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authorSergey Sharybin <sergey.vfx@gmail.com>2015-06-09 19:54:43 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-06-18 18:24:13 +0300
commit3ddea1fa462dc40bc0c6fe3f53a61324799121c0 (patch)
tree041a589f1f31011a60cea24c1db13da461870ff6
parent45fd68bc98e0146c01dd075ebc15502c02033153 (diff)
Fix for unwanted particle re-distribution happening due to memory optimization
The issue was caused by memory optimization marking particle system to recalc, and because of the way how particle flags works it was possible that it'll cause particle's re-distribution. Now this memory optimization will act the same as loading the file. This commit appears to be safe according to our render farm and is safe to be included into final release.
-rw-r--r--source/blender/blenkernel/intern/object.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index f8fe53063bc..d51ffa4cf60 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -363,6 +363,7 @@ void BKE_object_free_caches(Object *object)
psmd->dm->needsFree = 1;
psmd->dm->release(psmd->dm);
psmd->dm = NULL;
+ psmd->flag |= eParticleSystemFlag_file_loaded;
update_flag |= OB_RECALC_DATA;
}
}