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authorWannes Malfait <Wannes>2022-09-19 06:58:51 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-09-21 13:54:17 +0300
commit9b591a104b35c345bdb05874f4b9b6cc4aba1284 (patch)
tree55389b546f0edd8a8b6639f6427da6a1a3d7ba1f
parent55177b40f3f4eb459f9b7091a4d1a232a6529451 (diff)
Fix T101137: Crash with Transform Node
In `BKE_mesh_tag_coords_changed_uniformly` the checks for dirty vertex and dirty poly normals were swapped around, causing an assert to be triggered. Differential Revision: https://developer.blender.org/D16002
-rw-r--r--source/blender/blenkernel/intern/mesh_runtime.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/mesh_runtime.cc b/source/blender/blenkernel/intern/mesh_runtime.cc
index 4521c519f45..77f4cec6ed2 100644
--- a/source/blender/blenkernel/intern/mesh_runtime.cc
+++ b/source/blender/blenkernel/intern/mesh_runtime.cc
@@ -274,10 +274,10 @@ void BKE_mesh_tag_coords_changed_uniformly(Mesh *mesh)
BKE_mesh_tag_coords_changed(mesh);
/* The normals didn't change, since all vertices moved by the same amount. */
if (!vert_normals_were_dirty) {
- BKE_mesh_poly_normals_clear_dirty(mesh);
+ BKE_mesh_vertex_normals_clear_dirty(mesh);
}
if (!poly_normals_were_dirty) {
- BKE_mesh_vertex_normals_clear_dirty(mesh);
+ BKE_mesh_poly_normals_clear_dirty(mesh);
}
}