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authorPeter Kim <pk15950@gmail.com>2022-06-09 00:59:03 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-06-22 11:58:04 +0300
commita7c923c6d5562bfb0bbd68b07b7f00557a9bab3b (patch)
treefe61a3899397b4a8afad9708a63e8b09598c9bc9
parent9e04082c12b2e67b2f40afbac32754576858a889 (diff)
Fix armatures not visible in VR
Now that VR offscreen drawing accounts for object type visibility, armatures should be displayed when specified.
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 5b068750d76..b9e4c19295d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1786,11 +1786,13 @@ void ED_view3d_draw_offscreen_simple(Depsgraph *depsgraph,
}
/* Disable other overlays (set all available _HIDE_ flags). */
v3d.overlay.flag |= V3D_OVERLAY_HIDE_CURSOR | V3D_OVERLAY_HIDE_TEXT |
- V3D_OVERLAY_HIDE_MOTION_PATHS | V3D_OVERLAY_HIDE_BONES |
- V3D_OVERLAY_HIDE_OBJECT_ORIGINS;
+ V3D_OVERLAY_HIDE_MOTION_PATHS | V3D_OVERLAY_HIDE_OBJECT_ORIGINS;
if ((draw_flags & V3D_OFSDRAW_SHOW_OBJECT_EXTRAS) == 0) {
v3d.overlay.flag |= V3D_OVERLAY_HIDE_OBJECT_XTRAS;
}
+ if ((object_type_exclude_viewport_override & (1 << OB_ARMATURE)) != 0) {
+ v3d.overlay.flag |= V3D_OVERLAY_HIDE_BONES;
+ }
v3d.flag |= V3D_HIDE_HELPLINES;
}