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authorSergey Sharybin <sergey.vfx@gmail.com>2016-09-07 10:47:35 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-09-07 10:48:13 +0300
commit008afa446fd3cc134d508f08003a74ed90ba494f (patch)
tree1d51e363a1bfce6ddf031f642fb7daa340afe481
parentd0e7c7a032d7377d2cef85db35c23329e1ff1862 (diff)
OpenSubdiv: Support multiple materials drawing in Cycles textured view
Consider for inclusion into 2.78.
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c62
1 files changed, 50 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 5eb60a9a4f7..6d57c5f09e8 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -3195,24 +3195,62 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm,
#ifdef WITH_OPENSUBDIV
if (ccgdm->useGpuBackend) {
- int new_matnr;
- bool draw_smooth;
+ const int level = ccgSubSurf_getSubdivisionLevels(ss);
+ const int face_side = 1 << level;
+ const int grid_side = 1 << (level - 1);
+ const int face_patches = face_side * face_side;
+ const int grid_patches = grid_side * grid_side;
+ const int num_base_faces = ccgSubSurf_getNumGLMeshBaseFaces(ss);
+ int current_patch = 0;
+ int mat_nr = -1;
+ bool draw_smooth = false;
+ int start_draw_patch = -1, num_draw_patches = 0;
GPU_draw_update_fvar_offset(dm);
if (UNLIKELY(ccgSubSurf_prepareGLMesh(ss, true, -1) == false)) {
return;
}
- /* TODO(sergey): Single matierial currently. */
- if (faceFlags) {
- draw_smooth = (faceFlags[0].flag & ME_SMOOTH);
- new_matnr = (faceFlags[0].mat_nr + 1);
+ for (i = 0; i < num_base_faces; ++i) {
+ const int num_face_verts = ccgSubSurf_getNumGLMeshBaseFaceVerts(ss, i);
+ const int num_patches = (num_face_verts == 4) ? face_patches
+ : num_face_verts * grid_patches;
+ int new_matnr;
+ bool new_draw_smooth;
+
+ if (faceFlags) {
+ new_draw_smooth = (faceFlags[i].flag & ME_SMOOTH);
+ new_matnr = (faceFlags[i].mat_nr + 1);
+ }
+ else {
+ new_draw_smooth = true;
+ new_matnr = 1;
+ }
+ if (new_draw_smooth != draw_smooth || new_matnr != mat_nr) {
+ if (num_draw_patches != 0) {
+ setMaterial(userData, mat_nr, &gattribs);
+ glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
+ ccgSubSurf_drawGLMesh(ss,
+ true,
+ start_draw_patch,
+ num_draw_patches);
+ }
+ start_draw_patch = current_patch;
+ num_draw_patches = num_patches;
+ mat_nr = new_matnr;
+ draw_smooth = new_draw_smooth;
+ }
+ else {
+ num_draw_patches += num_patches;
+ }
+ current_patch += num_patches;
}
- else {
- draw_smooth = true;
- new_matnr = 1;
+ if (num_draw_patches != 0) {
+ setMaterial(userData, mat_nr, &gattribs);
+ glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
+ ccgSubSurf_drawGLMesh(ss,
+ true,
+ start_draw_patch,
+ num_draw_patches);
}
- glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
- setMaterial(userData, new_matnr, &gattribs);
- ccgSubSurf_drawGLMesh(ss, true, -1, -1);
glShadeModel(GL_SMOOTH);
return;
}