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authorClément Foucault <foucault.clem@gmail.com>2020-08-06 14:37:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-06 14:37:41 +0300
commit574bd866c867ba0e63365c2fa59e4490295990bc (patch)
tree8db5bb17737f941c8dfdbc1d39d58ccbdc7f317b
parentb313710c10f9d1e8425daf2ff86b9c998ed1d11b (diff)
Fix T78520 EEVEE: No viewport update when changing material nodetree
This was comming from rBd82c3d86155ea3c7831c7b5ef5d07bc8e2d99394
-rw-r--r--source/blender/draw/engines/eevee/eevee_temporal_sampling.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
index c1502afe519..e184a80d2f6 100644
--- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
+++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
@@ -269,8 +269,9 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data
}
}
else {
- /* Fix Texture painting (see T79370). */
- if (DRW_state_is_navigating()) {
+ const bool all_shaders_compiled = stl->g_data->queued_shaders_count_prev == 0;
+ /* Fix Texture painting (see T79370) and shader compilation (see T78520). */
+ if (DRW_state_is_navigating() || !all_shaders_compiled) {
effects->taa_current_sample = 1;
}
else {