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authorBastien Montagne <montagne29@wanadoo.fr>2016-08-31 17:42:14 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-08-31 17:48:27 +0300
commitbfd8da753d34881c6f1205938ce9e6e25e3bf4e8 (patch)
tree35227aeb458ef14d5dc40718fe262e6fd39a8b19
parent8fb9f2dbe9cb69476bf1f98c8503e5acd446c5b0 (diff)
Fix T49210: Issue with User Count on Images in some shader nodetrees when rendering previews
Our usercount handling was really... infuriating :| Here, localization (i.e. 'shalow' copy that should not touch to usercounts) was incrementing usercounts of the sole Textures IDs of lamps and worlds (on the weak and fallacious pretext that related BKE_free... functions would decrement those counts)... Seriously... So now, localize funcs do not increment any usercount anymore (since matching BKE_free... ones do not decrement any either), and we do not call anymore that stupid unlink when freeing temp localized copies of lamps/materials at end of preview generation. Note that we probably still have a lot to do to cleanup that copy/localize code, pretty sure we can dedpulicate a lot more.
-rw-r--r--source/blender/blenkernel/intern/lamp.c2
-rw-r--r--source/blender/blenkernel/intern/world.c2
-rw-r--r--source/blender/editors/render/render_preview.c5
3 files changed, 1 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/lamp.c b/source/blender/blenkernel/intern/lamp.c
index e9d039ad480..d098366aef4 100644
--- a/source/blender/blenkernel/intern/lamp.c
+++ b/source/blender/blenkernel/intern/lamp.c
@@ -154,8 +154,6 @@ Lamp *localize_lamp(Lamp *la)
if (lan->mtex[a]) {
lan->mtex[a] = MEM_mallocN(sizeof(MTex), "localize_lamp");
memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
- /* free lamp decrements */
- id_us_plus((ID *)lan->mtex[a]->tex);
}
}
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index de1e3187a70..caa9a1e357f 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -158,8 +158,6 @@ World *localize_world(World *wrld)
if (wrld->mtex[a]) {
wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "localize_world");
memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
- /* free world decrements */
- id_us_plus((ID *)wrldn->mtex[a]->tex);
}
}
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index b4f3426677a..ddbf59b2cf7 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -526,7 +526,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
BKE_node_preview_init_tree(origwrld->nodetree, sp->sizex, sp->sizey, true);
}
}
-
+
return sce;
}
@@ -863,8 +863,6 @@ static void shader_preview_free(void *customdata)
/* get rid of copied world */
BLI_remlink(&pr_main->world, sp->worldcopy);
- /* T32865 - we need to unlink the texture copies, unlike for materials */
- BKE_libblock_relink_ex(pr_main, sp->worldcopy, NULL, NULL, true);
BKE_world_free(sp->worldcopy);
properties = IDP_GetProperties((ID *)sp->worldcopy, false);
@@ -881,7 +879,6 @@ static void shader_preview_free(void *customdata)
/* get rid of copied lamp */
BLI_remlink(&pr_main->lamp, sp->lampcopy);
- BKE_libblock_relink_ex(pr_main, sp->lampcopy, NULL, NULL, true);
BKE_lamp_free(sp->lampcopy);
properties = IDP_GetProperties((ID *)sp->lampcopy, false);