diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-09-04 05:42:47 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-09-04 05:42:47 +0400 |
commit | 103b06d4dfe0c5cda0eed2dad8d077e32aa056df (patch) | |
tree | 6e9d052594ef25d87222622d89c00e803d6057d8 | |
parent | 70e3541f3a4327db0fd3fd4070091ddfda313cfe (diff) |
BGE animations: fixing initialization order issues for BL_ActionActuator and BL_ArmatureObject. Thanks to z0r for pointing them out and providing a fix.
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 063544932de..895def17e8e 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -88,10 +88,10 @@ BL_ActionActuator::BL_ActionActuator(SCA_IObject* gameobj, m_blendin(blendin), m_blendstart(0), m_stridelength(stride), + m_layer_weight(layer_weight), m_playtype(playtype), m_priority(priority), m_layer(layer), - m_layer_weight(layer_weight), m_ipo_flags(ipo_flags), m_pose(NULL), m_blendpose(NULL), diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 395cae4ba87..684bd3f341e 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -231,10 +231,10 @@ BL_ArmatureObject::BL_ArmatureObject( m_timestep(0.040), m_activeAct(NULL), m_activePriority(999), + m_vert_deform_type(vert_deform_type), m_constraintNumber(0), m_channelNumber(0), - m_lastapplyframe(0.0), - m_vert_deform_type(vert_deform_type) + m_lastapplyframe(0.0) { m_armature = (bArmature *)armature->data; |