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authorCampbell Barton <campbell@blender.org>2022-08-09 02:31:18 +0300
committerCampbell Barton <campbell@blender.org>2022-08-09 02:31:18 +0300
commit8ed2abf856cbabd970d92aa3de850b0c70dccd0c (patch)
treed5a347ae3ad7cb123431c34b9046fe7f4e070001
parentb3fc8206be422a7d0155f0282c2493887e441dd3 (diff)
Fix missing undo steps for smooth-view operators
Support pushing undo steps for smooth-view operations that manipulate the camera. Now V3D_SmoothParams take optional undo arguments. Used for: - VIEW3D_OT_view_center_cursor - VIEW3D_OT_view_center_pick - VIEW3D_OT_view_orbit - VIEW3D_OT_view_roll - VIEW3D_OT_zoom_border Follow up fix for T92099.
-rw-r--r--source/blender/editors/include/ED_view3d.h8
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate.c67
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate.h24
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_roll.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_smoothview.c193
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_zoom_border.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c28
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c8
8 files changed, 292 insertions, 40 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 931bb7be8bf..7d31950c869 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -1197,6 +1197,14 @@ bool ED_view3d_camera_lock_autokey(struct View3D *v3d,
void ED_view3d_lock_clear(struct View3D *v3d);
/**
+ * Check if creating an undo step should be performed if the viewport moves.
+ * \return true if #ED_view3d_camera_lock_undo_push would do an undo push.
+ */
+bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
+ const RegionView3D *rv3d,
+ struct bContext *C);
+
+/**
* Create an undo step when the camera is locked to the view.
* \param str: The name of the undo step (typically #wmOperatorType.name should be used).
*
diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c
index 88e004aac48..5b3a7483ac1 100644
--- a/source/blender/editors/space_view3d/view3d_navigate.c
+++ b/source/blender/editors/space_view3d/view3d_navigate.c
@@ -495,6 +495,8 @@ static void axis_set_view(bContext *C,
.camera_old = v3d->camera,
.ofs = rv3d->ofs,
.quat = quat,
+ /* No undo because this switches to/from camera. */
+ .undo_str = NULL,
});
}
else if (orig_persp == RV3D_CAMOB && v3d->camera) {
@@ -518,6 +520,8 @@ static void axis_set_view(bContext *C,
.ofs = ofs,
.quat = quat,
.dist = &dist,
+ /* No undo because this switches to/from camera. */
+ .undo_str = NULL,
});
}
else {
@@ -540,6 +544,8 @@ static void axis_set_view(bContext *C,
&(const V3D_SmoothParams){
.quat = quat,
.dyn_ofs = dyn_ofs_pt,
+ /* No undo because this isn't a camera view. */
+ .undo_str = NULL,
});
}
}
@@ -694,6 +700,8 @@ static void view3d_from_minmax(bContext *C,
.camera_old = v3d->camera,
.ofs = new_ofs,
.dist = ok_dist ? &new_dist : NULL,
+ /* The caller needs to use undo begin/end calls. */
+ .undo_str = NULL,
});
}
else {
@@ -704,6 +712,8 @@ static void view3d_from_minmax(bContext *C,
&(const V3D_SmoothParams){
.ofs = new_ofs,
.dist = ok_dist ? &new_dist : NULL,
+ /* The caller needs to use undo begin/end calls. */
+ .undo_str = NULL,
});
}
@@ -736,6 +746,7 @@ static void view3d_from_minmax_multi(bContext *C,
static int view3d_all_exec(bContext *C, wmOperator *op)
{
+ ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -802,6 +813,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op)
/* This is an approximation, see function documentation for details. */
ED_view3d_clipping_clamp_minmax(rv3d, min, max);
}
+ ED_view3d_smooth_view_undo_begin(C, area);
if (use_all_regions) {
view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx);
@@ -810,6 +822,8 @@ static int view3d_all_exec(bContext *C, wmOperator *op)
view3d_from_minmax(C, v3d, region, min, max, true, smooth_viewtx);
}
+ ED_view3d_smooth_view_undo_end(C, area, op->type->name, false);
+
return OPERATOR_FINISHED;
}
@@ -842,6 +856,7 @@ void VIEW3D_OT_view_all(wmOperatorType *ot)
static int viewselected_exec(bContext *C, wmOperator *op)
{
+ ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -971,6 +986,8 @@ static int viewselected_exec(bContext *C, wmOperator *op)
ED_view3d_clipping_clamp_minmax(rv3d, min, max);
}
+ ED_view3d_smooth_view_undo_begin(C, area);
+
if (use_all_regions) {
view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx);
}
@@ -978,6 +995,8 @@ static int viewselected_exec(bContext *C, wmOperator *op)
view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
}
+ ED_view3d_smooth_view_undo_end(C, area, op->type->name, false);
+
return OPERATOR_FINISHED;
}
@@ -1020,8 +1039,14 @@ static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
/* non camera center */
float new_ofs[3];
negate_v3_v3(new_ofs, scene->cursor.location);
- ED_view3d_smooth_view(
- C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .ofs = new_ofs,
+ .undo_str = op->type->name,
+ });
/* Smooth view does view-lock #RV3D_BOXVIEW copy. */
}
@@ -1074,8 +1099,14 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
ED_view3d_win_to_3d_int(v3d, region, new_ofs, event->mval, new_ofs);
}
negate_v3(new_ofs);
- ED_view3d_smooth_view(
- C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .ofs = new_ofs,
+ .undo_str = op->type->name,
+ });
}
return OPERATOR_FINISHED;
@@ -1318,17 +1349,20 @@ static int view_camera_exec(bContext *C, wmOperator *op)
/* finally do snazzy view zooming */
rv3d->persp = RV3D_CAMOB;
- ED_view3d_smooth_view(C,
- v3d,
- region,
- smooth_viewtx,
- &(const V3D_SmoothParams){
- .camera = v3d->camera,
- .ofs = rv3d->ofs,
- .quat = rv3d->viewquat,
- .dist = &rv3d->dist,
- .lens = &v3d->lens,
- });
+ ED_view3d_smooth_view(
+ C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .camera = v3d->camera,
+ .ofs = rv3d->ofs,
+ .quat = rv3d->viewquat,
+ .dist = &rv3d->dist,
+ .lens = &v3d->lens,
+ /* No undo because this changes cameras (and wont move the camera). */
+ .undo_str = NULL,
+ });
}
else {
/* return to settings of last view */
@@ -1475,6 +1509,9 @@ static int vieworbit_exec(bContext *C, wmOperator *op)
&(const V3D_SmoothParams){
.quat = quat_new,
.dyn_ofs = dyn_ofs_pt,
+ /* Group as successive orbit may run by holding a key. */
+ .undo_str = op->type->name,
+ .undo_grouped = true,
});
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/space_view3d/view3d_navigate.h b/source/blender/editors/space_view3d/view3d_navigate.h
index fc7bc11295a..721476ace57 100644
--- a/source/blender/editors/space_view3d/view3d_navigate.h
+++ b/source/blender/editors/space_view3d/view3d_navigate.h
@@ -231,6 +231,14 @@ typedef struct V3D_SmoothParams {
/** Alternate rotation center, when set `ofs` must be NULL. */
const float *dyn_ofs;
+
+ /** When non-NULL, perform undo pushes when transforming the camera. */
+ const char *undo_str;
+ /**
+ * When true use grouped undo pushes, use for incremental viewport manipulation
+ * which are likely to be activated by holding a key or from the mouse-wheel.
+ */
+ bool undo_grouped;
} V3D_SmoothParams;
/**
@@ -252,6 +260,22 @@ void ED_view3d_smooth_view(struct bContext *C,
const V3D_SmoothParams *sview);
/**
+ * Call before multiple smooth-view operations begin to properly handle undo.
+ *
+ * \note Only use explicit undo calls when multiple calls to smooth-view are necessary
+ * or when calling #ED_view3d_smooth_view_ex.
+ * Otherwise pass in #V3D_SmoothParams.undo_str so an undo step is pushed as needed.
+ */
+void ED_view3d_smooth_view_undo_begin(struct bContext *C, struct ScrArea *area);
+/**
+ * Run after multiple smooth-view operations have run to push undo as needed.
+ */
+void ED_view3d_smooth_view_undo_end(struct bContext *C,
+ struct ScrArea *area,
+ const char *undo_str,
+ bool undo_grouped);
+
+/**
* Apply the smooth-view immediately, use when we need to start a new view operation.
* (so we don't end up half-applying a view operation when pressing keys quickly).
*/
diff --git a/source/blender/editors/space_view3d/view3d_navigate_roll.c b/source/blender/editors/space_view3d/view3d_navigate_roll.c
index 087ca72211e..3c15fdf3b64 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_roll.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_roll.c
@@ -202,6 +202,9 @@ static int viewroll_exec(bContext *C, wmOperator *op)
&(const V3D_SmoothParams){
.quat = quat_new,
.dyn_ofs = dyn_ofs_pt,
+ /* Group as successive roll may run by holding a key. */
+ .undo_str = op->type->name,
+ .undo_grouped = true,
});
viewops_data_free(C, op->customdata);
diff --git a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
index 48af126d8a9..9af9c5be45a 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
@@ -8,6 +8,7 @@
#include "MEM_guardedalloc.h"
+#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BKE_context.h"
@@ -21,6 +22,124 @@
#include "view3d_intern.h"
#include "view3d_navigate.h" /* own include */
+static void view3d_smoothview_apply_ex(bContext *C,
+ View3D *v3d,
+ ARegion *region,
+ bool sync_boxview,
+ bool use_autokey,
+ const float step,
+ const bool finished);
+
+/* -------------------------------------------------------------------- */
+/** \name Smooth View Undo Handling
+ *
+ * When the camera is locked to the viewport smooth-view operations
+ * may need to perform an undo push.
+ *
+ * In this case the smooth-view camera transformation is temporarily completed,
+ * undo is pushed then the change is rewound, and smooth-view completes from it's timer.
+ * In the case smooth-view executed the change immediately - an undo push is called.
+ *
+ * NOTE(@campbellbarton): While this is not ideal it's necessary as making the undo-push
+ * once smooth-view is complete because smooth-view is non-blocking and it's possible other
+ * operations are executed once smooth-view has started.
+ * \{ */
+
+void ED_view3d_smooth_view_undo_begin(bContext *C, ScrArea *area)
+{
+ const View3D *v3d = area->spacedata.first;
+ Object *camera = v3d->camera;
+ if (!camera) {
+ return;
+ }
+
+ /* Tag the camera object so it's known smooth-view is applied to the view-ports camera
+ * (needed to detect when a locked camera is being manipulated).
+ * NOTE: It doesn't matter if the actual object being manipulated is the camera or not. */
+ camera->id.tag &= ~LIB_TAG_DOIT;
+
+ LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
+ if (region->regiontype != RGN_TYPE_WINDOW) {
+ continue;
+ }
+ RegionView3D *rv3d = region->regiondata;
+ if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
+ camera->id.tag |= LIB_TAG_DOIT;
+ break;
+ }
+ }
+}
+
+void ED_view3d_smooth_view_undo_end(bContext *C,
+ ScrArea *area,
+ const char *undo_str,
+ const bool undo_grouped)
+{
+ View3D *v3d = area->spacedata.first;
+ Object *camera = v3d->camera;
+ if (!camera) {
+ return;
+ }
+ if (camera->id.tag & LIB_TAG_DOIT) {
+ /* Smooth view didn't touch the camera. */
+ camera->id.tag &= ~LIB_TAG_DOIT;
+ return;
+ }
+
+ if ((U.uiflag & USER_GLOBALUNDO) == 0) {
+ return;
+ }
+
+ /* NOTE(@campbellbarton): It is not possible that a single viewport references different cameras
+ * so even in the case there is a quad-view with multiple camera views set, these will all
+ * reference the same camera. In this case it doesn't matter which region is used.
+ * If in the future multiple cameras are supported, this logic can be extended. */
+ ARegion *region_camera = NULL;
+
+ /* An undo push should be performed. */
+ bool is_interactive = false;
+ LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
+ if (region->regiontype != RGN_TYPE_WINDOW) {
+ continue;
+ }
+ RegionView3D *rv3d = region->regiondata;
+ if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
+ region_camera = region;
+ if (rv3d->sms) {
+ is_interactive = true;
+ }
+ }
+ }
+
+ if (region_camera == NULL) {
+ return;
+ }
+
+ /* Arguments to #view3d_smoothview_apply_ex to temporarily apply transformation. */
+ const bool sync_boxview = false;
+ const bool use_autokey = false;
+ const bool finished = false;
+
+ /* Fast forward, undo push, then rewind. */
+ if (is_interactive) {
+ view3d_smoothview_apply_ex(C, v3d, region_camera, sync_boxview, use_autokey, 1.0f, finished);
+ }
+
+ RegionView3D *rv3d = region_camera->regiondata;
+ if (undo_grouped) {
+ ED_view3d_camera_lock_undo_grouped_push(undo_str, v3d, rv3d, C);
+ }
+ else {
+ ED_view3d_camera_lock_undo_push(undo_str, v3d, rv3d, C);
+ }
+
+ if (is_interactive) {
+ view3d_smoothview_apply_ex(C, v3d, region_camera, sync_boxview, use_autokey, 0.0f, finished);
+ }
+}
+
+/** \} */
+
/* -------------------------------------------------------------------- */
/** \name Smooth View Operator & Utilities
*
@@ -86,6 +205,11 @@ void ED_view3d_smooth_view_ex(
const int smooth_viewtx,
const V3D_SmoothParams *sview)
{
+ /* In this case use #ED_view3d_smooth_view_undo_begin & end functions
+ * instead of passing in undo. */
+ BLI_assert_msg(sview->undo_str == NULL,
+ "Only the 'ED_view3d_smooth_view' version of this function handles undo!");
+
RegionView3D *rv3d = region->regiondata;
struct SmoothView3DStore sms = {{0}};
@@ -236,6 +360,13 @@ void ED_view3d_smooth_view_ex(
WM_event_add_mousemove(win);
}
+
+ if (sms.to_camera == false) {
+ /* See comments in #ED_view3d_smooth_view_undo_begin for why this is needed. */
+ if (v3d->camera) {
+ v3d->camera->id.tag &= ~LIB_TAG_DOIT;
+ }
+ }
}
void ED_view3d_smooth_view(bContext *C,
@@ -249,26 +380,37 @@ void ED_view3d_smooth_view(bContext *C,
wmWindow *win = CTX_wm_window(C);
ScrArea *area = CTX_wm_area(C);
- ED_view3d_smooth_view_ex(depsgraph, wm, win, area, v3d, region, smooth_viewtx, sview);
+ /* #ED_view3d_smooth_view_ex asserts this is not set as it doesn't support undo. */
+ struct V3D_SmoothParams sview_no_undo = *sview;
+ sview_no_undo.undo_str = NULL;
+ sview_no_undo.undo_grouped = false;
+
+ const bool do_undo = (sview->undo_str != NULL);
+ if (do_undo) {
+ ED_view3d_smooth_view_undo_begin(C, area);
+ }
+
+ ED_view3d_smooth_view_ex(depsgraph, wm, win, area, v3d, region, smooth_viewtx, &sview_no_undo);
+
+ if (do_undo) {
+ ED_view3d_smooth_view_undo_end(C, area, sview->undo_str, sview->undo_grouped);
+ }
}
-/* only meant for timer usage */
-static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, bool sync_boxview)
+static void view3d_smoothview_apply_ex(bContext *C,
+ View3D *v3d,
+ ARegion *region,
+ bool sync_boxview,
+ bool use_autokey,
+ const float step,
+ const bool finished)
{
wmWindowManager *wm = CTX_wm_manager(C);
RegionView3D *rv3d = region->regiondata;
struct SmoothView3DStore *sms = rv3d->sms;
- float step, step_inv;
-
- if (sms->time_allowed != 0.0) {
- step = (float)((rv3d->smooth_timer->duration) / sms->time_allowed);
- }
- else {
- step = 1.0f;
- }
/* end timer */
- if (step >= 1.0f) {
+ if (finished) {
wmWindow *win = CTX_wm_window(C);
/* if we went to camera, store the original */
@@ -301,9 +443,7 @@ static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, b
}
else {
/* ease in/out */
- step = (3.0f * step * step - 2.0f * step * step * step);
-
- step_inv = 1.0f - step;
+ const float step_inv = 1.0f - step;
interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, step);
@@ -320,7 +460,7 @@ static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, b
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- if (ED_screen_animation_playing(wm)) {
+ if (use_autokey && ED_screen_animation_playing(wm)) {
ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
}
}
@@ -342,6 +482,27 @@ static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, b
}
}
+/* only meant for timer usage */
+
+static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, bool sync_boxview)
+{
+ RegionView3D *rv3d = region->regiondata;
+ struct SmoothView3DStore *sms = rv3d->sms;
+ float step;
+
+ if (sms->time_allowed != 0.0) {
+ step = (float)((rv3d->smooth_timer->duration) / sms->time_allowed);
+ }
+ else {
+ step = 1.0f;
+ }
+ const bool finished = step >= 1.0f;
+ if (!finished) {
+ step = (3.0f * step * step - 2.0f * step * step * step);
+ }
+ view3d_smoothview_apply_ex(C, v3d, region, sync_boxview, true, step, finished);
+}
+
static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
View3D *v3d = CTX_wm_view3d(C);
diff --git a/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c b/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c
index f834efe4a7b..eaabee9e891 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c
@@ -173,6 +173,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
&(const V3D_SmoothParams){
.ofs = new_ofs,
.dist = &new_dist,
+ .undo_str = op->type->name,
});
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 99f8cbc975b..0d88824a784 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -689,6 +689,18 @@ bool ED_view3d_camera_lock_autokey(View3D *v3d,
return false;
}
+bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
+ const RegionView3D *rv3d,
+ struct bContext *C)
+{
+ if (ED_view3d_camera_lock_check(v3d, rv3d)) {
+ if (ED_undo_is_memfile_compatible(C)) {
+ return true;
+ }
+ }
+ return false;
+}
+
/**
* Create a MEMFILE undo-step for locked camera movement when transforming the view.
* Edit and texture paint mode don't use MEMFILE undo so undo push is skipped for them.
@@ -699,16 +711,14 @@ bool ED_view3d_camera_lock_autokey(View3D *v3d,
static bool view3d_camera_lock_undo_ex(
const char *str, View3D *v3d, RegionView3D *rv3d, struct bContext *C, bool undo_group)
{
- if (ED_view3d_camera_lock_check(v3d, rv3d)) {
- if (ED_undo_is_memfile_compatible(C)) {
- if (undo_group) {
- ED_undo_grouped_push(C, str);
- }
- else {
- ED_undo_push(C, str);
- }
- return true;
+ if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) {
+ if (undo_group) {
+ ED_undo_grouped_push(C, str);
+ }
+ else {
+ ED_undo_push(C, str);
}
+ return true;
}
return false;
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index fc88737ca70..b8042a9f215 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -202,6 +202,8 @@ static void sync_viewport_camera_smoothview(bContext *C,
.quat = other_rv3d->viewquat,
.dist = &other_rv3d->dist,
.lens = &other_v3d->lens,
+ /* No undo because this switches cameras. */
+ .undo_str = NULL,
});
}
else {
@@ -256,6 +258,8 @@ static int view3d_setobjectascamera_exec(bContext *C, wmOperator *op)
.quat = rv3d->viewquat,
.dist = &rv3d->dist,
.lens = &v3d->lens,
+ /* No undo because this switches cameras. */
+ .undo_str = NULL,
});
}
@@ -939,6 +943,8 @@ static bool view3d_localview_init(const Depsgraph *depsgraph,
.quat = rv3d->viewquat,
.dist = ok_dist ? &dist_new : NULL,
.lens = &v3d->lens,
+ /* No undo because this doesn't move the camera. */
+ .undo_str = NULL,
});
}
}
@@ -1008,6 +1014,8 @@ static void view3d_localview_exit(const Depsgraph *depsgraph,
.ofs = rv3d->localvd->ofs,
.quat = rv3d->localvd->viewquat,
.dist = &rv3d->localvd->dist,
+ /* No undo because this doesn't move the camera. */
+ .undo_str = NULL,
});
}