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authorCampbell Barton <ideasman42@gmail.com>2015-03-20 15:38:08 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-03-20 15:48:27 +0300
commitc0be69f7fdb8f905f6133663e6f91a0d849b7795 (patch)
tree5d3823a086ea9037aae2ca13a7b9a0ef6af26ed0
parent6786ef6783fa924d1ad0625d557f0c1fcb5d9ede (diff)
Fix/Improve FKey bone creation
- new bone is now made active - previous selection cleared - bone direction places the tip on the active bone (if available)
-rw-r--r--source/blender/editors/armature/armature_edit.c98
1 files changed, 54 insertions, 44 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 88c52989c07..6fe4cbf4ade 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -578,6 +578,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ListBase points = {NULL, NULL};
+ EditBone *newbone = NULL;
int count;
/* sanity checks */
@@ -610,94 +611,97 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
float curs[3];
/* Get Points - selected joint */
- ebp = (EditBonePoint *)points.first;
+ ebp = points.first;
/* Get points - cursor (tail) */
invert_m4_m4(obedit->imat, obedit->obmat);
mul_v3_m4v3(curs, obedit->imat, ED_view3d_cursor3d_get(scene, v3d));
/* Create a bone */
- /* newbone = */ add_points_bone(obedit, ebp->vec, curs);
+ newbone = add_points_bone(obedit, ebp->vec, curs);
}
else if (count == 2) {
- EditBonePoint *ebp, *ebp2;
+ EditBonePoint *ebp_a, *ebp_b;
float head[3], tail[3];
short headtail = 0;
/* check that the points don't belong to the same bone */
- ebp = (EditBonePoint *)points.first;
- ebp2 = ebp->next;
+ ebp_a = (EditBonePoint *)points.first;
+ ebp_b = ebp_a->next;
- if ((ebp->head_owner == ebp2->tail_owner) && (ebp->head_owner != NULL)) {
- BKE_report(op->reports, RPT_ERROR, "Same bone selected...");
- BLI_freelistN(&points);
- return OPERATOR_CANCELLED;
- }
- if ((ebp->tail_owner == ebp2->head_owner) && (ebp->tail_owner != NULL)) {
+ if (((ebp_a->head_owner == ebp_b->tail_owner) && (ebp_a->head_owner != NULL)) ||
+ ((ebp_a->tail_owner == ebp_b->head_owner) && (ebp_a->tail_owner != NULL)))
+ {
BKE_report(op->reports, RPT_ERROR, "Same bone selected...");
BLI_freelistN(&points);
return OPERATOR_CANCELLED;
}
/* find which one should be the 'head' */
- if ((ebp->head_owner && ebp2->head_owner) || (ebp->tail_owner && ebp2->tail_owner)) {
- /* rule: whichever one is closer to 3d-cursor */
- float curs[3];
- float vecA[3], vecB[3];
- float distA, distB;
-
- /* get cursor location */
- invert_m4_m4(obedit->imat, obedit->obmat);
- mul_v3_m4v3(curs, obedit->imat, ED_view3d_cursor3d_get(scene, v3d));
-
- /* get distances */
- sub_v3_v3v3(vecA, ebp->vec, curs);
- sub_v3_v3v3(vecB, ebp2->vec, curs);
- distA = len_v3(vecA);
- distB = len_v3(vecB);
-
- /* compare distances - closer one therefore acts as direction for bone to go */
- headtail = (distA < distB) ? 2 : 1;
+ if ((ebp_a->head_owner && ebp_b->head_owner) || (ebp_a->tail_owner && ebp_b->tail_owner)) {
+ /* use active, nice predictable */
+ if (arm->act_edbone && ELEM(arm->act_edbone, ebp_a->head_owner, ebp_a->tail_owner)) {
+ headtail = 1;
+ }
+ else if (arm->act_edbone && ELEM(arm->act_edbone, ebp_b->head_owner, ebp_b->tail_owner)) {
+ headtail = 2;
+ }
+ else {
+ /* rule: whichever one is closer to 3d-cursor */
+ float curs[3];
+ float dist_sq_a, dist_sq_b;
+
+ /* get cursor location */
+ invert_m4_m4(obedit->imat, obedit->obmat);
+ mul_v3_m4v3(curs, obedit->imat, ED_view3d_cursor3d_get(scene, v3d));
+
+ /* get distances */
+ dist_sq_a = len_squared_v3v3(ebp_a->vec, curs);
+ dist_sq_b = len_squared_v3v3(ebp_b->vec, curs);
+
+ /* compare distances - closer one therefore acts as direction for bone to go */
+ headtail = (dist_sq_a < dist_sq_b) ? 2 : 1;
+ }
}
- else if (ebp->head_owner) {
+ else if (ebp_a->head_owner) {
headtail = 1;
}
- else if (ebp2->head_owner) {
+ else if (ebp_b->head_owner) {
headtail = 2;
}
/* assign head/tail combinations */
if (headtail == 2) {
- copy_v3_v3(head, ebp->vec);
- copy_v3_v3(tail, ebp2->vec);
+ copy_v3_v3(head, ebp_a->vec);
+ copy_v3_v3(tail, ebp_b->vec);
}
else if (headtail == 1) {
- copy_v3_v3(head, ebp2->vec);
- copy_v3_v3(tail, ebp->vec);
+ copy_v3_v3(head, ebp_b->vec);
+ copy_v3_v3(tail, ebp_a->vec);
}
/* add new bone and parent it to the appropriate end */
if (headtail) {
- EditBone *newbone = add_points_bone(obedit, head, tail);
+ newbone = add_points_bone(obedit, head, tail);
/* do parenting (will need to set connected flag too) */
if (headtail == 2) {
/* ebp tail or head - tail gets priority */
- if (ebp->tail_owner)
- newbone->parent = ebp->tail_owner;
+ if (ebp_a->tail_owner)
+ newbone->parent = ebp_a->tail_owner;
else
- newbone->parent = ebp->head_owner;
+ newbone->parent = ebp_a->head_owner;
}
else {
- /* ebp2 tail or head - tail gets priority */
- if (ebp2->tail_owner)
- newbone->parent = ebp2->tail_owner;
+ /* ebp_b tail or head - tail gets priority */
+ if (ebp_b->tail_owner)
+ newbone->parent = ebp_b->tail_owner;
else
- newbone->parent = ebp2->head_owner;
+ newbone->parent = ebp_b->head_owner;
}
/* don't set for bone connecting two head points of bones */
- if (ebp->tail_owner || ebp2->tail_owner) {
+ if (ebp_a->tail_owner || ebp_b->tail_owner) {
newbone->flag |= BONE_CONNECTED;
}
}
@@ -708,6 +712,12 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
BLI_freelistN(&points);
return OPERATOR_CANCELLED;
}
+
+ if (newbone) {
+ ED_armature_deselect_all(obedit, 0);
+ arm->act_edbone = newbone;
+ newbone->flag |= BONE_TIPSEL;
+ }
/* updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, obedit);