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authorTon Roosendaal <ton@blender.org>2009-01-14 22:26:11 +0300
committerTon Roosendaal <ton@blender.org>2009-01-14 22:26:11 +0300
commit029bbb3489c247252491a6ab9ba5a231513f86df (patch)
tree6061980d4115501ac9977a9a69f49f949eec2788
parent0d05b2c76750661124bfe80f9171a68ea10e9dfb (diff)
2.5
Editmesh: add primitive basics back. Had to clean up a load of crap there... but it's sorta in control, so I think Shul can pick it up again. Test: ctrl+0 adds plane, or ctrl+9 adds grid. Notes for Shul: - i've added a transform function, which gets correctly passed on to the add_prim function, should work for all object transforms. Only the code inside add_prim might be needed to check (it uses 4x4 mat now, not a 3x3) - The old code with buttons has been ifdeffed out, check for user input and make it rna properties, which get read in the exec(), and handed over to the add_prim. Set them default now to the values from old buttons. - Operator naming is preferred lower case, I gave this a new name. - check a bit on formatting code, but don't use the old code as example! Look also at ED_keymap_mesh() for example.
-rw-r--r--source/blender/editors/mesh/editmesh.c25
-rw-r--r--source/blender/editors/mesh/editmesh_add.c208
-rw-r--r--source/blender/editors/mesh/editmesh_lib.c2
-rw-r--r--source/blender/editors/mesh/mesh_intern.h4
-rw-r--r--source/blender/editors/mesh/mesh_ops.c37
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c5
6 files changed, 171 insertions, 110 deletions
diff --git a/source/blender/editors/mesh/editmesh.c b/source/blender/editors/mesh/editmesh.c
index 412929b64fb..c791d4e604f 100644
--- a/source/blender/editors/mesh/editmesh.c
+++ b/source/blender/editors/mesh/editmesh.c
@@ -1022,7 +1022,7 @@ void load_editMesh(Scene *scene, Object *ob)
ClothModifierData *clmd;
PTCacheID pid;
float *fp, *newkey, *oldkey, nor[3], cacheco[3], cachemat[4][4];
- int i, a, ototvert, totedge=0, cacheedit= 0;
+ int i, a, ototvert, cacheedit= 0;
/* this one also tests of edges are not in faces: */
/* eed->f2==0: not in face, f2==1: draw it */
@@ -1031,19 +1031,17 @@ void load_editMesh(Scene *scene, Object *ob)
/* eve->f2 : being used in vertexnormals */
edge_drawflags(em);
- eed= em->edges.first;
- while(eed) {
- totedge++;
- eed= eed->next;
- }
+ G.totvert= BLI_countlist(&em->verts);
+ G.totedge= BLI_countlist(&em->edges);
+ G.totface= BLI_countlist(&em->faces);
/* new Vertex block */
if(G.totvert==0) mvert= NULL;
else mvert= MEM_callocN(G.totvert*sizeof(MVert), "loadeditMesh vert");
/* new Edge block */
- if(totedge==0) medge= NULL;
- else medge= MEM_callocN(totedge*sizeof(MEdge), "loadeditMesh edge");
+ if(G.totedge==0) medge= NULL;
+ else medge= MEM_callocN(G.totedge*sizeof(MEdge), "loadeditMesh edge");
/* new Face block */
if(G.totface==0) mface= NULL;
@@ -1064,7 +1062,7 @@ void load_editMesh(Scene *scene, Object *ob)
/* add new custom data */
me->totvert= G.totvert;
- me->totedge= totedge;
+ me->totedge= G.totedge;
me->totface= G.totface;
CustomData_copy(&em->vdata, &me->vdata, CD_MASK_MESH, CD_CALLOC, me->totvert);
@@ -2096,21 +2094,24 @@ void EM_init_index_arrays(EditMesh *em, int forVert, int forEdge, int forFace)
int i;
if (forVert) {
- g_em_vert_array = MEM_mallocN(sizeof(*g_em_vert_array)*G.totvert, "em_v_arr");
+ int tot= BLI_countlist(&em->verts);
+ g_em_vert_array = MEM_mallocN(sizeof(*g_em_vert_array)*tot, "em_v_arr");
for (i=0,eve=em->verts.first; eve; i++,eve=eve->next)
g_em_vert_array[i] = eve;
}
if (forEdge) {
- g_em_edge_array = MEM_mallocN(sizeof(*g_em_edge_array)*G.totedge, "em_e_arr");
+ int tot= BLI_countlist(&em->edges);
+ g_em_edge_array = MEM_mallocN(sizeof(*g_em_edge_array)*tot, "em_e_arr");
for (i=0,eed=em->edges.first; eed; i++,eed=eed->next)
g_em_edge_array[i] = eed;
}
if (forFace) {
- g_em_face_array = MEM_mallocN(sizeof(*g_em_face_array)*G.totface, "em_f_arr");
+ int tot= BLI_countlist(&em->faces);
+ g_em_face_array = MEM_mallocN(sizeof(*g_em_face_array)*tot, "em_f_arr");
for (i=0,efa=em->faces.first; efa; i++,efa=efa->next)
g_em_face_array[i] = efa;
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c
index d186d264e9c..3c3cbc8411a 100644
--- a/source/blender/editors/mesh/editmesh_add.c
+++ b/source/blender/editors/mesh/editmesh_add.c
@@ -34,7 +34,6 @@
#include "MEM_guardedalloc.h"
-
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
@@ -43,11 +42,13 @@
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_windowmanager_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
+#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_library.h"
@@ -57,8 +58,13 @@
#include "BIF_retopo.h"
+#include "WM_api.h"
+#include "WM_types.h"
+
#include "ED_mesh.h"
+#include "ED_util.h"
#include "ED_view3d.h"
+#include "ED_screen.h"
#include "mesh_intern.h"
@@ -70,9 +76,6 @@ static void waitcursor() {}
static void error() {}
static int pupmenu() {return 0;}
#define add_numbut(a, b, c, d, e, f, g) {}
-static int do_clever_numbuts() {return 0;}
-static void check_editmode() {}
-static void exit_editmode() {}
/* XXX */
static float icovert[12][3] = {
@@ -225,7 +228,7 @@ void add_click_mesh(Scene *scene, Object *obedit, EditMesh *em)
eve->f= SELECT;
}
- retopo_do_all();
+ //retopo_do_all();
BIF_undo_push("Add vertex/edge/face");
// XXX DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
@@ -756,37 +759,6 @@ void adduplicate_mesh(Scene *scene, Object *obedit, EditMesh *em)
// Transform();
}
-/* check whether an object to add mesh to exists, if not, create one
-* returns 1 if new object created, else 0 */
-static int confirm_objectExists(Scene *scene, Object *obedit, Mesh **me, float mat[][3] )
-{
- int newob = 0;
-
- /* if no obedit: new object and enter editmode */
- if(obedit==NULL) {
- /* add_object actually returns an object ! :-)
- But it also stores the added object struct in
- scene->basact->object (BASACT->object) */
-
-// XXX add_object_draw(OB_MESH);
-
- obedit= BASACT->object;
-
- where_is_object(scene, obedit);
-
- make_editMesh(scene, obedit);
- newob= 1;
- }
- *me = obedit->data;
-
- /* deselectall */
- EM_clear_flag_all((*me)->edit_mesh, SELECT);
-
- /* imat and center and size */
- Mat3CpyMat4(mat, obedit->obmat);
-
- return newob;
-}
// HACK: these can also be found in cmoview.tga.c, but are here so that they can be found by linker
// this hack is only used so that scons+mingw + split-sources hack works
@@ -934,29 +906,35 @@ signed char monkeyf[250][4]= {
// ------------------------------- end copied code
-void make_prim(Object *obedit, EditMesh *em, int type, float imat[3][3], int tot, int seg,
- int subdiv, float dia, float d, int ext, int fill,
- float cent[3])
+#define PRIM_PLANE 0
+#define PRIM_CUBE 1
+#define PRIM_CIRCLE 4
+#define PRIM_GRID 10
+
+static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int seg,
+ int subdiv, float dia, float depth, int ext, int fill)
{
/*
* type - for the type of shape
* dia - the radius for cone,sphere cylinder etc.
- * d - depth for the cone
- * ext - ?
+ * depth -
+ * ext - extrude
* fill - end capping, and option to fill in circle
* cent[3] - center of the data.
* */
-
+ EditMesh *em= ((Mesh *)obedit->data)->edit_mesh;
EditVert *eve, *v1=NULL, *v2, *v3, *v4=NULL, *vtop, *vdown;
float phi, phid, vec[3];
float q[4], cmat[3][3], nor[3]= {0.0, 0.0, 0.0};
short a, b;
+
+ EM_clear_flag_all(em, SELECT);
phid= 2*M_PI/tot;
phi= .25*M_PI;
switch(type) {
- case 10: /* grid */
+ case PRIM_GRID: /* grid */
/* clear flags */
eve= em->verts.first;
while(eve) {
@@ -967,10 +945,10 @@ void make_prim(Object *obedit, EditMesh *em, int type, float imat[3][3], int tot
phi= 1.0;
phid= 2.0/((float)tot-1);
for(a=0;a<tot;a++) {
- vec[0]= cent[0]+dia*phi;
- vec[1]= cent[1]- dia;
- vec[2]= cent[2];
- Mat3MulVecfl(imat,vec);
+ vec[0]= dia*phi;
+ vec[1]= - dia;
+ vec[2]= 0.0f;
+ Mat4MulVecfl(mat,vec);
eve= addvertlist(em, vec, NULL);
eve->f= 1+2+4;
if (a) {
@@ -981,7 +959,8 @@ void make_prim(Object *obedit, EditMesh *em, int type, float imat[3][3], int tot
/* extrude and translate */
vec[0]= vec[2]= 0.0;
vec[1]= dia*phid;
- Mat3MulVecfl(imat, vec);
+ Mat4Mul3Vecfl(mat, vec);
+
for(a=0;a<seg-1;a++) {
extrudeflag_vert(obedit, em, 2, nor); // nor unused
translateflag(em, 2, vec);
@@ -1028,8 +1007,7 @@ void make_prim(Object *obedit, EditMesh *em, int type, float imat[3][3], int tot
eve= em->verts.first;
while(eve) {
if(eve->f & SELECT) {
- VecAddf(eve->co,eve->co,cent);
- Mat3MulVecfl(imat,eve->co);
+ Mat4MulVecfl(mat,eve->co);
}
eve= eve->next;
}
@@ -1070,8 +1048,7 @@ void make_prim(Object *obedit, EditMesh *em, int type, float imat[3][3], int tot
eve= em->verts.first;
while(eve) {
if(eve->f & 2) {
- VecAddf(eve->co,eve->co,cent);
- Mat3MulVecfl(imat,eve->co);
+ Mat4MulVecfl(mat,eve->co);
}
eve= eve->next;
}
@@ -1110,26 +1087,25 @@ void make_prim(Object *obedit, EditMesh *em, int type, float imat[3][3], int tot
/* and now do imat */
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f & SELECT) {
- VecAddf(eve->co,eve->co,cent);
- Mat3MulVecfl(imat,eve->co);
+ Mat4MulVecfl(mat,eve->co);
}
}
recalc_editnormals(em);
}
break;
default: /* all types except grid, sphere... */
- if(ext==0 && type!=7) d= 0;
+ if(ext==0 && type!=7) depth= 0.0f;
/* vertices */
vtop= vdown= v1= v2= 0;
for(b=0; b<=ext; b++) {
for(a=0; a<tot; a++) {
- vec[0]= cent[0]+dia*sin(phi);
- vec[1]= cent[1]+dia*cos(phi);
- vec[2]= cent[2]+d;
+ vec[0]= dia*sin(phi);
+ vec[1]= dia*cos(phi);
+ vec[2]= depth;
- Mat3MulVecfl(imat, vec);
+ Mat4MulVecfl(mat, vec);
eve= addvertlist(em, vec, NULL);
eve->f= SELECT;
if(a==0) {
@@ -1138,20 +1114,20 @@ void make_prim(Object *obedit, EditMesh *em, int type, float imat[3][3], int tot
}
phi+=phid;
}
- d= -d;
+ depth= -depth;
}
/* center vertices */
/* type 7, a cone can only have 1 one side filled
* if the cone has no capping, dont add vtop */
if((fill && type>1) || type == 7) {
- VECCOPY(vec,cent);
- vec[2]-= -d;
- Mat3MulVecfl(imat,vec);
+ vec[0]= vec[1]= 0.0f;
+ vec[2]-= -depth;
+ Mat4MulVecfl(mat, vec);
vdown= addvertlist(em, vec, NULL);
if((ext || type==7) && fill) {
- VECCOPY(vec,cent);
- vec[2]-= d;
- Mat3MulVecfl(imat,vec);
+ vec[0]= vec[1]= 0.0f;
+ vec[2]-= depth;
+ Mat4MulVecfl(mat,vec);
vtop= addvertlist(em, vec, NULL);
}
} else {
@@ -1225,6 +1201,7 @@ void make_prim(Object *obedit, EditMesh *em, int type, float imat[3][3], int tot
righthandfaces(em, 1); /* otherwise monkey has eyes in wrong direction */
}
+#if 0
void add_primitiveMesh(Scene *scene, View3D *v3d, Object *obedit, EditMesh *em, int type)
{
Mesh *me;
@@ -1378,7 +1355,7 @@ void add_primitiveMesh(Scene *scene, View3D *v3d, Object *obedit, EditMesh *em,
phid= 2*M_PI/tot;
phi= .25*M_PI;
- make_prim(obedit, em, type, imat, tot, seg, subdiv, dia, d, ext, fill, cent);
+ make_prim(obedit, type, imat, tot, seg, subdiv, dia, d, ext, fill, cent);
if(type<2) tot = totoud;
@@ -1398,4 +1375,101 @@ void add_primitiveMesh(Scene *scene, View3D *v3d, Object *obedit, EditMesh *em,
BIF_undo_push(undostr);
}
+#endif
+
+/* uses context to figure out transform for primitive */
+/* returns standard diameter */
+static float new_primitive_matrix(bContext *C, float primmat[][4])
+{
+ Object *obedit= CTX_data_edit_object(C);
+ Scene *scene = CTX_data_scene(C);
+ ScrArea *sa = CTX_wm_area(C);
+ View3D *v3d = NULL;
+ float *curs, mat[3][3], vmat[3][3], cmat[3][3], imat[3][3];
+
+ Mat4One(primmat);
+
+ if(sa->spacetype==SPACE_VIEW3D)
+ v3d= sa->spacedata.first;
+
+ if(v3d)
+ Mat3CpyMat4(vmat, v3d->viewmat);
+ else
+ Mat3One(vmat);
+
+ /* inverse transform for view and object */
+ Mat3CpyMat4(mat, obedit->obmat);
+ Mat3MulMat3(cmat, vmat, mat);
+ Mat3Inv(imat, cmat);
+ Mat4CpyMat3(primmat, imat);
+
+ /* center */
+ curs= give_cursor(scene, v3d);
+ VECCOPY(primmat[3], curs);
+ Mat3Inv(imat, mat);
+ Mat3MulVecfl(imat, primmat[3]);
+ VECSUB(primmat[3], primmat[3], obedit->obmat[3]);
+
+ if(v3d) return v3d->grid;
+ return 1.0f;
+}
+
+/* ********* add primitive operators ************* */
+
+static int add_primitive_plane_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ float dia, mat[4][4];
+
+ dia= new_primitive_matrix(C, mat);
+
+ /* plane (diameter of 1.41 makes it unit size) */
+ dia*= sqrt(2.0f);
+
+ make_prim(obedit, PRIM_PLANE, mat, 4, 0, 0, dia, 0.0f, 0, 1);
+
+ ED_undo_push(C, "Add Plane"); // Note this will become depricated
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+void MESH_OT_add_primitive_plane(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Plane";
+ ot->idname= "MESH_OT_add_primitive_plane";
+
+ /* api callbacks */
+ ot->exec= add_primitive_plane_exec;
+ ot->poll= ED_operator_editmesh;
+}
+
+static int add_primitive_grid_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ float dia, mat[4][4];
+
+ dia= new_primitive_matrix(C, mat);
+
+ /* plane (diameter of 1.41 makes it unit size) */
+ dia*= sqrt(2.0f);
+
+ make_prim(obedit, PRIM_GRID, mat, 10, 10, 0, dia, 0.0f, 0, 1);
+
+ ED_undo_push(C, "Add Plane"); // Note this will become depricated
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_add_primitive_grid(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Grid";
+ ot->idname= "MESH_OT_add_primitive_grid";
+
+ /* api callbacks */
+ ot->exec= add_primitive_grid_exec;
+ ot->poll= ED_operator_editmesh;
+}
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c
index de6cd14b453..93de720d4f6 100644
--- a/source/blender/editors/mesh/editmesh_lib.c
+++ b/source/blender/editors/mesh/editmesh_lib.c
@@ -1357,7 +1357,7 @@ short extrudeflag_vert(Object *obedit, EditMesh *em, short flag, float *nor)
short sel=0, del_old= 0, is_face_sel=0;
ModifierData *md;
- if(em) return 0;
+ if(em==NULL) return 0;
md = obedit->modifiers.first;
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 5d7deafab01..e11b4c38446 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -94,6 +94,8 @@ int editface_containsEdge(struct EditFace *efa, struct EditEdge *eed);
void em_setup_viewcontext(struct bContext *C, ViewContext *vc);
/* ******************* editmesh_add.c */
+void MESH_OT_add_primitive_plane(struct wmOperatorType *ot);
+void MESH_OT_add_primitive_grid(struct wmOperatorType *ot);
/* ******************* editmesh_lib.c */
@@ -172,8 +174,6 @@ void MESH_OT_select_linked_flat_faces(struct wmOperatorType *ot);
void MESH_OT_select_sharp_edges(struct wmOperatorType *ot);
-
-
extern EditEdge *findnearestedge(ViewContext *vc, int *dist);
extern void EM_automerge(int update);
void editmesh_select_by_material(EditMesh *em, int index);
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 4363f26e175..4557d778337 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -65,28 +65,19 @@
void ED_operatortypes_mesh(void)
{
WM_operatortype_append(MESH_OT_de_select_all);
-
WM_operatortype_append(MESH_OT_select_more);
-
WM_operatortype_append(MESH_OT_select_less);
-
WM_operatortype_append(MESH_OT_selectswap_mesh);
-
WM_operatortype_append(MESH_OT_select_non_manifold);
-
WM_operatortype_append(MESH_OT_selectconnected_mesh_all);
-
WM_operatortype_append(MESH_OT_selectconnected_mesh);
-
WM_operatortype_append(MESH_OT_hide_mesh);
-
WM_operatortype_append(MESH_OT_reveal_mesh);
-
WM_operatortype_append(MESH_OT_righthandfaces);
-
WM_operatortype_append(MESH_OT_select_linked_flat_faces);
-
WM_operatortype_append(MESH_OT_select_sharp_edges);
+ WM_operatortype_append(MESH_OT_add_primitive_plane);
+ WM_operatortype_append(MESH_OT_add_primitive_grid);
}
@@ -95,37 +86,29 @@ void ED_keymap_mesh(wmWindowManager *wm)
{
ListBase *keymap= WM_keymap_listbase(wm, "EditMesh", 0, 0);
+ /* selecting */
WM_keymap_add_item(keymap, "MESH_OT_de_select_all", AKEY, KM_PRESS, 0, 0);
-
WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
-
WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
-
WM_keymap_add_item(keymap, "MESH_OT_selectswap_mesh", IKEY, KM_PRESS, KM_CTRL, 0);
-
WM_keymap_add_item(keymap, "MESH_OT_select_non_manifold", MKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0);
-
WM_keymap_add_item(keymap, "MESH_OT_selectconnected_mesh_all", LKEY, KM_PRESS, KM_CTRL, 0);
-
WM_keymap_add_item(keymap, "MESH_OT_selectconnected_mesh", LKEY, KM_PRESS, 0, 0);
+ RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_select_linked_flat_faces", FKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"fsharpness",135.0);
+ RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_select_sharp_edges", SKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"fsharpness",135.0);
+ /* hide */
WM_keymap_add_item(keymap, "MESH_OT_hide_mesh", HKEY, KM_PRESS, 0, 0);
-
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_hide_mesh", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "swap", 1);
-
WM_keymap_add_item(keymap, "MESH_OT_reveal_mesh", HKEY, KM_PRESS, KM_ALT, 0);
+ /* tools */
RNA_int_set(WM_keymap_add_item(keymap, "MESH_OT_righthandfaces", NKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "select", 2);
-
RNA_int_set(WM_keymap_add_item(keymap, "MESH_OT_righthandfaces", NKEY, KM_PRESS, KM_CTRL, 0)->ptr, "select", 1);
- RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_select_linked_flat_faces", FKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"fsharpness",135.0);
-
- RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_select_sharp_edges", SKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"fsharpness",135.0);
-
-
-
+ /* add */
+ WM_keymap_add_item(keymap, "MESH_OT_add_primitive_plane", ZEROKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_add_primitive_grid", NINEKEY, KM_PRESS, KM_CTRL, 0);
-// RNA_int_set(WM_keymap_add_item(keymap, "OBJECT_OT_viewzoom", PADPLUSKEY, KM_PRESS, 0, 0)->ptr, "delta", 1);
}
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index d37cb7aa11f..e06d8f16330 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -5214,7 +5214,10 @@ static char *view3d_modeselect_pup(Scene *scene)
str += sprintf(str, "Mode: %%t");
- str += sprintf(str, formatstr, "Object Mode", V3D_OBJECTMODE_SEL, ICON_OBJECT);
+ if(ob)
+ str += sprintf(str, formatstr, "Object Mode", V3D_OBJECTMODE_SEL, ICON_OBJECT);
+ else
+ str += sprintf(str, formatstr, " ", V3D_OBJECTMODE_SEL, ICON_OBJECT);
if(ob==NULL) return string;