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authorBrecht Van Lommel <brecht@blender.org>2022-09-05 14:24:36 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-09-05 14:25:50 +0300
commit1b216fc237073ad9090e94b840867d35ec958eb8 (patch)
treeafb9f2627d2e12b0b61d4d7cd858d54d018a1077
parent871347fd93f3a7b967c5d8a07239261efd020700 (diff)
Fix T100814: Cycles wrong area light parametric texture coordinates
The fix from cefd6140f322 was for light intersection, but light sampling also needs it. Differential Revision: https://developer.blender.org/D15879
-rw-r--r--intern/cycles/kernel/light/light.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/intern/cycles/kernel/light/light.h b/intern/cycles/kernel/light/light.h
index b939489bb18..236819ac4b6 100644
--- a/intern/cycles/kernel/light/light.h
+++ b/intern/cycles/kernel/light/light.h
@@ -202,8 +202,12 @@ ccl_device_inline bool light_sample(KernelGlobals kg,
inplane = ls->P - inplane;
}
- ls->u = dot(inplane, axisu) * (1.0f / dot(axisu, axisu)) + 0.5f;
- ls->v = dot(inplane, axisv) * (1.0f / dot(axisv, axisv)) + 0.5f;
+ const float light_u = dot(inplane, axisu) * (1.0f / dot(axisu, axisu));
+ const float light_v = dot(inplane, axisv) * (1.0f / dot(axisv, axisv));
+
+ /* NOTE: Return barycentric coordinates in the same notation as Embree and OptiX. */
+ ls->u = light_v + 0.5f;
+ ls->v = -light_u - light_v;
ls->Ng = Ng;
ls->D = normalize_len(ls->P - P, &ls->t);