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authorKent Mein <mein@cs.umn.edu>2002-11-05 22:53:11 +0300
committerKent Mein <mein@cs.umn.edu>2002-11-05 22:53:11 +0300
commitf3ba5d80f9b21cee134cb529a91a95433ac12cf3 (patch)
tree70686e9ac8b91aa89dbb64048648a91f30df8f71
parent15cb924aaefe236696efbef314d4d2d5f5362d4d (diff)
Cleaned up the wording a little more and moved Martins info about
the intern/python stuff up a little to the more generic case. (well the unix bit but hopefully we can rename the unix bit generic make instructions or something.) Kent -- mein@cs.umn.edu
-rw-r--r--readme.txt19
1 files changed, 9 insertions, 10 deletions
diff --git a/readme.txt b/readme.txt
index 79f97605182..d38c9a8e12d 100644
--- a/readme.txt
+++ b/readme.txt
@@ -23,6 +23,7 @@ Assuming you are using tcsh/csh do the following before compiling.
setenv NANBLENDERHOME `pwd`
setenv MAKEFLAGS "-w -I$NANBLENDERHOME/source"
+Or for bash/sh do this:
set NANBLENDERHOME=`pwd`
export NANBLENDERHOME
set MAKEFLAGS="-w -I$NANBLENDERHOME/source"
@@ -33,9 +34,15 @@ Then edit source/nan_definitions.mk to fit you're environment.
to point to where you have it installed)
After that cd $NANBLENDERHOME/intern
-make
+make (If you have errors just make; make install in the dirs
+ listed in the makefile)
make install
-Then cd $NANBLENDERHOME/intern/python and follow the instructions in README
+
+Then cd $NANBLENDERHOME/intern/python/freeze
+make
+cd $NANBLENDERHOME/source/blender/bpython/frozen
+make -f Makefile.freeze
+
Then cd $NANBLENDERHOME/source
make
@@ -47,14 +54,6 @@ www.blender.org
----------------------Mac OSX TIPS--------------------------------------
-
-Build the intern libraries according to the description above. Instead of going
-to the $NANBLENDERHOME/intern/python directory and reading the instructions,
-you can better directly go to the $NANBLENDERHOME/intern/python/freeze
-directory and make there. You can of course read the README.NaN but it should
-not be necessary (unless you want to know about the process of "freezing"
-Python code).
-
Now before you go to the source directory, make sure you have installed the
external libraries that Blender depends upon. Here is a description of the
things you need.