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authorJoseph Eagar <joeedh@gmail.com>2022-08-31 19:43:52 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-08-31 19:43:52 +0300
commitcdc0be48c95c379b75143a60e935a416d99eb8bf (patch)
treee4db3c38f1b8fe90a3e55eba7fb5699fbc810935
parent30ec628d432af2bbf729aeba7fa1bd14d2c06811 (diff)
Cleanup: fix warnings from vcol limit commit
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.cc1
-rw-r--r--source/blender/editors/mesh/mesh_data.cc16
-rw-r--r--source/blender/io/alembic/intern/abc_customdata.cc1
3 files changed, 11 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/mesh_validate.cc b/source/blender/blenkernel/intern/mesh_validate.cc
index d17885e1214..5231c550fa7 100644
--- a/source/blender/blenkernel/intern/mesh_validate.cc
+++ b/source/blender/blenkernel/intern/mesh_validate.cc
@@ -1017,7 +1017,6 @@ bool BKE_mesh_validate_all_customdata(CustomData *vdata,
pdata, mask.pmask, totpoly, do_verbose, do_fixes, &is_change_p);
const int tot_uvloop = CustomData_number_of_layers(ldata, CD_MLOOPUV);
- const int tot_vcolloop = CustomData_number_of_layers(ldata, CD_PROP_BYTE_COLOR);
if (tot_uvloop > MAX_MTFACE) {
PRINT_ERR(
"\tMore UV layers than %d allowed, %d last ones won't be available for render, shaders, "
diff --git a/source/blender/editors/mesh/mesh_data.cc b/source/blender/editors/mesh/mesh_data.cc
index c850e2f1e7a..88caa191b18 100644
--- a/source/blender/editors/mesh/mesh_data.cc
+++ b/source/blender/editors/mesh/mesh_data.cc
@@ -368,8 +368,11 @@ bool ED_mesh_uv_remove_named(Mesh *me, const char *name)
return false;
}
-int ED_mesh_color_add(
- Mesh *me, const char *name, const bool active_set, const bool do_init, ReportList *reports)
+int ED_mesh_color_add(Mesh *me,
+ const char *name,
+ const bool active_set,
+ const bool do_init,
+ ReportList *UNUSED(reports))
{
/* NOTE: keep in sync with #ED_mesh_uv_add. */
@@ -503,8 +506,11 @@ static bool sculpt_vertex_color_remove_poll(bContext *C)
return false;
}
-int ED_mesh_sculpt_color_add(
- Mesh *me, const char *name, const bool active_set, const bool do_init, ReportList *reports)
+int ED_mesh_sculpt_color_add(Mesh *me,
+ const char *name,
+ const bool active_set,
+ const bool do_init,
+ ReportList *UNUSED(reports))
{
/* NOTE: keep in sync with #ED_mesh_uv_add. */
@@ -529,7 +535,7 @@ int ED_mesh_sculpt_color_add(
}
else {
layernum = CustomData_number_of_layers(&me->vdata, CD_PROP_COLOR);
-
+
if (CustomData_has_layer(&me->vdata, CD_PROP_COLOR) && do_init) {
const MPropCol *color_data = (const MPropCol *)CustomData_get_layer(&me->vdata,
CD_PROP_COLOR);
diff --git a/source/blender/io/alembic/intern/abc_customdata.cc b/source/blender/io/alembic/intern/abc_customdata.cc
index 35be9f9fc4d..6664417823c 100644
--- a/source/blender/io/alembic/intern/abc_customdata.cc
+++ b/source/blender/io/alembic/intern/abc_customdata.cc
@@ -564,7 +564,6 @@ void read_custom_data(const std::string &iobject_full_name,
}
int num_uvs = 0;
- int num_colors = 0;
const size_t num_props = prop.getNumProperties();