diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-10-03 03:23:45 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-03 03:23:45 +0400 |
commit | 447a60b7c461b0351bcb6a2c9976bb9099f85fe2 (patch) | |
tree | 4196742191857d9ac580cc25fbe227b519401820 | |
parent | e42146c1ec01d8cbaf05d554ef08814901fc666d (diff) |
svn merge -rHEAD:40523 doc/python_api/rst/change_log.rst
revert changes for texface, will apply manually after.
-rw-r--r-- | doc/python_api/rst/change_log.rst | 495 |
1 files changed, 0 insertions, 495 deletions
diff --git a/doc/python_api/rst/change_log.rst b/doc/python_api/rst/change_log.rst index b9c154bb9d0..e7db5df4a1f 100644 --- a/doc/python_api/rst/change_log.rst +++ b/doc/python_api/rst/change_log.rst @@ -909,498 +909,3 @@ Added * :class:`bpy.types.SceneGameData.use_glsl_color_management` -bpy.types.RenderSettings ------------------------- - -Added -^^^^^ - -* :class:`bpy.types.RenderSettings.ffmpeg_audio_channels` - -bpy.types.DriverTarget ----------------------- - -Added -^^^^^ - -* :class:`bpy.types.DriverTarget.transform_space` - -Removed -^^^^^^^ - -* **use_local_space_transform** - -bpy.types.Sound ---------------- - -Added -^^^^^ - -* :class:`bpy.types.Sound.factory` -* :class:`bpy.types.Sound.mono` - -bpy.types.Scene ---------------- - -Added -^^^^^ - -* :class:`bpy.types.Scene.audio_volume` - -bpy.types.KeyingSet -------------------- - -Added -^^^^^ - -* :class:`bpy.types.KeyingSet.refresh` - -bpy.types.Armature ------------------- - -Added -^^^^^ - -* :class:`bpy.types.Armature.vert_deformer` - -bpy.types.GameObjectSettings ----------------------------- - -Added -^^^^^ - -* :class:`bpy.types.GameObjectSettings.create_obstacle` -* :class:`bpy.types.GameObjectSettings.obstacle_radius` - -bpy.types.BlendData -------------------- - -Added -^^^^^ - -* :class:`bpy.types.BlendData.speakers` - -bpy.types.SolidifyModifier --------------------------- - -Added -^^^^^ - -* :class:`bpy.types.SolidifyModifier.thickness_vertex_group` - -bpy.types.ThemeGraphEditor --------------------------- - -Added -^^^^^ - -* :class:`bpy.types.ThemeGraphEditor.handle_auto_clamped` -* :class:`bpy.types.ThemeGraphEditor.handle_sel_auto_clamped` - -bpy.types.MultiresModifier --------------------------- - -Added -^^^^^ - -* :class:`bpy.types.MultiresModifier.use_subsurf_uv` - -bpy.types.Node --------------- - -Added -^^^^^ - -* :class:`bpy.types.Node.parent` - -bpy.types.KeyMap ----------------- - -Removed -^^^^^^^ - -* **copy_to_user** - -Renamed -^^^^^^^ - -* **is_user_defined** -> :class:`bpy.types.KeyMap.is_user_modified` - -bpy.types.SceneRenderLayer --------------------------- - -Added -^^^^^ - -* :class:`bpy.types.SceneRenderLayer.use_pass_material_index` - -bpy.types.Texture ------------------ - -Added -^^^^^ - -* :class:`bpy.types.Texture.evaluate` - -bpy.types.ToolSettings ----------------------- - -Added -^^^^^ - -* :class:`bpy.types.ToolSettings.use_multipaint` - -Renamed -^^^^^^^ - -* **use_snap_project_self** -> :class:`bpy.types.ToolSettings.use_snap_self` - -bpy.types.RenderEngine ----------------------- - -Added -^^^^^ - -* :class:`bpy.types.RenderEngine.report` - -bpy.types.UserPreferencesInput ------------------------------- - -Added -^^^^^ - -* :class:`bpy.types.UserPreferencesInput.ndof_fly_helicopter` -* :class:`bpy.types.UserPreferencesInput.ndof_lock_horizon` -* :class:`bpy.types.UserPreferencesInput.ndof_orbit_invert_axes` -* :class:`bpy.types.UserPreferencesInput.ndof_panx_invert_axis` -* :class:`bpy.types.UserPreferencesInput.ndof_pany_invert_axis` -* :class:`bpy.types.UserPreferencesInput.ndof_panz_invert_axis` -* :class:`bpy.types.UserPreferencesInput.ndof_roll_invert_axis` -* :class:`bpy.types.UserPreferencesInput.ndof_rotate_invert_axis` -* :class:`bpy.types.UserPreferencesInput.ndof_sensitivity` -* :class:`bpy.types.UserPreferencesInput.ndof_show_guide` -* :class:`bpy.types.UserPreferencesInput.ndof_tilt_invert_axis` -* :class:`bpy.types.UserPreferencesInput.ndof_zoom_invert` -* :class:`bpy.types.UserPreferencesInput.ndof_zoom_updown` - -Removed -^^^^^^^ - -* **edited_keymaps** -* **ndof_pan_speed** -* **ndof_rotate_speed** - -bpy.types.LockedTrackConstraint -------------------------------- - -Added -^^^^^ - -* :class:`bpy.types.LockedTrackConstraint.head_tail` - -bpy.types.SpaceGraphEditor --------------------------- - -Renamed -^^^^^^^ - -* **use_fancy_drawing** -> :class:`bpy.types.SpaceGraphEditor.use_beauty_drawing` - -bpy.types.Mesh --------------- - -Added -^^^^^ - -* :class:`bpy.types.Mesh.use_paint_mask_vertex` - -bpy.types.FCurve ----------------- - -Removed -^^^^^^^ - -* **use_auto_handle_clamp** - -bpy.types.DampedTrackConstraint -------------------------------- - -Added -^^^^^ - -* :class:`bpy.types.DampedTrackConstraint.head_tail` - -bpy.types.ImageTexture ----------------------- - -Added -^^^^^ - -* :class:`bpy.types.ImageTexture.use_derivative_map` - -bpy.types.SoundSequence ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SoundSequence.pan` -* :class:`bpy.types.SoundSequence.pitch` - -Removed -^^^^^^^ - -* **attenuation** - -bpy.types.FModifier -------------------- - -Added -^^^^^ - -* :class:`bpy.types.FModifier.blend_in` -* :class:`bpy.types.FModifier.blend_out` -* :class:`bpy.types.FModifier.frame_end` -* :class:`bpy.types.FModifier.frame_start` -* :class:`bpy.types.FModifier.influence` -* :class:`bpy.types.FModifier.use_influence` -* :class:`bpy.types.FModifier.use_restricted_range` - -bpy.types.EnvironmentMap ------------------------- - -Added -^^^^^ - -* :class:`bpy.types.EnvironmentMap.clear` -* :class:`bpy.types.EnvironmentMap.is_valid` -* :class:`bpy.types.EnvironmentMap.save` - -bpy.types.IDMaterials ---------------------- - -Function Arguments -^^^^^^^^^^^^^^^^^^ - -* :class:`bpy.types.IDMaterials.save` (index, update_data), *was (index)* - -bpy.types.UserPreferencesSystem -------------------------------- - -Added -^^^^^ - -* :class:`bpy.types.UserPreferencesSystem.use_translate_interface` - -Removed -^^^^^^^ - -* **use_translate_buttons** -* **use_translate_toolbox** - -bpy.types.LimitDistanceConstraint ---------------------------------- - -Added -^^^^^ - -* :class:`bpy.types.LimitDistanceConstraint.head_tail` -* :class:`bpy.types.LimitDistanceConstraint.use_transform_limit` - -bpy.types.MovieSequence ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.MovieSequence.streamindex` - -bpy.types.Material ------------------- - -Added -^^^^^ - -* :class:`bpy.types.Material.game_settings` -* :class:`bpy.types.Material.pass_index` - -bpy.types.RenderLayer ---------------------- - -Added -^^^^^ - -* :class:`bpy.types.RenderLayer.use_pass_material_index` - -bpy.types.Object ----------------- - -Added -^^^^^ - -* :class:`bpy.types.Object.closest_point_on_mesh` -* :class:`bpy.types.Object.matrix_parent_inverse` - -bpy.types.ThemeNodeEditor -------------------------- - -Added -^^^^^ - -* :class:`bpy.types.ThemeNodeEditor.noodle_curving` - -bpy.types.SequenceProxy ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SequenceProxy.build_100` -* :class:`bpy.types.SequenceProxy.build_25` -* :class:`bpy.types.SequenceProxy.build_50` -* :class:`bpy.types.SequenceProxy.build_75` -* :class:`bpy.types.SequenceProxy.build_free_run` -* :class:`bpy.types.SequenceProxy.build_free_run_rec_date` -* :class:`bpy.types.SequenceProxy.build_record_run` -* :class:`bpy.types.SequenceProxy.quality` -* :class:`bpy.types.SequenceProxy.timecode` - -bpy.types.SpaceUVEditor ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SpaceUVEditor.show_faces` - -bpy.types.Sequence ------------------- - -Added -^^^^^ - -* :class:`bpy.types.Sequence.waveform` - -bpy.types.ChildOfConstraint ---------------------------- - -Added -^^^^^ - -* :class:`bpy.types.ChildOfConstraint.inverse_matrix` - -bpy.types.DopeSheet -------------------- - -Added -^^^^^ - -* :class:`bpy.types.DopeSheet.show_datablock_filters` -* :class:`bpy.types.DopeSheet.show_speakers` - -bpy.types.ActionActuator ------------------------- - -Added -^^^^^ - -* :class:`bpy.types.ActionActuator.apply_to_children` -* :class:`bpy.types.ActionActuator.layer` -* :class:`bpy.types.ActionActuator.layer_weight` -* :class:`bpy.types.ActionActuator.use_additive` -* :class:`bpy.types.ActionActuator.use_force` -* :class:`bpy.types.ActionActuator.use_local` - -bpy.types.KeyConfigurations ---------------------------- - -Added -^^^^^ - -* :class:`bpy.types.KeyConfigurations.addon` -* :class:`bpy.types.KeyConfigurations.user` - -bpy.types.VertexGroup ---------------------- - -Added -^^^^^ - -* :class:`bpy.types.VertexGroup.lock_weight` - -bpy.types.ThemeView3D ---------------------- - -Added -^^^^^ - -* :class:`bpy.types.ThemeView3D.speaker` - -bpy.types.Image ---------------- - -Added -^^^^^ - -* :class:`bpy.types.Image.pack` -* :class:`bpy.types.Image.unpack` -* :class:`bpy.types.Image.use_generated_float` - -bpy.types.Curve ---------------- - -Added -^^^^^ - -* :class:`bpy.types.Curve.fill_mode` - -Removed -^^^^^^^ - -* **use_fill_back** -* **use_fill_front** - -bpy.types.KeyMapItem --------------------- - -Added -^^^^^ - -* :class:`bpy.types.KeyMapItem.is_user_modified` - -bpy.types.SceneGameData ------------------------ - -Added -^^^^^ - -* :class:`bpy.types.SceneGameData.level_height` -* :class:`bpy.types.SceneGameData.obstacle_simulation` -* :class:`bpy.types.SceneGameData.recast_data` -* :class:`bpy.types.SceneGameData.restrict_animation_updates` -* :class:`bpy.types.SceneGameData.show_obstacle_simulation` - -bpy.types.MeshTextureFace -------------------------- - -Removed -^^^^^^^ - -* **use_image** -* **use_object_color** -* **use_blend_shared** - -Moved -^^^^^ - -* **hide** -> :class:`bpy.types.Material.game_settings.invisible` -* **use_collision** -> :class:`bpy.types.Material.game_settings.physics` -* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless` -* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling` -* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text` -* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend` -* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend` -* **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation` -* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation` -* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation` - |