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authorGermano Cavalcante <germano.costa@ig.com.br>2021-04-09 22:01:53 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-04-10 00:26:27 +0300
commit0515ff70ec09694d11e36e90212119574c65ada9 (patch)
treef710d7ef3cb8e682424633905a8164323c1b49bd
parenta272eb38f433464e157b8370c78ed3b88ef8357c (diff)
Transform: Use "orient_matrix" as a default when available
The "orient_matrix" parameter was only used when contraint was defined. This change will hardly be noticed by the user, but it can be useful for addon developers. Possibly resolves T85734.
-rw-r--r--source/blender/editors/transform/transform_generics.c69
1 files changed, 39 insertions, 30 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index e43a3ff3635..c0c4b22da98 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -409,9 +409,10 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
short orient_types[3];
float custom_matrix[3][3];
- short orient_type_scene = V3D_ORIENT_GLOBAL;
- short orient_type_set = V3D_ORIENT_GLOBAL;
- short orient_type_matrix_set = -1;
+ int orient_type_scene = V3D_ORIENT_GLOBAL;
+ int orient_type_default = -1;
+ int orient_type_set = -1;
+ int orient_type_matrix_set = -1;
bool use_orient_axis = false;
@@ -424,7 +425,13 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
}
}
- short orient_type_default = orient_type_scene;
+ if (op && ((prop = RNA_struct_find_property(op->ptr, "orient_type")) &&
+ RNA_property_is_set(op->ptr, prop))) {
+ orient_type_set = RNA_property_enum_get(op->ptr, prop);
+ if (orient_type_set >= V3D_ORIENT_CUSTOM + BIF_countTransformOrientation(C)) {
+ orient_type_set = V3D_ORIENT_GLOBAL;
+ }
+ }
if (op && (prop = RNA_struct_find_property(op->ptr, "orient_axis"))) {
t->orient_axis = RNA_property_enum_get(op->ptr, prop);
@@ -435,52 +442,54 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
t->orient_axis_ortho = RNA_property_enum_get(op->ptr, prop);
}
- if (op && ((prop = RNA_struct_find_property(op->ptr, "orient_type")) &&
+ if (op && ((prop = RNA_struct_find_property(op->ptr, "orient_matrix")) &&
RNA_property_is_set(op->ptr, prop))) {
- orient_type_set = RNA_property_enum_get(op->ptr, prop);
- if (orient_type_set >= V3D_ORIENT_CUSTOM + BIF_countTransformOrientation(C)) {
- orient_type_set = V3D_ORIENT_GLOBAL;
+ RNA_property_float_get_array(op->ptr, prop, &custom_matrix[0][0]);
+
+ if ((prop = RNA_struct_find_property(op->ptr, "orient_matrix_type")) &&
+ RNA_property_is_set(op->ptr, prop)) {
+ orient_type_matrix_set = RNA_property_enum_get(op->ptr, prop);
+ }
+ else if (orient_type_set == -1) {
+ orient_type_set = V3D_ORIENT_CUSTOM_MATRIX;
}
+ }
- /* Change the default orientation to be used when redoing. */
+ if (orient_type_set != -1) {
orient_type_default = orient_type_set;
}
+ else if (orient_type_matrix_set != -1) {
+ orient_type_default = orient_type_set = orient_type_matrix_set;
+ }
else if (t->con.mode & CON_APPLY) {
- orient_type_set = orient_type_scene;
+ orient_type_default = orient_type_set = orient_type_scene;
}
else {
- if (orient_type_set == orient_type_scene) {
- BLI_assert(orient_type_set == V3D_ORIENT_GLOBAL);
+ if (orient_type_scene == V3D_ORIENT_GLOBAL) {
orient_type_set = V3D_ORIENT_LOCAL;
}
+ else {
+ orient_type_set = V3D_ORIENT_GLOBAL;
+ }
if ((t->flag & T_MODAL) && (use_orient_axis || transform_mode_is_changeable(t->mode)) &&
(t->mode != TFM_ALIGN)) {
orient_type_default = V3D_ORIENT_VIEW;
}
- }
-
- if (op && ((prop = RNA_struct_find_property(op->ptr, "orient_matrix")) &&
- RNA_property_is_set(op->ptr, prop))) {
- RNA_property_float_get_array(op->ptr, prop, &custom_matrix[0][0]);
-
- if ((prop = RNA_struct_find_property(op->ptr, "orient_matrix_type")) &&
- RNA_property_is_set(op->ptr, prop)) {
- orient_type_matrix_set = RNA_property_enum_get(op->ptr, prop);
- }
else {
- orient_type_matrix_set = orient_type_set;
+ orient_type_default = orient_type_scene;
}
+ }
- if (orient_type_matrix_set == orient_type_set) {
- /* Constraints are forced to use the custom matrix when redoing. */
- orient_type_set = V3D_ORIENT_CUSTOM_MATRIX;
- }
+ BLI_assert(!ELEM(-1, orient_type_default, orient_type_set));
+ if (orient_type_matrix_set == orient_type_set) {
+ /* Constraints are forced to use the custom matrix when redoing. */
+ orient_type_set = V3D_ORIENT_CUSTOM_MATRIX;
}
- orient_types[0] = orient_type_default;
- orient_types[1] = orient_type_scene;
- orient_types[2] = orient_type_set;
+ orient_types[0] = (short)orient_type_default;
+ orient_types[1] = (short)orient_type_scene;
+ orient_types[2] = (short)orient_type_set;
for (int i = 0; i < 3; i++) {
/* For efficiency, avoid calculating the same orientation twice. */