diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2016-07-17 20:42:06 +0300 |
---|---|---|
committer | Alexander Gavrilov <angavrilov@gmail.com> | 2016-08-02 19:45:45 +0300 |
commit | ae9e9700c28f70db98359c98f5b29d4454cc9a56 (patch) | |
tree | b01f0903f6c6c0db6d6bcc38f9a4644400c55f73 | |
parent | f2d5295abf7a5285cd851de45c8beff276e84d3a (diff) |
Fix T43782: smoke simulation problems with multiple touching colliders.
When the colliders are joined, each cell that touches them only gets
velocity contribution once. When there are multiple objects, velocities
are summed, which causes some cells to get 2x, 3x or more than the actual
object velocity.
Fix this by using the average velocity of all colliders touching a cell.
Reviewers: miikah, lukastoenne
Reviewed By: lukastoenne
Subscribers: dafassi, scorpion81, #physics
Maniphest Tasks: T43782
Differential Revision: https://developer.blender.org/D2112
-rw-r--r-- | source/blender/blenkernel/intern/smoke.c | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c index c7e073a7fc1..43569f9ded2 100644 --- a/source/blender/blenkernel/intern/smoke.c +++ b/source/blender/blenkernel/intern/smoke.c @@ -707,6 +707,7 @@ typedef struct ObstaclesFromDMData { bool has_velocity; float *vert_vel; float *velocityX, *velocityY, *velocityZ; + int *num_obstacles; } ObstaclesFromDMData; static void obstacles_from_derivedmesh_task_cb(void *userdata, const int z) @@ -755,8 +756,10 @@ static void obstacles_from_derivedmesh_task_cb(void *userdata, const int z) /* tag obstacle cells */ data->obstacle_map[index] = 1; - if (data->has_velocity) + if (data->has_velocity) { data->obstacle_map[index] |= 8; + data->num_obstacles[index]++; + } } } } @@ -764,7 +767,7 @@ static void obstacles_from_derivedmesh_task_cb(void *userdata, const int z) static void obstacles_from_derivedmesh( Object *coll_ob, SmokeDomainSettings *sds, SmokeCollSettings *scs, - unsigned char *obstacle_map, float *velocityX, float *velocityY, float *velocityZ, float dt) + unsigned char *obstacle_map, float *velocityX, float *velocityY, float *velocityZ, int *num_obstacles, float dt) { if (!scs->dm) return; { @@ -835,7 +838,8 @@ static void obstacles_from_derivedmesh( .sds = sds, .mvert = mvert, .mloop = mloop, .looptri = looptri, .tree = &treeData, .obstacle_map = obstacle_map, .has_velocity = has_velocity, .vert_vel = vert_vel, - .velocityX = velocityX, .velocityY = velocityY, .velocityZ = velocityZ + .velocityX = velocityX, .velocityY = velocityY, .velocityZ = velocityZ, + .num_obstacles = num_obstacles }; BLI_task_parallel_range( sds->res_min[2], sds->res_max[2], &data, obstacles_from_derivedmesh_task_cb, true); @@ -871,6 +875,8 @@ static void update_obstacles(Scene *scene, Object *ob, SmokeDomainSettings *sds, float *b = smoke_get_color_b(sds->fluid); unsigned int z; + int *num_obstacles = MEM_callocN(sizeof(int) * sds->res[0] * sds->res[1] * sds->res[2], "smoke_num_obstacles"); + smoke_get_ob_velocity(sds->fluid, &velx, &vely, &velz); // TODO: delete old obstacle flags @@ -900,7 +906,7 @@ static void update_obstacles(Scene *scene, Object *ob, SmokeDomainSettings *sds, if ((smd2->type & MOD_SMOKE_TYPE_COLL) && smd2->coll) { SmokeCollSettings *scs = smd2->coll; - obstacles_from_derivedmesh(collob, sds, scs, obstacles, velx, vely, velz, dt); + obstacles_from_derivedmesh(collob, sds, scs, obstacles, velx, vely, velz, num_obstacles, dt); } } @@ -926,7 +932,15 @@ static void update_obstacles(Scene *scene, Object *ob, SmokeDomainSettings *sds, b[z] = 0; } } + /* average velocities from multiple obstacles in one cell */ + if (num_obstacles[z]) { + velx[z] /= num_obstacles[z]; + vely[z] /= num_obstacles[z]; + velz[z] /= num_obstacles[z]; + } } + + MEM_freeN(num_obstacles); } /********************************************************** |