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authorEitanSomething <eitant13@gmail.com>2019-08-16 17:23:02 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-08-16 17:49:04 +0300
commit42cee6ab213406814aae62ff28845559fbd5f4f1 (patch)
treee474b84d14e07f18d4ec90b4b4d578ab588786b0
parentea8e0df672713a7b3ff408242c940e1f5e78c9c1 (diff)
Fix part of T62917: selected edge not highlighted with black and white overlays
Differential Revision: https://developer.blender.org/D5369
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index d97714061c0..f485b440692 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -367,33 +367,33 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit, Depsgraph *
break;
}
case SI_UVDT_BLACK:
- case SI_UVDT_WHITE: {
- GPU_line_width(1.0f);
- GPU_batch_program_set_builtin(edges, GPU_SHADER_2D_UNIFORM_COLOR);
- if (sima->dt_uv == SI_UVDT_WHITE) {
- GPU_batch_uniform_4f(edges, "color", 1.0f, 1.0f, 1.0f, 1.0f);
- }
- else {
- GPU_batch_uniform_4f(edges, "color", 0.0f, 0.0f, 0.0f, 1.0f);
- }
- GPU_batch_draw(edges);
- break;
- }
+ case SI_UVDT_WHITE:
case SI_UVDT_OUTLINE: {
/* We could modify the vbo's data filling
* instead of modifying the provoking vert. */
glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
- UI_GetThemeColor4fv(TH_WIRE_EDIT, col1);
UI_GetThemeColor4fv(TH_EDGE_SELECT, col2);
GPU_batch_program_set_builtin(
edges, (interpedges) ? GPU_SHADER_2D_UV_EDGES_SMOOTH : GPU_SHADER_2D_UV_EDGES);
- /* Black Outline. */
- GPU_line_width(3.0f);
- GPU_batch_uniform_4f(edges, "edgeColor", 0.0f, 0.0f, 0.0f, 1.0f);
- GPU_batch_uniform_4f(edges, "selectColor", 0.0f, 0.0f, 0.0f, 1.0f);
- GPU_batch_draw(edges);
+
+ if (sima->dt_uv == SI_UVDT_OUTLINE) {
+ /* Black Outline. */
+ GPU_line_width(3.0f);
+ GPU_batch_uniform_4f(edges, "edgeColor", 0.0f, 0.0f, 0.0f, 1.0f);
+ GPU_batch_uniform_4f(edges, "selectColor", 0.0f, 0.0f, 0.0f, 1.0f);
+ GPU_batch_draw(edges);
+
+ UI_GetThemeColor4fv(TH_WIRE_EDIT, col1);
+ }
+ else if (sima->dt_uv == SI_UVDT_WHITE) {
+ copy_v4_fl4(col1, 1.0f, 1.0f, 1.0f, 1.0f);
+ }
+ else {
+ copy_v4_fl4(col1, 0.0f, 0.0f, 0.0f, 1.0f);
+ }
+
/* Inner Line. Use depth test to insure selection is drawn on top. */
GPU_depth_test(true);
GPU_line_width(1.0f);