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authorJoshua Leung <aligorith@gmail.com>2007-04-30 08:45:18 +0400
committerJoshua Leung <aligorith@gmail.com>2007-04-30 08:45:18 +0400
commitf1d5f2800fdc3376ee19e823f9bad803fec9f02e (patch)
tree7f3972bcade4203d70b8b3dba91f32fa0056175b
parent367c148f666660262d3d7274b32d5d1e0926b9eb (diff)
== Preview Range ==
Removing the ability to have the Preview Range affecting the Preview Renders (OpenGL renders) as it is unstable in certain cases. It was only a problem when rendering to movie-file formats with a preview range set greater than the normal range, as it would consume increasing amounts of memory for each frame rendered. Preventing this from happening would have required too much disruption of the avi writing code to be worthwhile.
-rw-r--r--source/blender/src/renderwin.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c
index 8e34a258962..41a600d0eb4 100644
--- a/source/blender/src/renderwin.c
+++ b/source/blender/src/renderwin.c
@@ -1275,7 +1275,7 @@ void BIF_do_ogl_render(View3D *v3d, int anim)
if(BKE_imtype_is_movie(G.scene->r.imtype))
mh->start_movie(&G.scene->r, winx, winy);
- for(CFRA= PSFRA; CFRA<=PEFRA; CFRA++) {
+ for(CFRA= SFRA; CFRA<=EFRA; CFRA++) {
/* user event can close window */
if(render_win==NULL)
break;