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authorCampbell Barton <ideasman42@gmail.com>2021-08-13 12:38:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-08-13 12:45:01 +0300
commit4cadccebfacfa8533ba06403960e8b1218da61f5 (patch)
treeeed8e2f5d0c4dc08d6deebc00392bb1e03d9bc26
parentb9486c39bcd57098b2baf8fb5d69088768a88e35 (diff)
Revert "Mesh: replace saacos with acosf for normal calculation"
This reverts commit 41e650981861c2f18ab0548e18851d1d761066ff. This broke "CubeMaskFirst" test. Any value even slightly outside the [-1.0..1.0] range caused the result to be nan, which can happen when calculating the dot-product between two unit length vectors.
-rw-r--r--source/blender/blenkernel/intern/mesh_normals.cc14
-rw-r--r--source/blender/blenlib/intern/math_geom.c12
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_normals.c18
3 files changed, 16 insertions, 28 deletions
diff --git a/source/blender/blenkernel/intern/mesh_normals.cc b/source/blender/blenkernel/intern/mesh_normals.cc
index aae50fa165e..9a761c6fa11 100644
--- a/source/blender/blenkernel/intern/mesh_normals.cc
+++ b/source/blender/blenkernel/intern/mesh_normals.cc
@@ -230,10 +230,8 @@ static void mesh_calc_normals_poly_and_vertex_accum_fn(
copy_v3_v3(edvec_next, edvec_end);
}
- /* Calculate angle between the two poly edges incident on this vertex.
- * NOTE: no need for #saacos here as the input has been sanitized,
- * `nan` values in coordinates normalize to zero which works for `acosf`. */
- const float fac = acosf(-dot_v3v3(edvec_prev, edvec_next));
+ /* Calculate angle between the two poly edges incident on this vertex. */
+ const float fac = saacos(-dot_v3v3(edvec_prev, edvec_next));
const float vnor_add[3] = {pnor[0] * fac, pnor[1] * fac, pnor[2] * fac};
add_v3_v3_atomic(vnors[ml[i_curr].v], vnor_add);
@@ -1158,11 +1156,9 @@ static void split_loop_nor_fan_do(LoopSplitTaskDataCommon *common_data, LoopSpli
// printf("\thandling edge %d / loop %d\n", mlfan_curr->e, mlfan_curr_index);
{
- /* Code similar to #accumulate_vertex_normals_poly_v3. */
- /* Calculate angle between the two poly edges incident on this vertex.
- * NOTE: no need for #saacos here as the input has been sanitized,
- * `nan` values in coordinates normalize to zero which works for `acosf`. */
- const float fac = acosf(dot_v3v3(vec_curr, vec_prev));
+ /* Code similar to accumulate_vertex_normals_poly_v3. */
+ /* Calculate angle between the two poly edges incident on this vertex. */
+ const float fac = saacos(dot_v3v3(vec_curr, vec_prev));
/* Accumulate */
madd_v3_v3fl(lnor, polynors[mpfan_curr_index], fac);
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 43f2e08cf69..8afb6b5a2be 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -5307,10 +5307,7 @@ void accumulate_vertex_normals_tri_v3(float n1[3],
for (i = 0; i < nverts; i++) {
const float *cur_edge = vdiffs[i];
- /* Calculate angle between the two poly edges incident on this vertex.
- * NOTE: no need for #saacos here as the input has been sanitized,
- * `nan` values in coordinates normalize to zero which works for `acosf`. */
- const float fac = acosf(-dot_v3v3(cur_edge, prev_edge));
+ const float fac = saacos(-dot_v3v3(cur_edge, prev_edge));
/* accumulate */
madd_v3_v3fl(vn[i], f_no, fac);
@@ -5389,10 +5386,9 @@ void accumulate_vertex_normals_poly_v3(float **vertnos,
for (i = 0; i < nverts; i++) {
const float *cur_edge = vdiffs[i];
- /* Calculate angle between the two poly edges incident on this vertex.
- * NOTE: no need for #saacos here as the input has been sanitized,
- * `nan` values in coordinates normalize to zero which works for `acosf`. */
- const float fac = acosf(-dot_v3v3(cur_edge, prev_edge));
+ /* calculate angle between the two poly edges incident on
+ * this vertex */
+ const float fac = saacos(-dot_v3v3(cur_edge, prev_edge));
/* accumulate */
madd_v3_v3fl(vertnos[i], polyno, fac);
diff --git a/source/blender/bmesh/intern/bmesh_mesh_normals.c b/source/blender/bmesh/intern/bmesh_mesh_normals.c
index 6a2cfdb056c..a5e41b74ee1 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_normals.c
+++ b/source/blender/bmesh/intern/bmesh_mesh_normals.c
@@ -84,13 +84,11 @@ BLI_INLINE void bm_vert_calc_normals_accum_loop(const BMLoop *l_iter,
if ((l_iter->prev->e->v1 == l_iter->prev->v) ^ (l_iter->e->v1 == l_iter->v)) {
dotprod = -dotprod;
}
- /* Calculate angle between the two poly edges incident on this vertex.
- * NOTE: no need for #saacos here as the input has been sanitized,
- * `nan` values in coordinates normalize to zero which works for `acosf`. */
- const float fac = acosf(-dotprod);
- /* NAN values should never happen. */
- BLI_assert(fac == fac);
- madd_v3_v3fl(v_no, f_no, fac);
+ const float fac = saacos(-dotprod);
+ /* NAN detection, otherwise this is a degenerated case, ignore that vertex in this case. */
+ if (fac == fac) {
+ madd_v3_v3fl(v_no, f_no, fac);
+ }
}
static void bm_vert_calc_normals_impl(BMVert *v)
@@ -682,11 +680,9 @@ static int bm_mesh_loops_calc_normals_for_loop(BMesh *bm,
{
/* Code similar to accumulate_vertex_normals_poly_v3. */
- /* Calculate angle between the two poly edges incident on this vertex.
- * NOTE: no need for #saacos here as the input has been sanitized,
- * `nan` values in coordinates normalize to zero which works for `acosf`. */
+ /* Calculate angle between the two poly edges incident on this vertex. */
const BMFace *f = lfan_pivot->f;
- const float fac = acosf(dot_v3v3(vec_next, vec_curr));
+ const float fac = saacos(dot_v3v3(vec_next, vec_curr));
const float *no = fnos ? fnos[BM_elem_index_get(f)] : f->no;
/* Accumulate */
madd_v3_v3fl(lnor, no, fac);