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authorBastien Montagne <bastien@blender.org>2020-07-28 15:42:17 +0300
committerJeroen Bakker <jeroen@blender.org>2020-07-29 10:24:19 +0300
commit1e53ca9b719e93363f60be3cb58eed6874926f12 (patch)
treee77e70ae0fae557b4b54d4caf3554dfd059cb6c5
parent6ec565d1f5203700d7838ea69091a6b65f26a83d (diff)
Fix T79180: Object disappears when scaled, set origin etc after applying smooth modifier.
Very dummy mistake in modifier code would generate invalid number (divisions by zero)... Should also be ported to 2.83.
-rw-r--r--source/blender/modifiers/intern/MOD_smooth.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_smooth.c b/source/blender/modifiers/intern/MOD_smooth.c
index 2a0376fd291..ff3dafa7e8b 100644
--- a/source/blender/modifiers/intern/MOD_smooth.c
+++ b/source/blender/modifiers/intern/MOD_smooth.c
@@ -135,7 +135,7 @@ static void smoothModifier_do(
MDeformVert *dv = dvert;
for (int i = 0; i < numVerts; i++, dv++) {
float *vco_orig = vertexCos[i];
- if (num_accumulated_vecs[0] > 0) {
+ if (num_accumulated_vecs[i] > 0) {
mul_v3_fl(accumulated_vecs[i], 1.0f / (float)num_accumulated_vecs[i]);
}
float *vco_new = accumulated_vecs[i];
@@ -162,7 +162,7 @@ static void smoothModifier_do(
else { /* no vertex group */
for (int i = 0; i < numVerts; i++) {
float *vco_orig = vertexCos[i];
- if (num_accumulated_vecs[0] > 0) {
+ if (num_accumulated_vecs[i] > 0) {
mul_v3_fl(accumulated_vecs[i], 1.0f / (float)num_accumulated_vecs[i]);
}
float *vco_new = accumulated_vecs[i];