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authorCampbell Barton <ideasman42@gmail.com>2021-07-08 06:26:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-08 06:31:38 +0300
commit7489427e4de7be344118a4c4d90935f7d7ba9a3e (patch)
tree565de213ba24c78e6254499db30950710bdcd367
parentc3cb5652507e5ac309108994a7a6c7587a3be398 (diff)
Cleanup: spelling
-rw-r--r--source/blender/blenkernel/intern/blendfile.c2
-rw-r--r--source/blender/blenkernel/intern/cloth.c2
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.cc19
-rw-r--r--source/blender/blenkernel/intern/softbody.c2
-rw-r--r--source/blender/blenlib/intern/math_rotation.c2
-rw-r--r--source/blender/draw/intern/draw_cache_extract.h2
-rw-r--r--source/blender/editors/interface/interface_context_menu.c2
-rw-r--r--source/blender/editors/interface/interface_layout.c2
-rw-r--r--source/blender/editors/interface/interface_templates.c4
-rw-r--r--source/blender/editors/space_info/info_ops.c9
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c2
-rw-r--r--source/blender/makesrna/intern/rna_dynamicpaint.c8
-rw-r--r--source/blender/makesrna/intern/rna_mesh_api.c2
-rw-r--r--source/blender/nodes/NOD_geometry_nodes_eval_log.hh8
-rw-r--r--source/blender/render/intern/bake.c10
15 files changed, 38 insertions, 38 deletions
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index f31d8f5ade7..912cc66920e 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -128,7 +128,7 @@ static void setup_app_userdef(BlendFileData *bfd)
}
/**
- * Context matching, handle no-ui case
+ * Context matching, handle no-UI case.
*
* \note this is called on Undo so any slow conversion functions here
* should be avoided or check (mode != LOAD_UNDO).
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 2bca3f5da76..8678a659c0a 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -597,7 +597,7 @@ static void cloth_to_object(Object *ob, ClothModifierData *clmd, float (*vertexC
Cloth *cloth = clmd->clothObject;
if (clmd->clothObject) {
- /* inverse matrix is not uptodate... */
+ /* Inverse matrix is not up to date. */
invert_m4_m4(ob->imat, ob->obmat);
for (i = 0; i < cloth->mvert_num; i++) {
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.cc b/source/blender/blenkernel/intern/mesh_evaluate.cc
index 369e3de2c67..91fd022a316 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.cc
+++ b/source/blender/blenkernel/intern/mesh_evaluate.cc
@@ -676,7 +676,7 @@ void BKE_mesh_calc_volume(const MVert *mverts,
/** \} */
/* -------------------------------------------------------------------- */
-/** \name NGon Tessellation (NGon/Tessface Conversion)
+/** \name NGon Tessellation (NGon to MFace Conversion)
* \{ */
static void bm_corners_to_loops_ex(ID *id,
@@ -750,9 +750,9 @@ static void bm_corners_to_loops_ex(ID *id,
corners = multires_mdisp_corners(fd);
if (corners == 0) {
- /* Empty MDisp layers appear in at least one of the sintel.blend files.
+ /* Empty #MDisp layers appear in at least one of the `sintel.blend` files.
* Not sure why this happens, but it seems fine to just ignore them here.
- * If (corners == 0) for a non-empty layer though, something went wrong. */
+ * If `corners == 0` for a non-empty layer though, something went wrong. */
BLI_assert(fd->totdisp == 0);
}
else {
@@ -802,15 +802,16 @@ void BKE_mesh_convert_mfaces_to_mpolys(Mesh *mesh)
/**
* The same as #BKE_mesh_convert_mfaces_to_mpolys
- * but oriented to be used in #do_versions from readfile.c
- * the difference is how active/render/clone/stencil indices are handled here
+ * but oriented to be used in #do_versions from `readfile.c`
+ * the difference is how active/render/clone/stencil indices are handled here.
*
- * normally thay're being set from pdata which totally makes sense for meshes which are already
- * converted to bmesh structures, but when loading older files indices shall be updated in other
- * way around, so newly added pdata and ldata would have this indices set based on fdata layer
+ * normally they're being set from `pdata` which totally makes sense for meshes which are already
+ * converted to #BMesh structures, but when loading older files indices shall be updated in other
+ * way around, so newly added `pdata` and `ldata` would have this indices set
+ * based on `fdata` layer.
*
* this is normally only needed when reading older files,
- * in all other cases #BKE_mesh_convert_mfaces_to_mpolys shall be always used
+ * in all other cases #BKE_mesh_convert_mfaces_to_mpolys shall be always used.
*/
void BKE_mesh_do_versions_convert_mfaces_to_mpolys(Mesh *mesh)
{
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index adcc8551ba8..c01ca0c617c 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -3086,7 +3086,7 @@ static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts,
if (sb->solverflags & SBSO_ESTIMATEIPO) {
SB_estimate_transform(ob, sb->lcom, sb->lrot, sb->lscale);
}
- /* inverse matrix is not uptodate... */
+ /* Inverse matrix is not up to date. */
invert_m4_m4(ob->imat, ob->obmat);
for (a = 0; a < numVerts; a++, bp++) {
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index d86a88b977f..34baac6f2a4 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -373,7 +373,7 @@ void mat3_normalized_to_quat(float q[4], const float mat[3][3])
q[2] = (mat[2][1] + mat[1][2]) * s;
}
- /* Make sure w is nonnegative for a canonical result. */
+ /* Make sure W is non-negative for a canonical result. */
if (q[0] < 0) {
negate_v4(q);
}
diff --git a/source/blender/draw/intern/draw_cache_extract.h b/source/blender/draw/intern/draw_cache_extract.h
index be61b0a9baf..a0694a08f0b 100644
--- a/source/blender/draw/intern/draw_cache_extract.h
+++ b/source/blender/draw/intern/draw_cache_extract.h
@@ -36,7 +36,7 @@ typedef struct DRW_MeshWeightState {
short flags;
char alert_mode;
- /* Set of all selected bones for Multipaint. */
+ /* Set of all selected bones for Multi-paint. */
bool *defgroup_sel; /* [defgroup_len] */
int defgroup_sel_count;
diff --git a/source/blender/editors/interface/interface_context_menu.c b/source/blender/editors/interface/interface_context_menu.c
index de0d5a4a3d7..2a7611eabb1 100644
--- a/source/blender/editors/interface/interface_context_menu.c
+++ b/source/blender/editors/interface/interface_context_menu.c
@@ -560,7 +560,7 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but)
const bool is_overridable = (override_status & RNA_OVERRIDE_STATUS_OVERRIDABLE) != 0;
/* Set the (button_pointer, button_prop)
- * and pointer data for Python access to the hovered ui element. */
+ * and pointer data for Python access to the hovered UI element. */
uiLayoutSetContextFromBut(layout, but);
/* Keyframes */
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index abebc09ace2..8b9539f1d33 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -1411,7 +1411,7 @@ BLI_INLINE bool ui_layout_is_radial(const uiLayout *layout)
}
/**
- * Create ui items for enum items in \a item_array.
+ * Create UI items for enum items in \a item_array.
*
* A version of #uiItemsFullEnumO that takes pre-calculated item array.
*/
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index e3608684114..9c17486aea4 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -2399,8 +2399,8 @@ static eAutoPropButsReturn template_operator_property_buts_draw_single(
op->type->ui((bContext *)C, op);
op->layout = NULL;
- /* UI_LAYOUT_OP_SHOW_EMPTY ignored. retun_info is ignored too. We could
- * allow ot.ui callback to return this, but not needed right now. */
+ /* #UI_LAYOUT_OP_SHOW_EMPTY ignored. retun_info is ignored too.
+ * We could allow #wmOperatorType.ui callback to return this, but not needed right now. */
}
else {
wmWindowManager *wm = CTX_wm_manager(C);
diff --git a/source/blender/editors/space_info/info_ops.c b/source/blender/editors/space_info/info_ops.c
index aaf9852e212..94e53958524 100644
--- a/source/blender/editors/space_info/info_ops.c
+++ b/source/blender/editors/space_info/info_ops.c
@@ -564,12 +564,11 @@ void FILE_OT_find_missing_files(wmOperatorType *ot)
/** \name Report Box Operator
* \{ */
-/* Hard to decide whether to keep this as an operator,
- * or turn it into a hardcoded ui control feature,
- * handling TIMER events for all regions in interface_handlers.c
+/* NOTE(matt): Hard to decide whether to keep this as an operator,
+ * or turn it into a hard_coded UI control feature,
+ * handling TIMER events for all regions in `interface_handlers.c`.
* Not sure how good that is to be accessing UI data from
- * inactive regions, so use this for now. --matt
- */
+ * inactive regions, so use this for now. */
#define INFO_TIMEOUT 5.0f
#define ERROR_TIMEOUT 10.0f
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 60e1c780b9e..dcd4ff8df36 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -1464,7 +1464,7 @@ static void v3d_posearmature_buts(uiLayout *layout, Object *ob)
/* XXX: RNA buts show data in native types (i.e. quats, 4-component axis/angle, etc.)
* but old-school UI shows in eulers always. Do we want to be able to still display in Eulers?
- * Maybe needs RNA/ui options to display rotations as different types... */
+ * Maybe needs RNA/UI options to display rotations as different types. */
v3d_transform_butsR(col, &pchanptr);
}
diff --git a/source/blender/makesrna/intern/rna_dynamicpaint.c b/source/blender/makesrna/intern/rna_dynamicpaint.c
index 0dfd7d74c25..a9d5ef089bb 100644
--- a/source/blender/makesrna/intern/rna_dynamicpaint.c
+++ b/source/blender/makesrna/intern/rna_dynamicpaint.c
@@ -342,8 +342,8 @@ static void rna_def_canvas_surface(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL},
};
- /* Effect type
- * Only used by ui to view per effect settings */
+ /* Effect type
+ * Only used by UI to view per effect settings. */
static const EnumPropertyItem prop_dynamicpaint_effecttype[] = {
{1, "SPREAD", 0, "Spread", ""},
{2, "DRIP", 0, "Drip", ""},
@@ -351,7 +351,7 @@ static void rna_def_canvas_surface(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL},
};
- /* Displacemap file format */
+ /* Displace-map file format. */
static const EnumPropertyItem prop_dynamicpaint_image_fileformat[] = {
{MOD_DPAINT_IMGFORMAT_PNG, "PNG", 0, "PNG", ""},
# ifdef WITH_OPENEXR
@@ -360,7 +360,7 @@ static void rna_def_canvas_surface(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL},
};
- /* Displacemap type */
+ /* Displace-map type. */
static const EnumPropertyItem prop_dynamicpaint_displace_type[] = {
{MOD_DPAINT_DISP_DISPLACE, "DISPLACE", 0, "Displacement", ""},
{MOD_DPAINT_DISP_DEPTH, "DEPTH", 0, "Depth", ""},
diff --git a/source/blender/makesrna/intern/rna_mesh_api.c b/source/blender/makesrna/intern/rna_mesh_api.c
index 3fba8cdb035..9835d664a55 100644
--- a/source/blender/makesrna/intern/rna_mesh_api.c
+++ b/source/blender/makesrna/intern/rna_mesh_api.c
@@ -249,7 +249,7 @@ void RNA_api_mesh(StructRNA *srna)
func = RNA_def_function(srna, "split_faces", "rna_Mesh_split_faces");
RNA_def_function_ui_description(func, "Split faces based on the edge angle");
RNA_def_boolean(
- func, "free_loop_normals", 1, "Free Loop Notmals", "Free loop normals custom data layer");
+ func, "free_loop_normals", 1, "Free Loop Normals", "Free loop normals custom data layer");
func = RNA_def_function(srna, "calc_tangents", "rna_Mesh_calc_tangents");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
diff --git a/source/blender/nodes/NOD_geometry_nodes_eval_log.hh b/source/blender/nodes/NOD_geometry_nodes_eval_log.hh
index a52b182fe7e..1c4590f96ac 100644
--- a/source/blender/nodes/NOD_geometry_nodes_eval_log.hh
+++ b/source/blender/nodes/NOD_geometry_nodes_eval_log.hh
@@ -17,7 +17,7 @@
#pragma once
/**
- * Many geometry nodes related ui features need access to data produced during evaluation. Not only
+ * Many geometry nodes related UI features need access to data produced during evaluation. Not only
* is the final output required but also the intermediate results. Those features include
* attribute search, node warnings, socket inspection and the viewer node.
*
@@ -25,8 +25,8 @@
* evaluation.
*
* During logging every thread gets its own local logger to avoid too much locking (logging
- * generally happens for every socket). After geometry nodes evaluation is done, the threadlocal
- * logging information is combined and postprocessed to make it easier for the ui to lookup
+ * generally happens for every socket). After geometry nodes evaluation is done, the thread-local
+ * logging information is combined and post-processed to make it easier for the UI to lookup.
* necessary information.
*/
@@ -268,7 +268,7 @@ class ModifierLog {
return *root_tree_logs_;
}
- /* Utilities to find logged informatiton for a specific context. */
+ /* Utilities to find logged information for a specific context. */
static const ModifierLog *find_root_by_node_editor_context(const SpaceNode &snode);
static const TreeLog *find_tree_by_node_editor_context(const SpaceNode &snode);
static const NodeLog *find_node_by_node_editor_context(const SpaceNode &snode,
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c
index fd65bb12044..d5653f87c2b 100644
--- a/source/blender/render/intern/bake.c
+++ b/source/blender/render/intern/bake.c
@@ -340,10 +340,10 @@ static bool cast_ray_highpoly(BVHTreeFromMesh *treeData,
float co_high[3], dir_high[3];
hits[i].index = -1;
- /* TODO: we should use FLT_MAX here, but sweepsphere code isn't prepared for that */
+ /* TODO: we should use FLT_MAX here, but sweep-sphere code isn't prepared for that. */
hits[i].dist = BVH_RAYCAST_DIST_MAX;
- /* transform the ray from the world space to the highpoly space */
+ /* Transform the ray from the world space to the `highpoly` space. */
mul_v3_m4v3(co_high, highpoly[i].imat, co);
/* rotates */
@@ -555,10 +555,10 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low,
TriTessFace *tris_cage = NULL;
TriTessFace **tris_high;
- /* assume all lowpoly tessfaces can be quads */
+ /* Assume all low-poly tessfaces can be quads. */
tris_high = MEM_callocN(sizeof(TriTessFace *) * tot_highpoly, "MVerts Highpoly Mesh Array");
- /* assume all highpoly tessfaces are triangles */
+ /* Assume all high-poly tessfaces are triangles. */
me_highpoly = MEM_mallocN(sizeof(Mesh *) * tot_highpoly, "Highpoly Derived Meshes");
treeData = MEM_callocN(sizeof(BVHTreeFromMesh) * tot_highpoly, "Highpoly BVH Trees");
@@ -583,7 +583,7 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low,
BKE_mesh_runtime_looptri_ensure(me_highpoly[i]);
if (me_highpoly[i]->runtime.looptris.len != 0) {
- /* Create a BVH-tree for each highpoly object. */
+ /* Create a BVH-tree for each `highpoly` object. */
BKE_bvhtree_from_mesh_get(&treeData[i], me_highpoly[i], BVHTREE_FROM_LOOPTRI, 2);
if (treeData[i].tree == NULL) {