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authorClément Foucault <foucault.clem@gmail.com>2022-09-05 10:10:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-09-05 10:12:12 +0300
commitb0d9b6f6df230dce727200cb9909da7638d6caba (patch)
tree6e43d61b56cdd69be3d782e77642dd1c514ac5dd
parenta631dc55756b9c1a9835bf5b06f5d57f388f1277 (diff)
Fix T100788 Regression: EEVEE wrong normal map on backfaces
This was caused by rB07cf3ce92fa2. It was missing a sign flip.
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_lib.glsl1
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl3
2 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
index b984a6df7b3..69762027643 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
@@ -110,6 +110,7 @@ GlobalData init_globals(void)
surf.barycentric_coords = vec2(0.0);
surf.barycentric_dists = vec3(0.0);
surf.N = (FrontFacing) ? surf.N : -surf.N;
+ surf.Ni = (FrontFacing) ? surf.Ni : -surf.Ni;
# ifdef HAIR_SHADER
vec3 V = cameraVec(surf.P);
/* Shade as a cylinder. */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl
index 18e748596d5..6c1fc818f41 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl
@@ -60,7 +60,7 @@ void init_globals_curves()
void init_globals_gpencil()
{
/* Undo backface flip as the gpencil normal is already pointing towards the camera. */
- g_data.N = interp.N;
+ g_data.N = g_data.Ni = interp.N;
}
void init_globals()
@@ -82,6 +82,7 @@ void init_globals()
#ifdef GPU_FRAGMENT_SHADER
g_data.N = (FrontFacing) ? g_data.N : -g_data.N;
+ g_data.Ni = (FrontFacing) ? g_data.Ni : -g_data.Ni;
g_data.Ng = safe_normalize(cross(dFdx(g_data.P), dFdy(g_data.P)));
#endif