diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-21 02:21:33 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-21 02:21:33 +0300 |
commit | 4530b4984cc0bee1e67115c883dfaa98076832a9 (patch) | |
tree | 262d2d0b44ad866d8c2f2f16285779e9fb2eb231 | |
parent | 9cdf00897a7b3a32494cbc7b4004ee67447a6f4e (diff) |
use uppercase for axis chars, used in BLI_math and other parts of blender.
-rw-r--r-- | source/blender/editors/transform/transform_manipulator.c | 62 |
1 files changed, 32 insertions, 30 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 238f53cbb87..ca106c0e88a 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -708,7 +708,7 @@ static void manipulator_setcolor(View3D *v3d, char axis, int colcode, unsigned c } else { switch(axis) { - case 'c': + case 'C': UI_GetThemeColor3ubv(TH_TRANSFORM, col); if(v3d->twmode == V3D_MANIP_LOCAL) { col[0]= col[0]>200?255:col[0]+55; @@ -721,17 +721,19 @@ static void manipulator_setcolor(View3D *v3d, char axis, int colcode, unsigned c col[2]= col[2]<55?0:col[2]-55; } break; - case 'x': + case 'X': col[0]= 220; break; - case 'y': + case 'Y': col[1]= 220; break; - case 'z': + case 'Z': col[0]= 30; col[1]= 30; col[2]= 220; break; + default: + BKE_assert(!"invalid axis arg"); } } @@ -744,7 +746,7 @@ static void draw_manipulator_axes(View3D *v3d, RegionView3D *rv3d, int colcode, /* axes */ if(flagx) { - manipulator_setcolor(v3d, 'x', colcode, axisBlendAngle(rv3d->twangle[0])); + manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->twangle[0])); if(flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X); else if(flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X); glBegin(GL_LINES); @@ -755,7 +757,7 @@ static void draw_manipulator_axes(View3D *v3d, RegionView3D *rv3d, int colcode, if(flagy) { if(flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y); else if(flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y); - manipulator_setcolor(v3d, 'y', colcode, axisBlendAngle(rv3d->twangle[1])); + manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->twangle[1])); glBegin(GL_LINES); glVertex3f(0.0f, 0.2f, 0.0f); glVertex3f(0.0f, 1.0f, 0.0f); @@ -764,7 +766,7 @@ static void draw_manipulator_axes(View3D *v3d, RegionView3D *rv3d, int colcode, if(flagz) { if(flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z); else if(flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z); - manipulator_setcolor(v3d, 'z', colcode, axisBlendAngle(rv3d->twangle[2])); + manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->twangle[2])); glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.2f); glVertex3f(0.0f, 0.0f, 1.0f); @@ -893,7 +895,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, /* axis */ if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) { preOrthoFront(ortho, rv3d->twmat, 2); - manipulator_setcolor(v3d, 'x', colcode, 255); + manipulator_setcolor(v3d, 'X', colcode, 255); glBegin(GL_LINES); glVertex3f(0.2f, 0.0f, 0.0f); glVertex3f(1.0f, 0.0f, 0.0f); @@ -902,7 +904,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, } if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) { preOrthoFront(ortho, rv3d->twmat, 0); - manipulator_setcolor(v3d, 'y', colcode, 255); + manipulator_setcolor(v3d, 'Y', colcode, 255); glBegin(GL_LINES); glVertex3f(0.0f, 0.2f, 0.0f); glVertex3f(0.0f, 1.0f, 0.0f); @@ -911,7 +913,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, } if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) { preOrthoFront(ortho, rv3d->twmat, 1); - manipulator_setcolor(v3d, 'z', colcode, 255); + manipulator_setcolor(v3d, 'Z', colcode, 255); glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.2f); glVertex3f(0.0f, 0.0f, 1.0f); @@ -928,7 +930,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, if(drawflags & MAN_ROT_Z) { preOrthoFront(ortho, matt, 2); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor(v3d, 'z', colcode, 255); + manipulator_setcolor(v3d, 'Z', colcode, 255); drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); postOrtho(ortho); } @@ -937,7 +939,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, matt, 0); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor(v3d, 'x', colcode, 255); + manipulator_setcolor(v3d, 'X', colcode, 255); drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); glRotatef(-90.0, 0.0, 1.0, 0.0); postOrtho(ortho); @@ -947,7 +949,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, matt, 1); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor(v3d, 'y', colcode, 255); + manipulator_setcolor(v3d, 'Y', colcode, 255); drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); glRotatef(90.0, 1.0, 0.0, 0.0); postOrtho(ortho); @@ -963,7 +965,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, if(drawflags & MAN_ROT_Z) { preOrthoFront(ortho, rv3d->twmat, 2); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor(v3d, 'z', colcode, 255); + manipulator_setcolor(v3d, 'Z', colcode, 255); partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48); postOrtho(ortho); } @@ -972,7 +974,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, rv3d->twmat, 0); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor(v3d, 'x', colcode, 255); + manipulator_setcolor(v3d, 'X', colcode, 255); partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48); glRotatef(-90.0, 0.0, 1.0, 0.0); postOrtho(ortho); @@ -982,7 +984,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, rv3d->twmat, 1); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor(v3d, 'y', colcode, 255); + manipulator_setcolor(v3d, 'Y', colcode, 255); partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48); glRotatef(90.0, 1.0, 0.0, 0.0); postOrtho(ortho); @@ -998,7 +1000,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, rv3d->twmat, 2); glPushMatrix(); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor(v3d, 'z', colcode, 255); + manipulator_setcolor(v3d, 'Z', colcode, 255); partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64); @@ -1011,7 +1013,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, rv3d->twmat, 1); glPushMatrix(); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); - manipulator_setcolor(v3d, 'y', colcode, 255); + manipulator_setcolor(v3d, 'Y', colcode, 255); glRotatef(90.0, 1.0, 0.0, 0.0); glRotatef(90.0, 0.0, 0.0, 1.0); @@ -1026,7 +1028,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, preOrthoFront(ortho, rv3d->twmat, 0); glPushMatrix(); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); - manipulator_setcolor(v3d, 'x', colcode, 255); + manipulator_setcolor(v3d, 'X', colcode, 255); glRotatef(-90.0, 0.0, 1.0, 0.0); glRotatef(90.0, 0.0, 0.0, 1.0); @@ -1125,7 +1127,7 @@ static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving, /* center circle, do not add to selection when shift is pressed (planar constraint) */ if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_SCALE_C); - manipulator_setcolor(v3d, 'c', colcode, 255); + manipulator_setcolor(v3d, 'C', colcode, 255); glPushMatrix(); size= screen_aligned(rv3d, rv3d->twmat); unit_m4(unitmat); @@ -1158,21 +1160,21 @@ static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving, glTranslatef(0.0, 0.0, dz); if(drawflags & MAN_SCALE_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z); - manipulator_setcolor(v3d, 'z', colcode, axisBlendAngle(rv3d->twangle[2])); + manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->twangle[2])); drawsolidcube(cusize); } /* X cube */ glTranslatef(dz, 0.0, -dz); if(drawflags & MAN_SCALE_X) { if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X); - manipulator_setcolor(v3d, 'x', colcode, axisBlendAngle(rv3d->twangle[0])); + manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->twangle[0])); drawsolidcube(cusize); } /* Y cube */ glTranslatef(-dz, dz, 0.0); if(drawflags & MAN_SCALE_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y); - manipulator_setcolor(v3d, 'y', colcode, axisBlendAngle(rv3d->twangle[1])); + manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->twangle[1])); drawsolidcube(cusize); } @@ -1243,7 +1245,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUS /* center circle, do not add to selection when shift is pressed (planar constraint) */ if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_TRANS_C); - manipulator_setcolor(v3d, 'c', colcode, 255); + manipulator_setcolor(v3d, 'C', colcode, 255); glPushMatrix(); size= screen_aligned(rv3d, rv3d->twmat); unit_m4(unitmat); @@ -1270,7 +1272,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUS glTranslatef(0.0, 0.0, dz); if(drawflags & MAN_TRANS_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z); - manipulator_setcolor(v3d, 'z', colcode, axisBlendAngle(rv3d->twangle[2])); + manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->twangle[2])); draw_cone(qobj, cylen, cywid); } /* X Cone */ @@ -1278,7 +1280,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUS if(drawflags & MAN_TRANS_X) { if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor(v3d, 'x', colcode, axisBlendAngle(rv3d->twangle[0])); + manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->twangle[0])); draw_cone(qobj, cylen, cywid); glRotatef(-90.0, 0.0, 1.0, 0.0); } @@ -1287,7 +1289,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUS if(drawflags & MAN_TRANS_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor(v3d, 'y', colcode, axisBlendAngle(rv3d->twangle[1])); + manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->twangle[1])); draw_cone(qobj, cylen, cywid); } @@ -1369,7 +1371,7 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov glTranslatef(0.0, 0.0, 1.0); if(drawflags & MAN_ROT_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor(v3d, 'z', colcode, 255); + manipulator_setcolor(v3d, 'Z', colcode, 255); draw_cylinder(qobj, cylen, cywid); } /* X cyl */ @@ -1377,7 +1379,7 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov if(drawflags & MAN_ROT_X) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor(v3d, 'x', colcode, 255); + manipulator_setcolor(v3d, 'X', colcode, 255); draw_cylinder(qobj, cylen, cywid); glRotatef(-90.0, 0.0, 1.0, 0.0); } @@ -1386,7 +1388,7 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov if(drawflags & MAN_ROT_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor(v3d, 'y', colcode, 255); + manipulator_setcolor(v3d, 'Y', colcode, 255); draw_cylinder(qobj, cylen, cywid); } |