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authorGermano <germano.costa@ig.com.br>2018-05-12 02:20:51 +0300
committerGermano <germano.costa@ig.com.br>2018-05-12 02:20:51 +0300
commitbe8add5d505b14fcdc5d2caf6dc4bb345f057a7c (patch)
treef0af7aaefa8faa4dc8aecdce680c7efc03520bb3
parente4f75f97ba027f540eb91b3751021a9e2b8d3485 (diff)
Refactor: Move functions to get the distance to a projected aabb to BLI_match and remove confusing parameters.
-rw-r--r--source/blender/blenlib/BLI_math_geom.h21
-rw-r--r--source/blender/blenlib/intern/math_geom.c235
-rw-r--r--source/blender/editors/transform/transform_snap_object.c408
3 files changed, 344 insertions, 320 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index ff80d15ea5d..d4112254fcf 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -140,6 +140,27 @@ float dist_squared_ray_to_aabb_v3_simple(
const float bb_min[3], const float bb_max[3],
float r_point[3], float *r_depth);
+struct DistProjectedAABBPrecalc {
+ float ray_origin[3];
+ float ray_direction[3];
+ float ray_inv_dir[3];
+
+ float pmat[4][4];
+
+ float mval[2];
+ bool sign[3];
+};
+void dist_squared_to_projected_aabb_precalc(
+ struct DistProjectedAABBPrecalc *neasrest_precalc,
+ const float projmat[4][4], const float winsize[2], const float mval[2]);
+float dist_squared_to_projected_aabb(
+ struct DistProjectedAABBPrecalc *data,
+ const float bbmin[3], const float bbmax[3],
+ bool r_axis_closest[3]);
+float dist_squared_to_projected_aabb_simple(
+ const float projmat[4][4], const float winsize[2], const float mval[2],
+ const float bbmin[3], const float bbmax[3]);
+
float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
void closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index ee6a3dcc9b3..582ecb92274 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -765,6 +765,241 @@ float dist_squared_ray_to_aabb_v3_simple(
/** \} */
+/* -------------------------------------------------------------------- */
+/** \name dist_squared_to_projected_aabb and helpers
+* \{ */
+
+/**
+ * \param projmat: Projection Matrix (usually perspective
+ * matrix multiplied by object matrix).
+ */
+void dist_squared_to_projected_aabb_precalc(
+ struct DistProjectedAABBPrecalc *neasrest_precalc,
+ const float projmat[4][4], const float winsize[2], const float mval[2])
+{
+ float relative_mval[2] = {
+ 2 * mval[0] / winsize[0] - 1.0f,
+ 2 * mval[1] / winsize[1] - 1.0f,
+ };
+
+ float px[4], py[4];
+ px[0] = projmat[0][0] - projmat[0][3] * relative_mval[0];
+ px[1] = projmat[1][0] - projmat[1][3] * relative_mval[0];
+ px[2] = projmat[2][0] - projmat[2][3] * relative_mval[0];
+ px[3] = projmat[3][0] - projmat[3][3] * relative_mval[0];
+
+ py[0] = projmat[0][1] - projmat[0][3] * relative_mval[1];
+ py[1] = projmat[1][1] - projmat[1][3] * relative_mval[1];
+ py[2] = projmat[2][1] - projmat[2][3] * relative_mval[1];
+ py[3] = projmat[3][1] - projmat[3][3] * relative_mval[1];
+
+#if 0
+ if (!isect_plane_plane_plane_v3(
+ projmat[0], projmat[1], projmat[3], neasrest_precalc->ray_origin))
+ {
+ /* Orthographic projection. */
+ copy_v3_v3(neasrest_precalc->ray_direction, projmat[3]);
+ }
+ else {
+ /* Perspective projection. */
+ cross_v3_v3v3(neasrest_precalc->ray_direction, py, px);
+ //normalize_v3(neasrest_precalc->ray_direction);
+ }
+#else
+ isect_plane_plane_v3(
+ px, py,
+ neasrest_precalc->ray_origin,
+ neasrest_precalc->ray_direction);
+#endif
+ float win_half[2];
+ mul_v2_v2fl(win_half, winsize, 0.5f);
+
+ copy_v2_v2(neasrest_precalc->mval, mval);
+ sub_v2_v2(neasrest_precalc->mval, win_half);
+
+ copy_m4_m4(neasrest_precalc->pmat, projmat);
+
+ neasrest_precalc->pmat[0][0] *= win_half[0];
+ neasrest_precalc->pmat[1][0] *= win_half[0];
+ neasrest_precalc->pmat[2][0] *= win_half[0];
+ neasrest_precalc->pmat[3][0] *= win_half[0];
+
+ neasrest_precalc->pmat[0][1] *= win_half[1];
+ neasrest_precalc->pmat[1][1] *= win_half[1];
+ neasrest_precalc->pmat[2][1] *= win_half[1];
+ neasrest_precalc->pmat[3][1] *= win_half[1];
+
+ for (int i = 0; i < 3; i++) {
+ neasrest_precalc->ray_inv_dir[i] =
+ (neasrest_precalc->ray_direction[i] != 0.0f) ?
+ (1.0f / neasrest_precalc->ray_direction[i]) : FLT_MAX;
+ neasrest_precalc->sign[i] = (neasrest_precalc->ray_inv_dir[i] < 0.0f);
+ }
+}
+
+/* Returns the distance from a 2d coordinate to a BoundBox (Projected) */
+float dist_squared_to_projected_aabb(
+ struct DistProjectedAABBPrecalc *data,
+ const float bbmin[3], const float bbmax[3],
+ bool r_axis_closest[3])
+{
+ float local_bvmin[3], local_bvmax[3];
+ if (data->sign[0]) {
+ local_bvmin[0] = bbmax[0];
+ local_bvmax[0] = bbmin[0];
+ }
+ else {
+ local_bvmin[0] = bbmin[0];
+ local_bvmax[0] = bbmax[0];
+ }
+ if (data->sign[1]) {
+ local_bvmin[1] = bbmax[1];
+ local_bvmax[1] = bbmin[1];
+ }
+ else {
+ local_bvmin[1] = bbmin[1];
+ local_bvmax[1] = bbmax[1];
+ }
+ if (data->sign[2]) {
+ local_bvmin[2] = bbmax[2];
+ local_bvmax[2] = bbmin[2];
+ }
+ else {
+ local_bvmin[2] = bbmin[2];
+ local_bvmax[2] = bbmax[2];
+ }
+
+ const float tmin[3] = {
+ (local_bvmin[0] - data->ray_origin[0]) * data->ray_inv_dir[0],
+ (local_bvmin[1] - data->ray_origin[1]) * data->ray_inv_dir[1],
+ (local_bvmin[2] - data->ray_origin[2]) * data->ray_inv_dir[2],
+ };
+ const float tmax[3] = {
+ (local_bvmax[0] - data->ray_origin[0]) * data->ray_inv_dir[0],
+ (local_bvmax[1] - data->ray_origin[1]) * data->ray_inv_dir[1],
+ (local_bvmax[2] - data->ray_origin[2]) * data->ray_inv_dir[2],
+ };
+ /* `va` and `vb` are the coordinates of the AABB edge closest to the ray */
+ float va[3], vb[3];
+ /* `rtmin` and `rtmax` are the minimum and maximum distances of the ray hits on the AABB */
+ float rtmin, rtmax;
+ int main_axis;
+
+ if ((tmax[0] <= tmax[1]) && (tmax[0] <= tmax[2])) {
+ rtmax = tmax[0];
+ va[0] = vb[0] = local_bvmax[0];
+ main_axis = 3;
+ r_axis_closest[0] = data->sign[0];
+ }
+ else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) {
+ rtmax = tmax[1];
+ va[1] = vb[1] = local_bvmax[1];
+ main_axis = 2;
+ r_axis_closest[1] = data->sign[1];
+ }
+ else {
+ rtmax = tmax[2];
+ va[2] = vb[2] = local_bvmax[2];
+ main_axis = 1;
+ r_axis_closest[2] = data->sign[2];
+ }
+
+ if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) {
+ rtmin = tmin[0];
+ va[0] = vb[0] = local_bvmin[0];
+ main_axis -= 3;
+ r_axis_closest[0] = !data->sign[0];
+ }
+ else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) {
+ rtmin = tmin[1];
+ va[1] = vb[1] = local_bvmin[1];
+ main_axis -= 1;
+ r_axis_closest[1] = !data->sign[1];
+ }
+ else {
+ rtmin = tmin[2];
+ va[2] = vb[2] = local_bvmin[2];
+ main_axis -= 2;
+ r_axis_closest[2] = !data->sign[2];
+ }
+ if (main_axis < 0) {
+ main_axis += 3;
+ }
+
+ /* if rtmin <= rtmax, ray intersect `AABB` */
+ if (rtmin <= rtmax) {
+ return 0;
+ }
+
+ if (data->sign[main_axis]) {
+ va[main_axis] = local_bvmax[main_axis];
+ vb[main_axis] = local_bvmin[main_axis];
+ }
+ else {
+ va[main_axis] = local_bvmin[main_axis];
+ vb[main_axis] = local_bvmax[main_axis];
+ }
+ float scale = fabsf(local_bvmax[main_axis] - local_bvmin[main_axis]);
+
+ float (*pmat)[4] = data->pmat;
+
+ float va2d[2] = {
+ (dot_m4_v3_row_x(pmat, va) + pmat[3][0]),
+ (dot_m4_v3_row_y(pmat, va) + pmat[3][1]),
+ };
+ float vb2d[2] = {
+ (va2d[0] + pmat[main_axis][0] * scale),
+ (va2d[1] + pmat[main_axis][1] * scale),
+ };
+
+ float w_a = mul_project_m4_v3_zfac(pmat, va);
+ float w_b = w_a + pmat[main_axis][3] * scale;
+ va2d[0] /= w_a;
+ va2d[1] /= w_a;
+ vb2d[0] /= w_b;
+ vb2d[1] /= w_b;
+
+ float dvec[2], edge[2], lambda, rdist_sq;
+ sub_v2_v2v2(dvec, data->mval, va2d);
+ sub_v2_v2v2(edge, vb2d, va2d);
+ lambda = dot_v2v2(dvec, edge);
+ if (lambda != 0.0f) {
+ lambda /= len_squared_v2(edge);
+ if (lambda <= 0.0f) {
+ rdist_sq = len_squared_v2v2(data->mval, va2d);
+ r_axis_closest[main_axis] = true;
+ }
+ else if (lambda >= 1.0f) {
+ rdist_sq = len_squared_v2v2(data->mval, vb2d);
+ r_axis_closest[main_axis] = false;
+ }
+ else {
+ va2d[0] += edge[0] * lambda;
+ va2d[1] += edge[1] * lambda;
+ rdist_sq = len_squared_v2v2(data->mval, va2d);
+ r_axis_closest[main_axis] = lambda < 0.5f;
+ }
+ }
+ else {
+ rdist_sq = len_squared_v2v2(data->mval, va2d);
+ }
+
+ return rdist_sq;
+}
+
+float dist_squared_to_projected_aabb_simple(
+ const float projmat[4][4], const float winsize[2], const float mval[2],
+ const float bbmin[3], const float bbmax[3])
+{
+ struct DistProjectedAABBPrecalc data;
+ dist_squared_to_projected_aabb_precalc(&data, projmat, winsize, mval);
+
+ bool dummy[3] = {true, true, true};
+ return dist_squared_to_projected_aabb(&data, bbmin, bbmax, dummy);
+}
+/** \} */
+
+
/* Adapted from "Real-Time Collision Detection" by Christer Ericson,
* published by Morgan Kaufmann Publishers, copyright 2005 Elsevier Inc.
*
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index c4e1d777944..5ef2ce479e7 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -82,7 +82,7 @@ typedef struct SnapData {
float ray_start[3];
float ray_dir[3];
float pmat[4][4]; /* perspective matrix */
- float win_half[2];/* win x and y */
+ float win_size[2];/* win x and y */
enum eViewProj view_proj;
float depth_range[2];
} SnapData;
@@ -214,8 +214,8 @@ static void snap_data_set(
const float ray_direction[3], const float depth_range[2])
{
copy_m4_m4(snapdata->pmat, ((RegionView3D *)ar->regiondata)->persmat);
- snapdata->win_half[0] = ar->winx / 2;
- snapdata->win_half[1] = ar->winy / 2;
+ snapdata->win_size[0] = ar->winx;
+ snapdata->win_size[1] = ar->winy;
copy_v2_v2(snapdata->mval, mval);
snapdata->snap_to = snap_to;
copy_v3_v3(snapdata->ray_origin, ray_origin);
@@ -896,33 +896,29 @@ static void cb_mlooptri_verts_get(
}
static bool test_projected_vert_dist(
- const float depth_range[2], const float mval[2], const float co[3],
- float pmat[4][4], const float win_half[2], const bool is_persp,
+ struct DistProjectedAABBPrecalc *neasrest_precalc,
+ const float depth_range[2], const float co[3],
+ const bool is_persp,
float *dist_px_sq, float r_co[3])
{
- float depth;
+ float w;
if (is_persp) {
- depth = mul_project_m4_v3_zfac(pmat, co);
- if (depth < depth_range[0] || depth > depth_range[1]) {
+ w = mul_project_m4_v3_zfac(neasrest_precalc->pmat, co);
+ if (w < depth_range[0] || w > depth_range[1]) {
return false;
}
}
float co2d[2] = {
- (dot_m4_v3_row_x(pmat, co) + pmat[3][0]),
- (dot_m4_v3_row_y(pmat, co) + pmat[3][1]),
+ (dot_m4_v3_row_x(neasrest_precalc->pmat, co) + neasrest_precalc->pmat[3][0]),
+ (dot_m4_v3_row_y(neasrest_precalc->pmat, co) + neasrest_precalc->pmat[3][1]),
};
if (is_persp) {
- mul_v2_fl(co2d, 1 / depth);
+ mul_v2_fl(co2d, 1.0f / w);
}
- co2d[0] += 1.0f;
- co2d[1] += 1.0f;
- co2d[0] *= win_half[0];
- co2d[1] *= win_half[1];
-
- const float dist_sq = len_squared_v2v2(mval, co2d);
+ const float dist_sq = len_squared_v2v2(neasrest_precalc->mval, co2d);
if (dist_sq < *dist_px_sq) {
copy_v3_v3(r_co, co);
*dist_px_sq = dist_sq;
@@ -932,240 +928,21 @@ static bool test_projected_vert_dist(
}
static bool test_projected_edge_dist(
- const float depth_range[2], const float mval[2],
- float pmat[4][4], const float win_half[2], const bool is_persp,
- const float ray_start[3], const float ray_dir[3],
+ struct DistProjectedAABBPrecalc *neasrest_precalc,
+ const float depth_range[2], const bool is_persp,
const float va[3], const float vb[3],
float *dist_px_sq, float r_co[3])
{
- float tmp_co[3], depth;
- dist_squared_ray_to_seg_v3(ray_start, ray_dir, va, vb, tmp_co, &depth);
- return test_projected_vert_dist(depth_range, mval, tmp_co, pmat, win_half, is_persp, dist_px_sq, r_co);
-}
-typedef struct Nearest2dPrecalc {
- float ray_origin_local[3];
- float ray_direction_local[3];
- float ray_inv_dir[3];
-
- float ray_min_dist;
- float pmat[4][4]; /* perspective matrix multiplied by object matrix */
- bool is_persp;
- float win_half[2];
-
- float mval[2];
- bool sign[3];
-} Nearest2dPrecalc;
-
-/**
- * \param lpmat: Perspective matrix multiplied by object matrix
- */
-static void dist_squared_to_projected_aabb_precalc(
- struct Nearest2dPrecalc *neasrest_precalc,
- float lpmat[4][4], bool is_persp, const float win_half[2],
- const float ray_min_dist, const float mval[2],
- const float ray_origin_local[3], const float ray_direction_local[3])
-{
- copy_m4_m4(neasrest_precalc->pmat, lpmat);
- neasrest_precalc->is_persp = is_persp;
- copy_v2_v2(neasrest_precalc->win_half, win_half);
- neasrest_precalc->ray_min_dist = ray_min_dist;
-
- copy_v3_v3(neasrest_precalc->ray_origin_local, ray_origin_local);
- copy_v3_v3(neasrest_precalc->ray_direction_local, ray_direction_local);
- copy_v2_v2(neasrest_precalc->mval, mval);
+ float tmp_co[3], dummy_depth;
+ dist_squared_ray_to_seg_v3(
+ neasrest_precalc->ray_origin,
+ neasrest_precalc->ray_direction,
+ va, vb, tmp_co, &dummy_depth);
- for (int i = 0; i < 3; i++) {
- neasrest_precalc->ray_inv_dir[i] =
- (neasrest_precalc->ray_direction_local[i] != 0.0f) ?
- (1.0f / neasrest_precalc->ray_direction_local[i]) : FLT_MAX;
- neasrest_precalc->sign[i] = (neasrest_precalc->ray_inv_dir[i] < 0.0f);
- }
-}
-
-/* Returns the distance from a 2d coordinate to a BoundBox (Projected) */
-static float dist_squared_to_projected_aabb(
- struct Nearest2dPrecalc *data,
- const float bbmin[3], const float bbmax[3],
- bool r_axis_closest[3])
-{
- float local_bvmin[3], local_bvmax[3];
- if (data->sign[0]) {
- local_bvmin[0] = bbmax[0];
- local_bvmax[0] = bbmin[0];
- }
- else {
- local_bvmin[0] = bbmin[0];
- local_bvmax[0] = bbmax[0];
- }
- if (data->sign[1]) {
- local_bvmin[1] = bbmax[1];
- local_bvmax[1] = bbmin[1];
- }
- else {
- local_bvmin[1] = bbmin[1];
- local_bvmax[1] = bbmax[1];
- }
- if (data->sign[2]) {
- local_bvmin[2] = bbmax[2];
- local_bvmax[2] = bbmin[2];
- }
- else {
- local_bvmin[2] = bbmin[2];
- local_bvmax[2] = bbmax[2];
- }
-
- const float tmin[3] = {
- (local_bvmin[0] - data->ray_origin_local[0]) * data->ray_inv_dir[0],
- (local_bvmin[1] - data->ray_origin_local[1]) * data->ray_inv_dir[1],
- (local_bvmin[2] - data->ray_origin_local[2]) * data->ray_inv_dir[2],
- };
- const float tmax[3] = {
- (local_bvmax[0] - data->ray_origin_local[0]) * data->ray_inv_dir[0],
- (local_bvmax[1] - data->ray_origin_local[1]) * data->ray_inv_dir[1],
- (local_bvmax[2] - data->ray_origin_local[2]) * data->ray_inv_dir[2],
- };
- /* `va` and `vb` are the coordinates of the AABB edge closest to the ray */
- float va[3], vb[3];
- /* `rtmin` and `rtmax` are the minimum and maximum distances of the ray hits on the AABB */
- float rtmin, rtmax;
- int main_axis;
-
- if ((tmax[0] <= tmax[1]) && (tmax[0] <= tmax[2])) {
- rtmax = tmax[0];
- va[0] = vb[0] = local_bvmax[0];
- main_axis = 3;
- r_axis_closest[0] = data->sign[0];
- }
- else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) {
- rtmax = tmax[1];
- va[1] = vb[1] = local_bvmax[1];
- main_axis = 2;
- r_axis_closest[1] = data->sign[1];
- }
- else {
- rtmax = tmax[2];
- va[2] = vb[2] = local_bvmax[2];
- main_axis = 1;
- r_axis_closest[2] = data->sign[2];
- }
-
- if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) {
- rtmin = tmin[0];
- va[0] = vb[0] = local_bvmin[0];
- main_axis -= 3;
- r_axis_closest[0] = !data->sign[0];
- }
- else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) {
- rtmin = tmin[1];
- va[1] = vb[1] = local_bvmin[1];
- main_axis -= 1;
- r_axis_closest[1] = !data->sign[1];
- }
- else {
- rtmin = tmin[2];
- va[2] = vb[2] = local_bvmin[2];
- main_axis -= 2;
- r_axis_closest[2] = !data->sign[2];
- }
- if (main_axis < 0) {
- main_axis += 3;
- }
-
-#define IGNORE_BEHIND_RAY
-#ifdef IGNORE_BEHIND_RAY
- float depth_max = depth_get(local_bvmax, data->ray_origin_local, data->ray_direction_local);
- if (depth_max < data->ray_min_dist) {
- return FLT_MAX;
- }
-#endif
-#undef IGNORE_BEHIND_RAY
-
- /* if rtmin <= rtmax, ray intersect `AABB` */
- if (rtmin <= rtmax) {
- return 0;
- }
-
- if (data->sign[main_axis]) {
- va[main_axis] = local_bvmax[main_axis];
- vb[main_axis] = local_bvmin[main_axis];
- }
- else {
- va[main_axis] = local_bvmin[main_axis];
- vb[main_axis] = local_bvmax[main_axis];
- }
- float scale = fabsf(local_bvmax[main_axis] - local_bvmin[main_axis]);
-
- float (*pmat)[4] = data->pmat;
-
- float va2d[2] = {
- (dot_m4_v3_row_x(pmat, va) + pmat[3][0]),
- (dot_m4_v3_row_y(pmat, va) + pmat[3][1]),
- };
- float vb2d[2] = {
- (va2d[0] + pmat[main_axis][0] * scale),
- (va2d[1] + pmat[main_axis][1] * scale),
- };
-
- if (data->is_persp) {
- float depth_a = mul_project_m4_v3_zfac(pmat, va);
- float depth_b = depth_a + pmat[main_axis][3] * scale;
- va2d[0] /= depth_a;
- va2d[1] /= depth_a;
- vb2d[0] /= depth_b;
- vb2d[1] /= depth_b;
- }
-
- va2d[0] += 1.0f;
- va2d[1] += 1.0f;
- vb2d[0] += 1.0f;
- vb2d[1] += 1.0f;
-
- va2d[0] *= data->win_half[0];
- va2d[1] *= data->win_half[1];
- vb2d[0] *= data->win_half[0];
- vb2d[1] *= data->win_half[1];
-
- float dvec[2], edge[2], lambda, rdist;
- sub_v2_v2v2(dvec, data->mval, va2d);
- sub_v2_v2v2(edge, vb2d, va2d);
- lambda = dot_v2v2(dvec, edge);
- if (lambda != 0.0f) {
- lambda /= len_squared_v2(edge);
- if (lambda <= 0.0f) {
- rdist = len_squared_v2v2(data->mval, va2d);
- r_axis_closest[main_axis] = true;
- }
- else if (lambda >= 1.0f) {
- rdist = len_squared_v2v2(data->mval, vb2d);
- r_axis_closest[main_axis] = false;
- }
- else {
- va2d[0] += edge[0] * lambda;
- va2d[1] += edge[1] * lambda;
- rdist = len_squared_v2v2(data->mval, va2d);
- r_axis_closest[main_axis] = lambda < 0.5f;
- }
- }
- else {
- rdist = len_squared_v2v2(data->mval, va2d);
- }
- return rdist;
-}
-
-static float dist_squared_to_projected_aabb_simple(
- float lpmat[4][4], const float win_half[2],
- const float ray_min_dist, const float mval[2],
- const float ray_origin_local[3], const float ray_direction_local[3],
- const float bbmin[3], const float bbmax[3])
-{
- struct Nearest2dPrecalc data;
- dist_squared_to_projected_aabb_precalc(
- &data, lpmat, true, win_half, ray_min_dist,
- mval, ray_origin_local, ray_direction_local);
-
- bool dummy[3] = {true, true, true};
- return dist_squared_to_projected_aabb(&data, bbmin, bbmax, dummy);
+ return test_projected_vert_dist(
+ neasrest_precalc, depth_range,
+ tmp_co, is_persp, dist_px_sq, r_co);
}
/** \} */
@@ -1181,13 +958,11 @@ typedef void (*Nearest2DGetTriEdgesCallback)(const int index, int e_index[3], vo
typedef void (*Nearest2DCopyVertNoCallback)(const int index, float r_no[3], void *data);
typedef struct Nearest2dUserData {
- struct Nearest2dPrecalc data_precalc;
-
- float dist_px_sq;
-
+ struct DistProjectedAABBPrecalc data_precalc;
bool r_axis_closest[3];
-
+ bool is_persp;
float depth_range[2];
+ short snap_to;
void *userdata;
Nearest2DGetVertCoCallback get_vert_co;
@@ -1196,8 +971,7 @@ typedef struct Nearest2dUserData {
Nearest2DGetTriEdgesCallback get_tri_edges_index;
Nearest2DCopyVertNoCallback copy_vert_no;
- short snap_to;
-
+ float dist_px_sq;
int index;
float co[3];
float no[3];
@@ -1225,17 +999,14 @@ static bool cb_walk_leaf_snap_vert(
const BVHTreeAxisRange *UNUSED(bounds), int index, void *userdata)
{
struct Nearest2dUserData *data = userdata;
- struct Nearest2dPrecalc *neasrest_precalc = &data->data_precalc;
const float *co;
data->get_vert_co(index, &co, data->userdata);
if (test_projected_vert_dist(
- data->depth_range,
- neasrest_precalc->mval, co,
- neasrest_precalc->pmat,
- neasrest_precalc->win_half,
- neasrest_precalc->is_persp,
+ &data->data_precalc,
+ data->depth_range, co,
+ data->is_persp,
&data->dist_px_sq,
data->co))
{
@@ -1249,7 +1020,6 @@ static bool cb_walk_leaf_snap_edge(
const BVHTreeAxisRange *UNUSED(bounds), int index, void *userdata)
{
struct Nearest2dUserData *data = userdata;
- struct Nearest2dPrecalc *neasrest_precalc = &data->data_precalc;
int vindex[2];
data->get_edge_verts_index(index, vindex, data->userdata);
@@ -1260,13 +1030,9 @@ static bool cb_walk_leaf_snap_edge(
data->get_vert_co(vindex[1], &v_pair[1], data->userdata);
if (test_projected_edge_dist(
+ &data->data_precalc,
data->depth_range,
- neasrest_precalc->mval,
- neasrest_precalc->pmat,
- neasrest_precalc->win_half,
- neasrest_precalc->is_persp,
- neasrest_precalc->ray_origin_local,
- neasrest_precalc->ray_direction_local,
+ data->is_persp,
v_pair[0], v_pair[1],
&data->dist_px_sq,
data->co))
@@ -1347,9 +1113,14 @@ static bool snapArmature(
return retval;
}
- bool is_persp = snapdata->view_proj == VIEW_PROJ_PERSP;
float lpmat[4][4], dist_px_sq;
mul_m4_m4m4(lpmat, snapdata->pmat, obmat);
+
+ struct DistProjectedAABBPrecalc neasrest_precalc;
+ dist_squared_to_projected_aabb_precalc(
+ &neasrest_precalc, lpmat, snapdata->win_size, snapdata->mval);
+
+ bool is_persp = snapdata->view_proj == VIEW_PROJ_PERSP;
dist_px_sq = SQUARE(*dist_px);
if (arm->edbo) {
@@ -1360,19 +1131,16 @@ static bool snapArmature(
switch (snapdata->snap_to) {
case SCE_SNAP_MODE_VERTEX:
retval |= test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, eBone->head,
- lpmat, snapdata->win_half, is_persp, &dist_px_sq,
- r_loc);
+ &neasrest_precalc, snapdata->depth_range,
+ eBone->head, is_persp, &dist_px_sq, r_loc);
retval |= test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, eBone->tail,
- lpmat, snapdata->win_half, is_persp, &dist_px_sq,
- r_loc);
+ &neasrest_precalc, snapdata->depth_range,
+ eBone->tail, is_persp, &dist_px_sq, r_loc);
break;
case SCE_SNAP_MODE_EDGE:
retval |= test_projected_edge_dist(
- snapdata->depth_range, snapdata->mval, lpmat,
- snapdata->win_half, is_persp, ray_start_local, ray_normal_local,
- eBone->head, eBone->tail,
+ &neasrest_precalc, snapdata->depth_range,
+ is_persp, eBone->head, eBone->tail,
&dist_px_sq, r_loc);
break;
}
@@ -1391,19 +1159,16 @@ static bool snapArmature(
switch (snapdata->snap_to) {
case SCE_SNAP_MODE_VERTEX:
retval |= test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, head_vec,
- lpmat, snapdata->win_half, is_persp, &dist_px_sq,
- r_loc);
+ &neasrest_precalc, snapdata->depth_range,
+ head_vec, is_persp, &dist_px_sq, r_loc);
retval |= test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, tail_vec,
- lpmat, snapdata->win_half, is_persp, &dist_px_sq,
- r_loc);
+ &neasrest_precalc, snapdata->depth_range,
+ tail_vec, is_persp, &dist_px_sq, r_loc);
break;
case SCE_SNAP_MODE_EDGE:
retval |= test_projected_edge_dist(
- snapdata->depth_range, snapdata->mval, lpmat,
- snapdata->win_half, is_persp, ray_start_local, ray_normal_local,
- head_vec, tail_vec,
+ &neasrest_precalc, snapdata->depth_range,
+ is_persp, head_vec, tail_vec,
&dist_px_sq, r_loc);
break;
}
@@ -1434,9 +1199,14 @@ static bool snapCurve(
return retval;
}
- bool is_persp = snapdata->view_proj == VIEW_PROJ_PERSP;
float lpmat[4][4], dist_px_sq;
mul_m4_m4m4(lpmat, snapdata->pmat, obmat);
+
+ struct DistProjectedAABBPrecalc neasrest_precalc;
+ dist_squared_to_projected_aabb_precalc(
+ &neasrest_precalc, lpmat, snapdata->win_size, snapdata->mval);
+
+ bool is_persp = snapdata->view_proj == VIEW_PROJ_PERSP;
dist_px_sq = SQUARE(*dist_px);
for (Nurb *nu = (use_obedit ? cu->editnurb->nurbs.first : cu->nurb.first); nu; nu = nu->next) {
@@ -1451,24 +1221,24 @@ static bool snapCurve(
break;
}
retval |= test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, nu->bezt[u].vec[1],
- lpmat, snapdata->win_half, is_persp, &dist_px_sq,
+ &neasrest_precalc, snapdata->depth_range,
+ nu->bezt[u].vec[1], is_persp, &dist_px_sq,
r_loc);
/* don't snap if handle is selected (moving), or if it is aligning to a moving handle */
if (!(nu->bezt[u].f1 & SELECT) &&
!(nu->bezt[u].h1 & HD_ALIGN && nu->bezt[u].f3 & SELECT))
{
retval |= test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, nu->bezt[u].vec[0],
- lpmat, snapdata->win_half, is_persp, &dist_px_sq,
+ &neasrest_precalc, snapdata->depth_range,
+ nu->bezt[u].vec[0], is_persp, &dist_px_sq,
r_loc);
}
if (!(nu->bezt[u].f3 & SELECT) &&
!(nu->bezt[u].h2 & HD_ALIGN && nu->bezt[u].f1 & SELECT))
{
retval |= test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, nu->bezt[u].vec[2],
- lpmat, snapdata->win_half, is_persp, &dist_px_sq,
+ &neasrest_precalc, snapdata->depth_range,
+ nu->bezt[u].vec[2], is_persp, &dist_px_sq,
r_loc);
}
}
@@ -1478,8 +1248,8 @@ static bool snapCurve(
break;
}
retval |= test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, nu->bp[u].vec,
- lpmat, snapdata->win_half, is_persp, &dist_px_sq,
+ &neasrest_precalc, snapdata->depth_range,
+ nu->bp[u].vec, is_persp, &dist_px_sq,
r_loc);
}
}
@@ -1488,14 +1258,14 @@ static bool snapCurve(
if (nu->pntsu > 1) {
if (nu->bezt) {
retval |= test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, nu->bezt[u].vec[1],
- lpmat, snapdata->win_half, is_persp, &dist_px_sq,
+ &neasrest_precalc, snapdata->depth_range,
+ nu->bezt[u].vec[1], is_persp, &dist_px_sq,
r_loc);
}
else {
retval |= test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, nu->bp[u].vec,
- lpmat, snapdata->win_half, is_persp, &dist_px_sq,
+ &neasrest_precalc, snapdata->depth_range,
+ nu->bp[u].vec, is_persp, &dist_px_sq,
r_loc);
}
}
@@ -1535,14 +1305,17 @@ static bool snapEmpty(
switch (snapdata->snap_to) {
case SCE_SNAP_MODE_VERTEX:
{
+ struct DistProjectedAABBPrecalc neasrest_precalc;
+ dist_squared_to_projected_aabb_precalc(
+ &neasrest_precalc, snapdata->pmat, snapdata->win_size, snapdata->mval);
+
bool is_persp = snapdata->view_proj == VIEW_PROJ_PERSP;
float dist_px_sq = SQUARE(*dist_px);
float tmp_co[3];
copy_v3_v3(tmp_co, obmat[3]);
if (test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, tmp_co,
- snapdata->pmat, snapdata->win_half, is_persp, &dist_px_sq,
- r_loc))
+ &neasrest_precalc, snapdata->depth_range,
+ tmp_co, is_persp, &dist_px_sq, r_loc))
{
*dist_px = sqrtf(dist_px_sq);
*ray_depth = depth_get(r_loc, snapdata->ray_start, snapdata->ray_dir);
@@ -1593,6 +1366,9 @@ static bool snapCamera(
case SCE_SNAP_MODE_VERTEX:
{
MovieTrackingObject *tracking_object;
+ struct DistProjectedAABBPrecalc neasrest_precalc;
+ dist_squared_to_projected_aabb_precalc(
+ &neasrest_precalc, snapdata->pmat, snapdata->win_size, snapdata->mval);
for (tracking_object = tracking->objects.first;
tracking_object;
@@ -1629,9 +1405,8 @@ static bool snapCamera(
mul_m4_v3(vertex_obmat, bundle_pos);
retval |= test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, bundle_pos,
- snapdata->pmat, snapdata->win_half, is_persp, &dist_px_sq,
- r_loc);
+ &neasrest_precalc, snapdata->depth_range,
+ bundle_pos, is_persp, &dist_px_sq, r_loc);
}
}
@@ -1700,8 +1475,7 @@ static bool snapMesh(
if (bb) {
/* In vertex and edges you need to get the pixel distance from ray to BoundBox, see: T46099, T46816 */
float dist_px_sq = dist_squared_to_projected_aabb_simple(
- lpmat, snapdata->win_half, ray_min_dist, snapdata->mval,
- ray_org_local, ray_normal_local, bb->vec[0], bb->vec[6]);
+ lpmat, snapdata->win_size, snapdata->mval, bb->vec[0], bb->vec[6]);
if (dist_px_sq > SQUARE(*dist_px)) {
return retval;
@@ -1805,22 +1579,21 @@ static bool snapMesh(
const float ray_depth_max_global = *ray_depth + snapdata->depth_range[0];
Nearest2dUserData neasrest2d = {
- .dist_px_sq = SQUARE(*dist_px),
.r_axis_closest = {1.0f, 1.0f, 1.0f},
+ .is_persp = snapdata->view_proj == VIEW_PROJ_PERSP,
.depth_range = {snapdata->depth_range[0], ray_depth_max_global},
+ .snap_to = snapdata->snap_to,
.userdata = treedata,
.get_vert_co = (Nearest2DGetVertCoCallback)cb_mvert_co_get,
.get_edge_verts_index = (Nearest2DGetEdgeVertsCallback)cb_medge_verts_get,
.get_tri_verts_index = (Nearest2DGetTriVertsCallback)cb_mlooptri_verts_get,
.get_tri_edges_index = (Nearest2DGetTriEdgesCallback)cb_mlooptri_edges_get,
.copy_vert_no = (Nearest2DCopyVertNoCallback)cb_mvert_no_copy,
- .snap_to = snapdata->snap_to,
+ .dist_px_sq = SQUARE(*dist_px),
.index = -1};
dist_squared_to_projected_aabb_precalc(
- &neasrest2d.data_precalc, lpmat,
- snapdata->view_proj == VIEW_PROJ_PERSP, snapdata->win_half,
- ray_min_dist, snapdata->mval, ray_org_local, ray_normal_local);
+ &neasrest2d.data_precalc, lpmat, snapdata->win_size, snapdata->mval);
if (bvhtree[1]) {
@@ -1893,9 +1666,6 @@ static bool snapEditMesh(
mul_mat3_m4_v3(imat, ray_normal_local);
- /* local scale in normal direction */
- float local_scale = normalize_v3(ray_normal_local);
-
SnapObjectData_EditMesh *sod = NULL;
BVHTreeFromEditMesh *treedata = NULL;
@@ -1972,23 +1742,21 @@ static bool snapEditMesh(
mul_m4_v3(imat, ray_org_local);
Nearest2dUserData neasrest2d = {
- .dist_px_sq = SQUARE(*dist_px),
.r_axis_closest = {1.0f, 1.0f, 1.0f},
+ .is_persp = snapdata->view_proj == VIEW_PROJ_PERSP,
.depth_range = {snapdata->depth_range[0], *ray_depth + snapdata->depth_range[0]},
+ .snap_to = snapdata->snap_to,
.userdata = treedata->em,
.get_vert_co = (Nearest2DGetVertCoCallback)cb_bvert_co_get,
.get_edge_verts_index = (Nearest2DGetEdgeVertsCallback)cb_bedge_verts_get,
.copy_vert_no = (Nearest2DCopyVertNoCallback)cb_bvert_no_copy,
- .snap_to = snapdata->snap_to,
+ .dist_px_sq = SQUARE(*dist_px),
.index = -1};
float lpmat[4][4];
mul_m4_m4m4(lpmat, snapdata->pmat, obmat);
dist_squared_to_projected_aabb_precalc(
- &neasrest2d.data_precalc, lpmat,
- snapdata->view_proj == VIEW_PROJ_PERSP, snapdata->win_half,
- (snapdata->depth_range[0] * local_scale), snapdata->mval,
- ray_org_local, ray_normal_local);
+ &neasrest2d.data_precalc, lpmat, snapdata->win_size, snapdata->mval);
BVHTree_WalkLeafCallback cb_walk_leaf =
(snapdata->snap_to == SCE_SNAP_MODE_VERTEX) ?