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authorCampbell Barton <ideasman42@gmail.com>2009-08-23 10:17:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-08-23 10:17:59 +0400
commit4a4a3b4989355c699b72a8dc15df09fd47621528 (patch)
treeab9da790f9950f557862b413065a9a9f95e26f6d
parentf08a4c9719ac3d745dfcbae3acc3ca48c38777ad (diff)
Option for MouseFocus sensor. only used when 'Mouse over any' type is set.
Previously the only way to detect if the mouse moved over a different object was to enable true-level-triggering and have a python script detect the change. When the Pulse option is set, focusing on a different object pulses true. Python attribute is focusSensor.usePulseFocus. This is similar to the collision sensors pulse option where changes in the set of collision objects generates an event too. Found this functionality missing when trying to make a logic demo that used mouse-over with overlapping objects.
-rw-r--r--source/blender/makesdna/DNA_sensor_types.h3
-rw-r--r--source/blender/src/buttons_logic.c8
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp1
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.h9
-rw-r--r--source/gameengine/PyDoc/GameTypes.py4
6 files changed, 32 insertions, 5 deletions
diff --git a/source/blender/makesdna/DNA_sensor_types.h b/source/blender/makesdna/DNA_sensor_types.h
index 8b29ce1338d..cc998de7eec 100644
--- a/source/blender/makesdna/DNA_sensor_types.h
+++ b/source/blender/makesdna/DNA_sensor_types.h
@@ -178,6 +178,9 @@ typedef struct bJoystickSensor {
/* bMouseSensor->type: uses blender event defines */
+/* bMouseSensor->flag: only pulse for now */
+#define SENS_MOUSE_FOCUS_PULSE 1
+
/* propertysensor->type */
#define SENS_PROP_EQUAL 0
#define SENS_PROP_NEQUAL 1
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index a57bcf5d7df..0412aa72b37 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -1367,10 +1367,16 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
* proper compatibility with older .blend files. */
str= "Type %t|Left button %x1|Middle button %x2|"
"Right button %x4|Wheel Up %x5|Wheel Down %x6|Movement %x8|Mouse over %x16|Mouse over any%x32";
- uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, width-20, 19,
+ uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, (width*0.8f)-20, 19,
&ms->type, 0, 31, 0, 0,
"Specify the type of event this mouse sensor should trigger on");
+ if(ms->type==32) {
+ uiDefButBitS(block, TOG, SENS_MOUSE_FOCUS_PULSE, B_REDR, "Pulse",(short)(xco + 10) + (width*0.8f)-20,(short)(yco - 44),
+ (short)(0.20 * (width-20)), 19, &ms->flag, 0.0, 0.0, 0, 0,
+ "Moving the mouse over a different object generates a pulse");
+ }
+
yco-= ysize;
break;
}
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 31a3cfbd1ac..a628881058a 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -522,6 +522,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
starty,
keytype,
trackfocus,
+ (bmouse->flag & SENS_MOUSE_FOCUS_PULSE) ? true:false,
kxscene,
kxengine,
gameobj);
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index fde10a493db..1880fcfb6f0 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -61,12 +61,14 @@ KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr,
int starty,
short int mousemode,
int focusmode,
+ bool bTouchPulse,
KX_Scene* kxscene,
KX_KetsjiEngine *kxengine,
SCA_IObject* gameobj,
PyTypeObject* T)
: SCA_MouseSensor(eventmgr, startx, starty, mousemode, gameobj, T),
m_focusmode(focusmode),
+ m_bTouchPulse(bTouchPulse),
m_kxscene(kxscene),
m_kxengine(kxengine)
{
@@ -78,6 +80,7 @@ void KX_MouseFocusSensor::Init()
m_mouse_over_in_previous_frame = (m_invert)?true:false;
m_positive_event = false;
m_hitObject = 0;
+ m_hitObject_Last = NULL;
m_reset = true;
m_hitPosition.setValue(0,0,0);
@@ -108,7 +111,10 @@ bool KX_MouseFocusSensor::Evaluate()
m_positive_event = true;
if (!m_mouse_over_in_previous_frame) {
result = true;
- }
+ }
+ else if(m_bTouchPulse && (m_hitObject != m_hitObject_Last)) {
+ result = true;
+ }
}
if (reset) {
// force an event
@@ -124,7 +130,8 @@ bool KX_MouseFocusSensor::Evaluate()
}
m_mouse_over_in_previous_frame = obHasFocus;
-
+ m_hitObject_Last = (void *)m_hitObject;
+
return result;
}
@@ -390,6 +397,7 @@ PyAttributeDef KX_MouseFocusSensor::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("hitObject", KX_MouseFocusSensor, pyattr_get_hit_object),
KX_PYATTRIBUTE_RO_FUNCTION("hitPosition", KX_MouseFocusSensor, pyattr_get_hit_position),
KX_PYATTRIBUTE_RO_FUNCTION("hitNormal", KX_MouseFocusSensor, pyattr_get_hit_normal),
+ KX_PYATTRIBUTE_BOOL_RW("usePulseFocus", KX_MouseFocusSensor,m_bTouchPulse),
{ NULL } //Sentinel
};
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index 29d674eb305..e1f8d9246e3 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -49,11 +49,12 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
public:
- KX_MouseFocusSensor(class SCA_MouseManager* keybdmgr,
+ KX_MouseFocusSensor(class SCA_MouseManager* eventmgr,
int startx,
int starty,
short int mousemode,
int focusmode,
+ bool bTouchPulse,
KX_Scene* kxscene,
KX_KetsjiEngine* kxengine,
SCA_IObject* gameobj,
@@ -110,6 +111,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
/* --------------------------------------------------------------------- */
SCA_IObject* m_hitObject;
+ void* m_hitObject_Last; /* only use for comparison, never access */
private:
/**
@@ -123,6 +125,11 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
bool m_mouse_over_in_previous_frame;
/**
+ * Flags whether changes in hit object should trigger a pulse
+ */
+ bool m_bTouchPulse;
+
+ /**
* Flags whether the previous test evaluated positive.
*/
bool m_positive_event;
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py
index b1d1ce71173..71a0c8c1a47 100644
--- a/source/gameengine/PyDoc/GameTypes.py
+++ b/source/gameengine/PyDoc/GameTypes.py
@@ -2472,6 +2472,8 @@ class KX_MouseFocusSensor(SCA_MouseSensor):
@type hitPosition: list (vector of 3 floats)
@ivar hitNormal: the worldspace normal from the face at point of intersection.
@type hitNormal: list (normalized vector of 3 floats)
+ @ivar usePulseFocus: When enabled, moving the mouse over a different object generates a pulse. (only used when the 'Mouse Over Any' sensor option is set)
+ @type usePulseFocus: bool
"""
#{ Deprecated
def getHitNormal():
@@ -2533,7 +2535,7 @@ class KX_TouchSensor(SCA_ISensor):
@ivar useMaterial: Determines if the sensor is looking for a property or material.
KX_True = Find material; KX_False = Find property
@type useMaterial: boolean
- @ivar usePulseCollision: The last collided object.
+ @ivar usePulseCollision: When enabled, changes to the set of colliding objects generate a pulse.
@type usePulseCollision: bool
@ivar hitObject: The last collided object. (read-only)
@type hitObject: L{KX_GameObject} or None