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authorClément Foucault <foucault.clem@gmail.com>2018-05-02 17:17:05 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-02 17:45:08 +0300
commitbefbf7eb9b7d48113bb91c1fcf3febf439286134 (patch)
treebbc40290f879002c8a636b77451f926582d65a57
parenta2b05accea6e2879832ae4ac4465ca11d49622c5 (diff)
Vertex Paint: Use Linear colors for interpolation.
This matches Cycles and Eevee's behaviour.
-rw-r--r--source/blender/draw/CMakeLists.txt2
-rw-r--r--source/blender/draw/modes/paint_vertex_mode.c17
-rw-r--r--source/blender/draw/modes/shaders/paint_vertex_frag.glsl17
-rw-r--r--source/blender/draw/modes/shaders/paint_vertex_vert.glsl21
4 files changed, 45 insertions, 12 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 6ee2acecbb4..cffd135369a 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -254,6 +254,8 @@ data_to_c_simple(modes/shaders/object_particle_dot_vert.glsl SRC)
data_to_c_simple(modes/shaders/object_particle_dot_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_texture_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_texture_vert.glsl SRC)
+data_to_c_simple(modes/shaders/paint_vertex_frag.glsl SRC)
+data_to_c_simple(modes/shaders/paint_vertex_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_wire_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_wire_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_vert_frag.glsl SRC)
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c
index 2c963571302..a48effa4bfc 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -38,6 +38,8 @@
extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
extern struct GlobalsUboStorage ts; /* draw_common.c */
+extern char datatoc_paint_vertex_vert_glsl[];
+extern char datatoc_paint_vertex_frag_glsl[];
extern char datatoc_paint_wire_vert_glsl[];
extern char datatoc_paint_wire_frag_glsl[];
extern char datatoc_common_globals_lib_glsl[];
@@ -81,17 +83,15 @@ typedef struct PAINT_VERTEX_PrivateData {
static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
{
if (!e_data.vcolor_face_shader) {
- e_data.vcolor_face_shader = GPU_shader_get_builtin_shader(GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA);
- }
+ e_data.vcolor_face_shader = DRW_shader_create(
+ datatoc_paint_vertex_vert_glsl, NULL,
+ datatoc_paint_vertex_frag_glsl, NULL);
- if (!e_data.wire_overlay_shader) {
e_data.wire_overlay_shader = DRW_shader_create_with_lib(
datatoc_paint_wire_vert_glsl, NULL,
datatoc_paint_wire_frag_glsl,
datatoc_common_globals_lib_glsl, "#define VERTEX_MODE\n");
- }
- if (!e_data.face_overlay_shader) {
e_data.face_overlay_shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
}
}
@@ -113,13 +113,6 @@ static void PAINT_VERTEX_cache_init(void *vedata)
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_MULTIPLY);
stl->g_data->fvcolor_shgrp = DRW_shgroup_create(e_data.vcolor_face_shader, psl->vcolor_faces);
-
- static float light[3] = {-0.3f, 0.5f, 1.0f};
- static float alpha = 1.0f;
- static float world_light = 1.0f;
- DRW_shgroup_uniform_vec3(stl->g_data->fvcolor_shgrp, "light", light, 1);
- DRW_shgroup_uniform_float(stl->g_data->fvcolor_shgrp, "alpha", &alpha, 1);
- DRW_shgroup_uniform_float(stl->g_data->fvcolor_shgrp, "global", &world_light, 1);
}
{
diff --git a/source/blender/draw/modes/shaders/paint_vertex_frag.glsl b/source/blender/draw/modes/shaders/paint_vertex_frag.glsl
new file mode 100644
index 00000000000..5a00fec9c43
--- /dev/null
+++ b/source/blender/draw/modes/shaders/paint_vertex_frag.glsl
@@ -0,0 +1,17 @@
+
+in vec3 finalColor;
+
+out vec4 fragColor;
+
+vec3 linear_to_srgb_attrib(vec3 c) {
+ c = max(c, vec3(0.0));
+ vec3 c1 = c * 12.92;
+ vec3 c2 = 1.055 * pow(c, vec3(1.0 / 2.4)) - 0.055;
+ return mix(c1, c2, step(vec3(0.0031308), c));
+}
+
+void main()
+{
+ fragColor.rgb = linear_to_srgb_attrib(finalColor);
+ fragColor.a = 1.0;
+}
diff --git a/source/blender/draw/modes/shaders/paint_vertex_vert.glsl b/source/blender/draw/modes/shaders/paint_vertex_vert.glsl
new file mode 100644
index 00000000000..178f77c6b9c
--- /dev/null
+++ b/source/blender/draw/modes/shaders/paint_vertex_vert.glsl
@@ -0,0 +1,21 @@
+
+uniform mat4 ModelViewProjectionMatrix;
+
+in vec3 pos;
+in vec3 color;
+
+out vec3 finalColor;
+
+vec3 srgb_to_linear_attrib(vec3 c) {
+ c = max(c, vec3(0.0));
+ vec3 c1 = c * (1.0 / 12.92);
+ vec3 c2 = pow((c + 0.055) * (1.0 / 1.055), vec3(2.4));
+ return mix(c1, c2, step(vec3(0.04045), c));
+}
+
+void main()
+{
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+
+ finalColor = srgb_to_linear_attrib(color);
+}