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authorCampbell Barton <ideasman42@gmail.com>2013-03-28 00:27:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-28 00:27:07 +0400
commitd15d78a33a8df76b02fa0d27dacd85c8a77ec109 (patch)
tree908e12a6f0171fa8f5f1ad775b1fffe56531e588
parent535253cad0cbf27485d6390039fab6e339a441a4 (diff)
style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's
-rw-r--r--intern/cycles/kernel/shaders/node_brightness.osl8
-rw-r--r--intern/cycles/kernel/shaders/node_normal_map.osl5
-rw-r--r--intern/cycles/kernel/shaders/node_vector_curves.osl4
-rw-r--r--intern/cycles/kernel/shaders/node_ward_bsdf.osl2
-rw-r--r--release/scripts/startup/bl_ui/space_sequencer.py4
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c2
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp4
8 files changed, 17 insertions, 16 deletions
diff --git a/intern/cycles/kernel/shaders/node_brightness.osl b/intern/cycles/kernel/shaders/node_brightness.osl
index 2de3c94ecc1..7b1db8efbde 100644
--- a/intern/cycles/kernel/shaders/node_brightness.osl
+++ b/intern/cycles/kernel/shaders/node_brightness.osl
@@ -25,10 +25,10 @@ shader node_brightness(
output color ColorOut = 0.8)
{
float a = 1.0 + Contrast;
- float b = Bright - Contrast*0.5;
+ float b = Bright - Contrast * 0.5;
- ColorOut[0] = max(a*ColorIn[0] + b, 0.0);
- ColorOut[1] = max(a*ColorIn[1] + b, 0.0);
- ColorOut[2] = max(a*ColorIn[2] + b, 0.0);
+ ColorOut[0] = max(a * ColorIn[0] + b, 0.0);
+ ColorOut[1] = max(a * ColorIn[1] + b, 0.0);
+ ColorOut[2] = max(a * ColorIn[2] + b, 0.0);
}
diff --git a/intern/cycles/kernel/shaders/node_normal_map.osl b/intern/cycles/kernel/shaders/node_normal_map.osl
index 21382fab06f..4428a12ac41 100644
--- a/intern/cycles/kernel/shaders/node_normal_map.osl
+++ b/intern/cycles/kernel/shaders/node_normal_map.osl
@@ -35,9 +35,10 @@ shader node_normal_map(
float tangent_sign;
// get _unnormalized_ interpolated normal and tangent
- if(!getattribute(attr_name, tangent) ||
+ if (!getattribute(attr_name, tangent) ||
!getattribute(attr_sign_name, tangent_sign) ||
- !getattribute("geom:N", ninterp)) {
+ !getattribute("geom:N", ninterp))
+ {
Normal = normal(0, 0, 0);
}
else {
diff --git a/intern/cycles/kernel/shaders/node_vector_curves.osl b/intern/cycles/kernel/shaders/node_vector_curves.osl
index 94082287f4d..d1477467836 100644
--- a/intern/cycles/kernel/shaders/node_vector_curves.osl
+++ b/intern/cycles/kernel/shaders/node_vector_curves.osl
@@ -21,7 +21,7 @@
float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component)
{
- float f = clamp((at + 1.0)*0.5, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1);
+ float f = clamp((at + 1.0) * 0.5, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1);
/* clamp int as well in case of NaN */
int i = (int)f;
@@ -34,7 +34,7 @@ float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component)
if (t > 0.0)
result = (1.0 - t) * result + t * ramp[i + 1][component];
- return result*2.0 - 1.0;
+ return result * 2.0 - 1.0;
}
shader node_vector_curves(
diff --git a/intern/cycles/kernel/shaders/node_ward_bsdf.osl b/intern/cycles/kernel/shaders/node_ward_bsdf.osl
index bae55bcceaf..35c2b514328 100644
--- a/intern/cycles/kernel/shaders/node_ward_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_ward_bsdf.osl
@@ -31,7 +31,7 @@ shader node_ward_bsdf(
vector T = Tangent;
if (Rotation != 0.0)
- T = rotate(T, Rotation*2.0*M_PI, point(0.0, 0.0, 0.0), Normal);
+ T = rotate(T, Rotation * 2.0 * M_PI, point(0.0, 0.0, 0.0), Normal);
/* compute roughness */
float RoughnessU, RoughnessV;
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
index bc8deaec403..ae9e0f72009 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -284,8 +284,8 @@ class SEQUENCER_MT_strip(Menu):
layout.operator("transform.transform", text="Grab/Move").mode = 'TRANSLATION'
layout.operator("transform.transform", text="Grab/Extend from frame").mode = 'TIME_EXTEND'
- layout.operator("sequencer.no_gap")
- layout.operator("sequencer.insert_gap")
+ layout.operator("sequencer.gap_remove")
+ layout.operator("sequencer.gap_insert")
# uiItemO(layout, NULL, 0, "sequencer.strip_snap"); // TODO - add this operator
layout.separator()
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index c7a421a49fc..c455e8f7642 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -402,7 +402,7 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
}
else {
glTexImage2D(tex->target, 0, internalformat, tex->w, tex->h, 0,
- format, type, NULL);
+ format, type, NULL);
if (fpixels) {
glTexSubImage2D(tex->target, 0, 0, 0, w, h,
@@ -677,7 +677,7 @@ GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256])
/* Now we tweak some of the settings */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RG32F, size, size, 0, GL_RG, GL_FLOAT, 0);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RG32F, size, size, 0, GL_RG, GL_FLOAT, NULL);
GPU_texture_unbind(tex);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index e2c4db55fd8..9b0a435f9a9 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -175,7 +175,7 @@ static void cmp_node_image_create_outputs(bNodeTree *ntree, bNode *node)
Image *ima= (Image *)node->id;
if (ima) {
ImageUser *iuser = node->storage;
- ImageUser load_iuser = {0};
+ ImageUser load_iuser = {NULL};
ImBuf *ibuf;
int offset = BKE_image_sequence_guess_offset(ima);
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index e2fb9573129..b96d25e04d9 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -199,7 +199,7 @@ void KX_Dome::CreateGLImages(void)
for (int j=0;j<m_numfaces;j++) {
glBindTexture(GL_TEXTURE_2D, domefacesId[j]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, m_imagesize, m_imagesize, 0, GL_RGB8,
- GL_UNSIGNED_BYTE, 0);
+ GL_UNSIGNED_BYTE, NULL);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, m_imagesize, m_imagesize, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -209,7 +209,7 @@ void KX_Dome::CreateGLImages(void)
if (warp.usemesh) {
glBindTexture(GL_TEXTURE_2D, domefacesId[m_numfaces]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, warp.imagesize, warp.imagesize, 0, GL_RGB8,
- GL_UNSIGNED_BYTE, 0);
+ GL_UNSIGNED_BYTE, NULL);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, warp.imagesize, warp.imagesize, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);