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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-12 10:51:06 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-12 10:51:06 +0400
commit3759c10e5c832672920daf80b0f1018604cfb4b4 (patch)
tree1e7dc95b5a192213ea2f26927228e9fe173e5af4
parentcf723e5e7c99cf653196b47afe131cb3cac24050 (diff)
Fix #33485: cycles OSL now autodetects the presence of emission and transparent
closures to enable multiple importance sampling and transparent shadows.
-rw-r--r--intern/cycles/render/graph.h3
-rw-r--r--intern/cycles/render/nodes.h6
-rw-r--r--intern/cycles/render/osl.cpp41
-rw-r--r--intern/cycles/render/osl.h15
-rw-r--r--intern/cycles/render/svm.cpp8
5 files changed, 58 insertions, 15 deletions
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h
index b79167839ab..61b5bd83534 100644
--- a/intern/cycles/render/graph.h
+++ b/intern/cycles/render/graph.h
@@ -183,6 +183,9 @@ public:
virtual void compile(SVMCompiler& compiler) = 0;
virtual void compile(OSLCompiler& compiler) = 0;
+ virtual bool has_surface_emission() { return false; }
+ virtual bool has_surface_transparent() { return false; }
+
vector<ShaderInput*> inputs;
vector<ShaderOutput*> outputs;
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 5e357cff56c..8012a99ff05 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -26,7 +26,7 @@
CCL_NAMESPACE_BEGIN
class ImageManager;
-class Shadr;
+class Shader;
/* Texture Mapping */
@@ -220,6 +220,8 @@ public:
class TransparentBsdfNode : public BsdfNode {
public:
SHADER_NODE_CLASS(TransparentBsdfNode)
+
+ bool has_surface_transparent() { return true; }
};
class VelvetBsdfNode : public BsdfNode {
@@ -255,6 +257,8 @@ class EmissionNode : public ShaderNode {
public:
SHADER_NODE_CLASS(EmissionNode)
+ bool has_surface_emission() { return true; }
+
bool total_power;
};
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index b3b838be25b..28de56f3a72 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -76,12 +76,12 @@ void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
if(progress.get_cancel()) return;
- if(shader->sample_as_light && shader->has_surface_emission)
- scene->light_manager->need_update = true;
-
OSLCompiler compiler((void*)this, (void*)ss, scene->image_manager);
compiler.background = (shader == scene->shaders[scene->default_background]);
compiler.compile(og, shader);
+
+ if(shader->sample_as_light && shader->has_surface_emission)
+ scene->light_manager->need_update = true;
}
/* setup shader engine */
@@ -202,8 +202,14 @@ static string shader_filepath_hash(const string& filepath, uint64_t modified_tim
const char *OSLShaderManager::shader_test_loaded(const string& hash)
{
- set<string>::iterator it = loaded_shaders.find(hash);
- return (it == loaded_shaders.end())? NULL: it->c_str();
+ map<string, OSLShaderInfo>::iterator it = loaded_shaders.find(hash);
+ return (it == loaded_shaders.end())? NULL: it->first.c_str();
+}
+
+OSLShaderInfo *OSLShaderManager::shader_loaded_info(const string& hash)
+{
+ map<string, OSLShaderInfo>::iterator it = loaded_shaders.find(hash);
+ return (it == loaded_shaders.end())? NULL: &it->second;
}
const char *OSLShaderManager::shader_load_filepath(string filepath)
@@ -261,7 +267,8 @@ const char *OSLShaderManager::shader_load_filepath(string filepath)
if(!path_read_text(filepath, bytecode)) {
fprintf(stderr, "Cycles shader graph: failed to read file %s\n", filepath.c_str());
- loaded_shaders.insert(bytecode_hash); /* to avoid repeat tries */
+ OSLShaderInfo info;
+ loaded_shaders[bytecode_hash] = info; /* to avoid repeat tries */
return NULL;
}
@@ -306,7 +313,13 @@ const char *OSLShaderManager::shader_load_bytecode(const string& hash, const str
{
load_memory_shader(ss, hash.c_str(), bytecode.c_str());
- return loaded_shaders.insert(hash).first->c_str();
+ /* this is a bit weak, but works */
+ OSLShaderInfo info;
+ info.has_surface_emission = (bytecode.find("\"emission\"") != string::npos);
+ info.has_surface_transparent = (bytecode.find("\"transparent\"") != string::npos);
+ loaded_shaders[hash] = info;
+
+ return loaded_shaders.find(hash)->first.c_str();
}
/* Graph Compiler */
@@ -477,6 +490,16 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
ss->ConnectShaders(id_from.c_str(), param_from.c_str(), id_to.c_str(), param_to.c_str());
}
}
+
+ /* test if we shader contains specific closures */
+ OSLShaderInfo *info = ((OSLShaderManager*)manager)->shader_loaded_info(name);
+
+ if(info) {
+ if(info->has_surface_emission)
+ current_shader->has_surface_emission = true;
+ if(info->has_surface_transparent)
+ current_shader->has_surface_transparent = true;
+ }
}
void OSLCompiler::parameter(const char *name, float f)
@@ -632,9 +655,9 @@ void OSLCompiler::generate_nodes(const set<ShaderNode*>& nodes)
node->compile(*this);
done.insert(node);
- if(node->name == ustring("emission"))
+ if(node->has_surface_emission())
current_shader->has_surface_emission = true;
- if(node->name == ustring("transparent"))
+ if(node->has_surface_transparent())
current_shader->has_surface_transparent = true;
}
else
diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h
index 9b58745bd46..3c599caa893 100644
--- a/intern/cycles/render/osl.h
+++ b/intern/cycles/render/osl.h
@@ -45,6 +45,18 @@ class ShaderOutput;
#ifdef WITH_OSL
+/* OSL Shader Info
+ * to auto detect closures in the shader for MIS and transparent shadows */
+
+struct OSLShaderInfo {
+ OSLShaderInfo()
+ : has_surface_emission(false), has_surface_transparent(false)
+ {}
+
+ bool has_surface_emission;
+ bool has_surface_transparent;
+};
+
/* Shader Manage */
class OSLShaderManager : public ShaderManager {
@@ -65,6 +77,7 @@ public:
const char *shader_test_loaded(const string& hash);
const char *shader_load_bytecode(const string& hash, const string& bytecode);
const char *shader_load_filepath(string filepath);
+ OSLShaderInfo *shader_loaded_info(const string& hash);
protected:
void texture_system_init();
@@ -74,7 +87,7 @@ protected:
OSL::TextureSystem *ts;
OSLRenderServices *services;
OSL::ErrorHandler errhandler;
- set<string> loaded_shaders;
+ map<string, OSLShaderInfo> loaded_shaders;
};
#endif
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 4acd174e60f..f7cb8f62247 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -478,9 +478,9 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done)
stack_clear_users(node, done);
stack_clear_temporary(node);
- if(node->name == ustring("emission"))
+ if(node->has_surface_emission())
current_shader->has_surface_emission = true;
- if(node->name == ustring("transparent"))
+ if(node->has_surface_transparent())
current_shader->has_surface_transparent = true;
/* end node is added outside of this */
@@ -538,9 +538,9 @@ void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& don
mix_weight_offset = SVM_STACK_INVALID;
- if(node->name == ustring("emission"))
+ if(node->has_surface_emission())
current_shader->has_surface_emission = true;
- if(node->name == ustring("transparent"))
+ if(node->has_surface_transparent())
current_shader->has_surface_transparent = true;
}