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authorGermano Cavalcante <mano-wii>2022-04-19 17:15:22 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-04-19 17:23:51 +0300
commit3e98331a094b0bc7f6bf8d386e610e06bfa4e61b (patch)
tree6064d5095b8a20c4bbc051c3a00e8cfbedfadfc8
parent47de3659f034d203ed208784e48e91f4cbe80373 (diff)
PyGPU: remove outdated function 'code_from_builtin'
Since shader sources are now parsed on demand via `GPUShaderCreateInfo`, sources are not available to be read via `GPU_shader_get_builtin_shader_code`. Currently this results in a crash as the code tries to read `NULL` pointers. `GPU_shader_get_builtin_shader_code` was created with the intention of informing the user how a builtin shader works, thus "replacing" detailed documentation. Therefore this function doesn't really have a practical use in an addon. So, instead of updating the function (which would require several changes to the gpu module), remove it and improve the documentation. Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Python_API#Breaking_Changes Reviewed By: fclem Differential Revision: https://developer.blender.org/D14678
-rw-r--r--source/blender/gpu/GPU_shader.h6
-rw-r--r--source/blender/gpu/intern/gpu_shader_builtin.c13
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c125
3 files changed, 36 insertions, 108 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index eed7685bf01..0e7ce0889c2 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -371,12 +371,6 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader,
eGPUShaderConfig sh_cfg);
GPUShader *GPU_shader_get_builtin_shader(eGPUBuiltinShader shader);
-void GPU_shader_get_builtin_shader_code(eGPUBuiltinShader shader,
- const char **r_vert,
- const char **r_frag,
- const char **r_geom,
- const char **r_defines);
-
void GPU_shader_free_builtin_shaders(void);
/* Vertex attributes for shaders */
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index dfedb64ce61..1958ecedb28 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -402,19 +402,6 @@ GPUShader *GPU_shader_get_builtin_shader(eGPUBuiltinShader shader)
return GPU_shader_get_builtin_shader_with_config(shader, GPU_SHADER_CFG_DEFAULT);
}
-void GPU_shader_get_builtin_shader_code(eGPUBuiltinShader shader,
- const char **r_vert,
- const char **r_frag,
- const char **r_geom,
- const char **r_defines)
-{
- const GPUShaderStages *stages = &builtin_shader_stages[shader];
- *r_vert = stages->vert;
- *r_frag = stages->frag;
- *r_geom = stages->geom;
- *r_defines = stages->defs;
-}
-
void GPU_shader_free_builtin_shaders(void)
{
for (int i = 0; i < GPU_SHADER_CFG_LEN; i++) {
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 9fe4bdcbaa0..77333c6dfea 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -30,17 +30,37 @@
/** \name Enum Conversion.
* \{ */
-#define PYDOC_BUILTIN_SHADER_LIST \
- " - ``2D_FLAT_COLOR``\n" \
- " - ``2D_IMAGE``\n" \
- " - ``2D_SMOOTH_COLOR``\n" \
- " - ``2D_UNIFORM_COLOR``\n" \
- " - ``3D_FLAT_COLOR``\n" \
- " - ``3D_SMOOTH_COLOR``\n" \
- " - ``3D_UNIFORM_COLOR``\n" \
- " - ``3D_POLYLINE_FLAT_COLOR``\n" \
- " - ``3D_POLYLINE_SMOOTH_COLOR``\n" \
- " - ``3D_POLYLINE_UNIFORM_COLOR``\n"
+#define PYDOC_BUILTIN_SHADER_DESCRIPTION \
+ "``2D_FLAT_COLOR``\n" \
+ " :Attributes: vec3 pos, vec4 color\n" \
+ " :Uniforms: none\n" \
+ "``2D_IMAGE``\n" \
+ " :Attributes: vec3 pos, vec2 texCoord\n" \
+ " :Uniforms: sampler2D image\n" \
+ "``2D_SMOOTH_COLOR``\n" \
+ " :Attributes: vec3 pos, vec4 color\n" \
+ " :Uniforms: none\n" \
+ "``2D_UNIFORM_COLOR``\n" \
+ " :Attributes: vec3 pos\n" \
+ " :Uniforms: vec4 color\n" \
+ "``3D_FLAT_COLOR``\n" \
+ " :Attributes: vec3 pos, vec4 color\n" \
+ " :Uniforms: none\n" \
+ "``3D_SMOOTH_COLOR``\n" \
+ " :Attributes: vec3 pos, vec4 color\n" \
+ " :Uniforms: none\n" \
+ "``3D_UNIFORM_COLOR``\n" \
+ " :Attributes: vec3 pos\n" \
+ " :Uniforms: vec4 color\n" \
+ "``3D_POLYLINE_FLAT_COLOR``\n" \
+ " :Attributes: vec3 pos, vec4 color\n" \
+ " :Uniforms: vec2 viewportSize, float lineWidth\n" \
+ "``3D_POLYLINE_SMOOTH_COLOR``\n" \
+ " :Attributes: vec3 pos, vec4 color\n" \
+ " :Uniforms: vec2 viewportSize, float lineWidth\n" \
+ "``3D_POLYLINE_UNIFORM_COLOR``\n" \
+ " :Attributes: vec3 pos\n" \
+ " :Uniforms: vec2 viewportSize, float lineWidth\n"
static const struct PyC_StringEnumItems pygpu_shader_builtin_items[] = {
{GPU_SHADER_2D_FLAT_COLOR, "2D_FLAT_COLOR"},
@@ -731,7 +751,9 @@ static PyObject *pygpu_shader_unbind(BPyGPUShader *UNUSED(self))
PyDoc_STRVAR(pygpu_shader_from_builtin_doc,
".. function:: from_builtin(shader_name, config='DEFAULT')\n"
"\n"
- " Shaders that are embedded in the blender internal code.\n"
+ " Shaders that are embedded in the blender internal code:\n"
+ "" PYDOC_BUILTIN_SHADER_DESCRIPTION
+ "\n"
" They all read the uniform ``mat4 ModelViewProjectionMatrix``,\n"
" which can be edited by the :mod:`gpu.matrix` module.\n"
"\n"
@@ -739,11 +761,7 @@ PyDoc_STRVAR(pygpu_shader_from_builtin_doc,
"``CLIPPED`` value to the config parameter. Note that in this case you also need to "
"manually set the value of ``mat4 ModelMatrix``.\n"
"\n"
- " For more details, you can check the shader code with the\n"
- " :func:`gpu.shader.code_from_builtin` function.\n"
- "\n"
- " :param shader_name: One of these builtin shader names:\n"
- "\n" PYDOC_BUILTIN_SHADER_LIST
+ " :param shader_name: One of the builtin shader names.\n"
" :type shader_name: str\n"
" :param config: One of these types of shader configuration:\n"
"\n"
@@ -784,52 +802,6 @@ static PyObject *pygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *arg
return BPyGPUShader_CreatePyObject(shader, true);
}
-PyDoc_STRVAR(pygpu_shader_code_from_builtin_doc,
- ".. function:: code_from_builtin(pygpu_shader_name)\n"
- "\n"
- " Exposes the internal shader code for consultation.\n"
- "\n"
- " :param pygpu_shader_name: One of these builtin shader names:\n"
- "\n" PYDOC_BUILTIN_SHADER_LIST
- " :type pygpu_shader_name: str\n"
- " :return: Vertex, fragment and geometry shader codes.\n"
- " :rtype: dict\n");
-static PyObject *pygpu_shader_code_from_builtin(BPyGPUShader *UNUSED(self), PyObject *arg)
-{
- const char *vert;
- const char *frag;
- const char *geom;
- const char *defines;
-
- PyObject *item, *r_dict;
-
- struct PyC_StringEnum pygpu_bultinshader = {pygpu_shader_builtin_items};
- if (!PyC_ParseStringEnum(arg, &pygpu_bultinshader)) {
- return NULL;
- }
-
- GPU_shader_get_builtin_shader_code(
- pygpu_bultinshader.value_found, &vert, &frag, &geom, &defines);
-
- r_dict = PyDict_New();
-
- PyDict_SetItemString(r_dict, "vertex_shader", item = PyUnicode_FromString(vert));
- Py_DECREF(item);
-
- PyDict_SetItemString(r_dict, "fragment_shader", item = PyUnicode_FromString(frag));
- Py_DECREF(item);
-
- if (geom) {
- PyDict_SetItemString(r_dict, "geometry_shader", item = PyUnicode_FromString(geom));
- Py_DECREF(item);
- }
- if (defines) {
- PyDict_SetItemString(r_dict, "defines", item = PyUnicode_FromString(defines));
- Py_DECREF(item);
- }
- return r_dict;
-}
-
PyDoc_STRVAR(pygpu_shader_create_from_info_doc,
".. function:: create_from_info(shader_info)\n"
"\n"
@@ -868,10 +840,6 @@ static struct PyMethodDef pygpu_shader_module__tp_methods[] = {
(PyCFunction)pygpu_shader_from_builtin,
METH_VARARGS | METH_KEYWORDS,
pygpu_shader_from_builtin_doc},
- {"code_from_builtin",
- (PyCFunction)pygpu_shader_code_from_builtin,
- METH_O,
- pygpu_shader_code_from_builtin_doc},
{"create_from_info",
(PyCFunction)pygpu_shader_create_from_info,
METH_O,
@@ -887,28 +855,7 @@ PyDoc_STRVAR(pygpu_shader_module__tp_doc,
"All built-in shaders have the ``mat4 ModelViewProjectionMatrix`` uniform.\n"
"\n"
"Its value must be modified using the :class:`gpu.matrix` module.\n"
- "\n"
- "``2D_UNIFORM_COLOR``\n"
- " :Attributes: vec3 pos\n"
- " :Uniforms: vec4 color\n"
- "``2D_FLAT_COLOR``\n"
- " :Attributes: vec3 pos, vec4 color\n"
- " :Uniforms: none\n"
- "``2D_SMOOTH_COLOR``\n"
- " :Attributes: vec3 pos, vec4 color\n"
- " :Uniforms: none\n"
- "``2D_IMAGE``\n"
- " :Attributes: vec3 pos, vec2 texCoord\n"
- " :Uniforms: sampler2D image\n"
- "``3D_UNIFORM_COLOR``\n"
- " :Attributes: vec3 pos\n"
- " :Uniforms: vec4 color\n"
- "``3D_FLAT_COLOR``\n"
- " :Attributes: vec3 pos, vec4 color\n"
- " :Uniforms: none\n"
- "``3D_SMOOTH_COLOR``\n"
- " :Attributes: vec3 pos, vec4 color\n"
- " :Uniforms: none\n");
+ "\n" PYDOC_BUILTIN_SHADER_DESCRIPTION);
static PyModuleDef pygpu_shader_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu.shader",