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authorNathan Letwory <nathan@letworyinteractive.com>2011-09-06 01:52:06 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2011-09-06 01:52:06 +0400
commit3efe8670515a05215b7da427aee52605582e6acf (patch)
treede273d4dbf30911e46e1cf421142851ef2f40329
parent8e0fe8bff72e2dc2926618577eaffdd3417a8304 (diff)
Put dead zone printout behind debug.
-rw-r--r--intern/ghost/intern/GHOST_NDOFManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/ghost/intern/GHOST_NDOFManager.cpp b/intern/ghost/intern/GHOST_NDOFManager.cpp
index a24ccc3ff6c..51525df003e 100644
--- a/intern/ghost/intern/GHOST_NDOFManager.cpp
+++ b/intern/ghost/intern/GHOST_NDOFManager.cpp
@@ -366,11 +366,11 @@ void GHOST_NDOFManager::setDeadZone(float dz)
}
else if (dz > 0.5f) {
// warn the rogue user/programmer, but allow it
- printf("ndof: dead zone of %.2f is rather high...\n", dz);
+ GHOST_PRINT("ndof: dead zone of %.2f is rather high...\n", dz);
}
m_deadZone = dz;
- printf("ndof: dead zone set to %.2f\n", dz);
+ GHOST_PRINT("ndof: dead zone set to %.2f\n", dz);
}
static bool atHomePosition(GHOST_TEventNDOFMotionData* ndof)