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authorClément Foucault <foucault.clem@gmail.com>2020-06-03 11:29:32 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-03 12:02:56 +0300
commit3e4c8d48aab3de9211652d43f4275576dae146ce (patch)
tree0a0daffcd1a630deceb19fded3b67caafef7ea5f
parent55f8758b8757bc5af7d3aaae0436d8730e0342ba (diff)
Cleanup: DRW: Remove builtin 3D only shader usage
-rw-r--r--source/blender/draw/CMakeLists.txt4
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c25
-rw-r--r--source/blender/draw/engines/basic/shaders/depth_frag.glsl (renamed from source/blender/draw/engines/basic/shaders/conservative_depth_frag.glsl)0
-rw-r--r--source/blender/draw/engines/basic/shaders/depth_vert.glsl (renamed from source/blender/draw/engines/basic/shaders/conservative_depth_vert.glsl)4
-rw-r--r--source/blender/draw/engines/external/external_engine.c18
-rw-r--r--source/blender/draw/intern/DRW_render.h3
-rw-r--r--source/blender/draw/intern/draw_manager_shader.c15
7 files changed, 38 insertions, 31 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 18c2c303f14..a26c150cb51 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -304,8 +304,8 @@ data_to_c_simple(engines/select/shaders/selection_id_3D_vert.glsl SRC)
data_to_c_simple(engines/select/shaders/selection_id_frag.glsl SRC)
data_to_c_simple(engines/basic/shaders/conservative_depth_geom.glsl SRC)
-data_to_c_simple(engines/basic/shaders/conservative_depth_vert.glsl SRC)
-data_to_c_simple(engines/basic/shaders/conservative_depth_frag.glsl SRC)
+data_to_c_simple(engines/basic/shaders/depth_vert.glsl SRC)
+data_to_c_simple(engines/basic/shaders/depth_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/antialiasing_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/antialiasing_vert.glsl SRC)
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index 6658fea7825..bbc3c407f14 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -37,8 +37,8 @@
#define BASIC_ENGINE "BLENDER_BASIC"
-extern char datatoc_conservative_depth_frag_glsl[];
-extern char datatoc_conservative_depth_vert_glsl[];
+extern char datatoc_depth_frag_glsl[];
+extern char datatoc_depth_vert_glsl[];
extern char datatoc_conservative_depth_geom_glsl[];
extern char datatoc_common_view_lib_glsl[];
@@ -91,22 +91,28 @@ static void basic_engine_init(void *UNUSED(vedata))
/* Depth prepass */
if (!sh_data->depth) {
- sh_data->depth = DRW_shader_create_3d_depth_only(draw_ctx->sh_cfg);
-
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+
+ sh_data->depth = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_depth_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+
sh_data->depth_conservative = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
- datatoc_conservative_depth_vert_glsl,
+ datatoc_depth_vert_glsl,
NULL},
.geom = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_conservative_depth_geom_glsl,
NULL},
- .frag = (const char *[]){datatoc_common_view_lib_glsl,
- datatoc_conservative_depth_frag_glsl,
- NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
+ .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define CONSERVATIVE_RASTER\n", NULL},
});
}
}
@@ -233,6 +239,7 @@ static void basic_engine_free(void)
{
for (int i = 0; i < GPU_SHADER_CFG_LEN; i++) {
BASIC_Shaders *sh_data = &e_data.sh_data[i];
+ DRW_SHADER_FREE_SAFE(sh_data->depth);
DRW_SHADER_FREE_SAFE(sh_data->depth_conservative);
}
}
diff --git a/source/blender/draw/engines/basic/shaders/conservative_depth_frag.glsl b/source/blender/draw/engines/basic/shaders/depth_frag.glsl
index ff4a015c335..ff4a015c335 100644
--- a/source/blender/draw/engines/basic/shaders/conservative_depth_frag.glsl
+++ b/source/blender/draw/engines/basic/shaders/depth_frag.glsl
diff --git a/source/blender/draw/engines/basic/shaders/conservative_depth_vert.glsl b/source/blender/draw/engines/basic/shaders/depth_vert.glsl
index c55a3211ff2..318d0acef6f 100644
--- a/source/blender/draw/engines/basic/shaders/conservative_depth_vert.glsl
+++ b/source/blender/draw/engines/basic/shaders/depth_vert.glsl
@@ -1,12 +1,16 @@
+#ifdef CONSERVATIVE_RASTER
RESOURCE_ID_VARYING
+#endif
in vec3 pos;
void main()
{
GPU_INTEL_VERTEX_SHADER_WORKAROUND
+#ifdef CONSERVATIVE_RASTER
PASS_RESOURCE_ID
+#endif
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index 6e636e4dc93..2f448b784ed 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -44,6 +44,11 @@
#define EXTERNAL_ENGINE "BLENDER_EXTERNAL"
+extern char datatoc_depth_frag_glsl[];
+extern char datatoc_depth_vert_glsl[];
+
+extern char datatoc_common_view_lib_glsl[];
+
/* *********** LISTS *********** */
/* GPUViewport.storage
@@ -106,7 +111,16 @@ static void external_engine_init(void *vedata)
/* Depth prepass */
if (!e_data.depth_sh) {
- e_data.depth_sh = DRW_shader_create_3d_depth_only(GPU_SHADER_CFG_DEFAULT);
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[GPU_SHADER_CFG_DEFAULT];
+
+ e_data.depth_sh = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_depth_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
}
if (!stl->g_data) {
@@ -277,7 +291,7 @@ static void external_draw_scene(void *vedata)
static void external_engine_free(void)
{
- /* All shaders are builtin. */
+ DRW_SHADER_FREE_SAFE(e_data.depth_sh);
}
static const DrawEngineDataSize external_data_size = DRW_VIEWPORT_DATA_SIZE(EXTERNAL_Data);
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index cde4035eaf1..e7dd9e449b7 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -210,10 +210,7 @@ struct GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
const eGPUShaderTFBType prim_type,
const char **varying_names,
const int varying_count);
-struct GPUShader *DRW_shader_create_2d(const char *frag, const char *defines);
-struct GPUShader *DRW_shader_create_3d(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines);
-struct GPUShader *DRW_shader_create_3d_depth_only(eGPUShaderConfig slot);
struct GPUMaterial *DRW_shader_find_from_world(struct World *wo,
const void *engine_type,
const int options,
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c
index 087bf7cff9a..6304b707cb9 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -343,27 +343,12 @@ GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
__func__);
}
-GPUShader *DRW_shader_create_2d(const char *frag, const char *defines)
-{
- return GPU_shader_create(datatoc_gpu_shader_2D_vert_glsl, frag, NULL, NULL, defines, __func__);
-}
-
-GPUShader *DRW_shader_create_3d(const char *frag, const char *defines)
-{
- return GPU_shader_create(datatoc_gpu_shader_3D_vert_glsl, frag, NULL, NULL, defines, __func__);
-}
-
GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines)
{
return GPU_shader_create(
datatoc_common_fullscreen_vert_glsl, frag, NULL, NULL, defines, __func__);
}
-GPUShader *DRW_shader_create_3d_depth_only(eGPUShaderConfig sh_cfg)
-{
- return GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_DEPTH_ONLY, sh_cfg);
-}
-
GPUMaterial *DRW_shader_find_from_world(World *wo,
const void *engine_type,
const int options,