveObject(CValue* gameobj); void DelayedRemoveObject(CValue* gameobj); int NewRemoveObject(CValue* gameobj); void ReplaceMesh(CValue* gameobj, - void* meshob, bool use_gfx, bool use_phys); + void* meshob, bool use_gfx, bool use_phys); void AddAnimatedObject(CValue* gameobj); void RemoveAnimatedObject(CValue* gameobj); diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index a72929d25c5..69bbc7745e0 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -96,18 +96,18 @@ enum PHY_NUM_RESPONSE }; - typedef struct PHY_CollData { - PHY__Vector3 m_point1; /* Point in object1 in world coordinates */ - PHY__Vector3 m_point2; /* Point in object2 in world coordinates */ - PHY__Vector3 m_normal; /* point2 - point1 */ - } PHY_CollData; - - - typedef bool (*PHY_ResponseCallback)(void *client_data, - void *client_object1, - void *client_object2, - const PHY_CollData *coll_data); - typedef void (*PHY_CullingCallback)(KX_ClientObjectInfo* info, void* param); +typedef struct PHY_CollData { + PHY__Vector3 m_point1; /* Point in object1 in world coordinates */ + PHY__Vector3 m_point2; /* Point in object2 in world coordinates */ + PHY__Vector3 m_normal; /* point2 - point1 */ +} PHY_CollData; + + +typedef bool (*PHY_ResponseCallback)(void *client_data, + void *client_object1, + void *client_object2, + const PHY_CollData *coll_data); +typedef void (*PHY_CullingCallback)(KX_ClientObjectInfo* info, void* param); /// PHY_PhysicsType enumerates all possible Physics Entities. diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 5d3efb8c38a..c02bc5e7a44 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -113,14 +113,14 @@ public: */ virtual void - RenderText3D(int fontid, - const char* text, - int size, - int dpi, - float* color, - double* mat, - float aspect - ) = 0; + RenderText3D(int fontid, + const char* text, + int size, + int dpi, + float* color, + double* mat, + float aspect + ) = 0; /** |