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authorMai Lavelle <mai.lavelle@gmail.com>2016-09-05 19:51:30 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2016-09-05 19:57:33 +0300
commit56d2f4c20a8efcc839afbe31a3de2da15c34b54f (patch)
tree3293ea01d3f3db74007569e4066d9bdc7d39fc06
parent718bf8fd9d17bddf500bd6b878b0ebcf0d950584 (diff)
Fix T49252: Crash when image textures used with true displacement
-rw-r--r--intern/cycles/render/mesh.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 5445fd3c29c..2d297c33446 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1650,10 +1650,10 @@ void MeshManager::device_update_displacement_images(Device *device,
foreach(Mesh *mesh, scene->meshes) {
if(mesh->need_update) {
foreach(Shader *shader, mesh->used_shaders) {
- if(shader->graph_bump == NULL) {
+ if(!shader->has_displacement || shader->displacement_method == DISPLACE_BUMP) {
continue;
}
- foreach(ShaderNode* node, shader->graph_bump->nodes) {
+ foreach(ShaderNode* node, shader->graph->nodes) {
if(node->special_type != SHADER_SPECIAL_TYPE_IMAGE_SLOT) {
continue;
}