diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-18 22:43:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-19 00:01:08 +0300 |
commit | 4fa743af85ecb95cc875d8d8150028719335da0b (patch) | |
tree | 336317a7123f3911815e90de12f8236dca37ff9a | |
parent | 683570c7fe0916acfbfc38964a5ed236e4be0ea5 (diff) |
GPUSource: Add error message on source not found
Without this, we could have crashes during static compilation of shaders
without knowing where it would come from.
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_dependency.cc | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_dependency.cc b/source/blender/gpu/intern/gpu_shader_dependency.cc index aa2033b9154..842914f5bed 100644 --- a/source/blender/gpu/intern/gpu_shader_dependency.cc +++ b/source/blender/gpu/intern/gpu_shader_dependency.cc @@ -670,14 +670,20 @@ Vector<const char *> gpu_shader_dependency_get_resolved_source( const StringRefNull shader_source_name) { Vector<const char *> result; - GPUSource *source = g_sources->lookup(shader_source_name); - source->build(result); + GPUSource *src = g_sources->lookup_default(shader_source_name, nullptr); + if (src == nullptr) { + std::cout << "Error source not found : " << shader_source_name << std::endl; + } + src->build(result); return result; } StringRefNull gpu_shader_dependency_get_source(const StringRefNull shader_source_name) { - GPUSource *src = g_sources->lookup(shader_source_name); + GPUSource *src = g_sources->lookup_default(shader_source_name, nullptr); + if (src == nullptr) { + std::cout << "Error source not found : " << shader_source_name << std::endl; + } return src->source; } |