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authorTon Roosendaal <ton@blender.org>2006-01-25 00:50:23 +0300
committerTon Roosendaal <ton@blender.org>2006-01-25 00:50:23 +0300
commitf0dae325c30b53bbd1c46bd39be91749aa6712ff (patch)
tree6b17a9afd0a41ce0bb169cbefee04479df3e9373
parent3909f1d4a31bcb7badf77ade8890293b48b4b6d7 (diff)
Orange: enabled compositing in render pipeline.
- New Node "Composite" is output node that puts composited result back in render pipeline. - This then also displays in the render window while editing - But, only with Scene buttons option "Do Compositor" set - Then, just press F12 or render anims to see the magic! For clarity, the former 'Output" node is renamed to "Viewer".
-rw-r--r--source/blender/blenkernel/BKE_node.h16
-rw-r--r--source/blender/blenkernel/intern/node_composit.c114
-rw-r--r--source/blender/makesdna/DNA_scene_types.h1
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h7
-rw-r--r--source/blender/render/intern/source/pipeline.c124
-rw-r--r--source/blender/src/buttons_scene.c4
-rw-r--r--source/blender/src/editnode.c11
-rw-r--r--source/blender/src/renderwin.c62
-rw-r--r--source/blender/src/writeimage.c15
9 files changed, 223 insertions, 131 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 3ecfbb8ef29..23004b0ebea 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -182,10 +182,7 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
/* ************** COMPOSIT NODES *************** */
/* note: types are needed to restore callbacks, don't change values */
-#define CMP_NODE_OUTPUT 201
-#define CMP_NODE_OUTPUT_RENDER 202
-#define CMP_NODE_OUTPUT_FILE 203
-
+#define CMP_NODE_VIEWER 201
#define CMP_NODE_RGB 202
#define CMP_NODE_VALUE 203
#define CMP_NODE_MIX_RGB 204
@@ -198,8 +195,10 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
#define CMP_NODE_BLUR 211
#define CMP_NODE_FILTER 212
-#define CMP_NODE_IMAGE 220
-#define CMP_NODE_R_RESULT 221
+#define CMP_NODE_IMAGE 220
+#define CMP_NODE_R_RESULT 221
+#define CMP_NODE_COMPOSITE 222
+#define CMP_NODE_OUTPUT_FILE 223
/* filter types */
@@ -217,9 +216,10 @@ extern bNodeType *node_all_composit[];
/* API */
struct CompBuf;
-void ntreeCompositExecTree(struct bNodeTree *ntree);
+struct RenderData;
+void ntreeCompositExecTree(struct bNodeTree *ntree, struct RenderData *rd, int do_previews);
+int ntreeCompositNeedsRender(struct bNodeTree *ntree);
void free_compbuf(struct CompBuf *cbuf); /* internal...*/
-
#endif
diff --git a/source/blender/blenkernel/intern/node_composit.c b/source/blender/blenkernel/intern/node_composit.c
index 4659b587e61..8c2202f053d 100644
--- a/source/blender/blenkernel/intern/node_composit.c
+++ b/source/blender/blenkernel/intern/node_composit.c
@@ -404,8 +404,8 @@ static void generate_preview(bNode *node, CompBuf *stackbuf)
/* Verification rule: If name changes, a saved socket and its links will be removed! Type changes are OK */
-/* **************** OUTPUT ******************** */
-static bNodeSocketType cmp_node_output_in[]= {
+/* **************** VIEWER ******************** */
+static bNodeSocketType cmp_node_viewer_in[]= {
{ SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
@@ -421,7 +421,7 @@ static void do_copy_a_rgba(bNode *node, float *out, float *in, float *fac)
out[3]= *fac;
}
-static void node_composit_exec_output(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+static void node_composit_exec_viewer(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
/* image assigned to output */
/* stack order input sockets: col, alpha */
@@ -433,9 +433,11 @@ static void node_composit_exec_output(void *data, bNode *node, bNodeStack **in,
/* scene size? */
if(1) {
+ RenderData *rd= data;
+
/* re-create output, derive size from scene */
- rectx= (G.scene->r.size*G.scene->r.xsch)/100;
- recty= (G.scene->r.size*G.scene->r.ysch)/100;
+ rectx= (rd->size*rd->xsch)/100;
+ recty= (rd->size*rd->ysch)/100;
if(ima->ibuf) IMB_freeImBuf(ima->ibuf);
ima->ibuf= IMB_allocImBuf(rectx, recty, 32, IB_rectfloat, 0); // do alloc
@@ -468,60 +470,71 @@ static void node_composit_exec_output(void *data, bNode *node, bNodeStack **in,
generate_preview(node, in[0]->data);
}
-static bNodeType cmp_node_output= {
- /* type code */ CMP_NODE_OUTPUT,
- /* name */ "Output",
+static bNodeType cmp_node_viewer= {
+ /* type code */ CMP_NODE_VIEWER,
+ /* name */ "Viewer",
/* width+range */ 80, 60, 200,
/* class+opts */ NODE_CLASS_OUTPUT, NODE_PREVIEW,
- /* input sock */ cmp_node_output_in,
+ /* input sock */ cmp_node_viewer_in,
/* output sock */ NULL,
/* storage */ "",
- /* execfunc */ node_composit_exec_output
+ /* execfunc */ node_composit_exec_viewer
};
-/* **************** OUTPUT RENDER ******************** */
-static bNodeSocketType cmp_node_output_render_in[]= {
+/* **************** COMPOSITE ******************** */
+static bNodeSocketType cmp_node_composite_in[]= {
{ SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
-
-static void node_composit_exec_output_render(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+/* applies to render pipeline */
+static void node_composit_exec_composite(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
/* image assigned to output */
/* stack order input sockets: col, alpha */
if(node->flag & NODE_DO_OUTPUT) { /* only one works on out */
- RenderResult *rr= RE_GetResult(RE_GetRender("Render"));
- if(rr) {
- RenderLayer *rl= rr->layers.first;
- CompBuf *outbuf= alloc_compbuf(rr->rectx, rr->recty, CB_RGBA, 0); /* no alloc */
-
- outbuf->rect= rl->rectf;
-
- if(in[1]->data==NULL)
- composit1_pixel_processor(node, outbuf, in[0]->data, in[0]->vec, do_copy_rgba);
- else
- composit2_pixel_processor(node, outbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, do_copy_a_rgba);
-
- free_compbuf(outbuf);
+ RenderData *rd= data;
+ if(rd->scemode & R_DOCOMP) {
+ RenderResult *rr= RE_GetResult(RE_GetRender("Render"));
+ if(rr) {
+ CompBuf *outbuf;
+
+ if(rr->rectf)
+ MEM_freeN(rr->rectf);
+ outbuf= alloc_compbuf(rr->rectx, rr->recty, CB_RGBA, 1);
+
+ if(in[1]->data==NULL)
+ composit1_pixel_processor(node, outbuf, in[0]->data, in[0]->vec, do_copy_rgba);
+ else
+ composit2_pixel_processor(node, outbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, do_copy_a_rgba);
+
+ generate_preview(node, outbuf);
+
+ /* we give outbuf to rr... */
+ rr->rectf= outbuf->rect;
+ outbuf->malloc= 0;
+ free_compbuf(outbuf);
+
+ return;
+ }
}
}
- else if(in[0]->data)
+ if(in[0]->data)
generate_preview(node, in[0]->data);
}
-static bNodeType cmp_node_output_render= {
- /* type code */ CMP_NODE_OUTPUT_RENDER,
- /* name */ "Render Output",
+static bNodeType cmp_node_composite= {
+ /* type code */ CMP_NODE_COMPOSITE,
+ /* name */ "Composite",
/* width+range */ 80, 60, 200,
/* class+opts */ NODE_CLASS_OUTPUT, NODE_PREVIEW,
- /* input sock */ cmp_node_output_render_in,
+ /* input sock */ cmp_node_composite_in,
/* output sock */ NULL,
/* storage */ "",
- /* execfunc */ node_composit_exec_output_render
+ /* execfunc */ node_composit_exec_composite
};
@@ -575,7 +588,9 @@ static void node_composit_exec_image(void *data, bNode *node, bNodeStack **in, b
/* test if image is OK */
if(ima->ok==0) return;
if(ima->ibuf==NULL) {
- load_image(ima, IB_rect, G.sce, G.scene->r.cfra);
+ RenderData *rd= data;
+
+ load_image(ima, IB_rect, G.sce, rd->cfra); /* G.sce is current .blend path */
if(ima->ibuf==NULL) {
ima->ok= 0;
return;
@@ -1417,8 +1432,8 @@ static bNodeType cmp_node_blur= {
bNodeType *node_all_composit[]= {
&node_group_typeinfo,
- &cmp_node_output,
- &cmp_node_output_render,
+ &cmp_node_viewer,
+ &cmp_node_composite,
&cmp_node_output_file,
&cmp_node_value,
&cmp_node_rgb,
@@ -1438,15 +1453,34 @@ bNodeType *node_all_composit[]= {
/* ******************* execute and parse ************ */
-void ntreeCompositExecTree(bNodeTree *ntree)
+/* helper call to detect if theres a render-result node */
+int ntreeCompositNeedsRender(bNodeTree *ntree)
{
+ bNode *node;
+
+ if(ntree==NULL) return 1;
+
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->type==CMP_NODE_R_RESULT)
+ return 1;
+ }
+ return 0;
+}
+
+/* note; if called without preview, and previews exist, they get updated */
+/* render calls it without previews, works nicer for bg render */
+void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
+{
+ if(ntree==NULL) return;
+
+ if(do_preview)
+ ntreeInitPreview(ntree, 0, 0);
- ntreeInitPreview(ntree, 0, 0);
ntreeBeginExecTree(ntree);
- /* allocate composit data */
+ /* allocate composit data? */
- ntreeExecTree(ntree, NULL, 0); /* threads */
+ ntreeExecTree(ntree, rd, 0); /* threads */
ntreeEndExecTree(ntree);
}
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 3f84b812cfb..2f3452c5c75 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -379,6 +379,7 @@ typedef struct Scene {
#define R_EXTENSION 0x0010
#define R_NODE_PREVIEW 0x0020
+#define R_DOCOMP 0x0040
/* alphamode */
#define R_ADDSKY 0
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 14d21b699a3..b0a12d7f357 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -76,8 +76,12 @@ typedef struct RenderResult {
int rectx, recty;
short crop, pad;
- /* optional, 32 bits version of (composited?) layers */
+ /* optional, 32 bits version of picture, used for ogl render and image curves */
int *rect32;
+ /* if this exists, a copy of one of layers, or result of composited layers */
+ float *rectf;
+ /* if this exists, a copy of one of layers, or result of composited layers */
+ float *rectz;
/* coordinates within final image (after cropping) */
rcti tilerect;
@@ -112,6 +116,7 @@ void RE_FreeAllRender (void);
/* get results and statistics */
RenderResult *RE_GetResult(Render *re);
+void RE_GetResultImage(Render *re, RenderResult *rr);
RenderStats *RE_GetStats(Render *re);
void RE_ResultGet32(Render *re, unsigned int *rect);
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 67690fd69f6..e602f968bea 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -37,6 +37,7 @@
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_node.h"
#include "BKE_scene.h"
#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
@@ -153,6 +154,8 @@ static void free_render_result(RenderResult *res)
if(res->rect32)
MEM_freeN(res->rect32);
+ if(res->rectf)
+ MEM_freeN(res->rectf);
RE_freeN(res);
}
@@ -196,29 +199,6 @@ static RenderResult *new_render_result(Render *re, rcti *partrct, int crop)
return rr;
}
-#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
-/* caller is responsible for allocating rect in correct size! */
-void RE_ResultGet32(Render *re, unsigned int *rect)
-{
- if(re->result) {
- RenderLayer *rl= re->result->layers.first;
- float *fp= rl->rectf;
- if(fp) {
- int tot= re->rectx*re->recty;
- char *cp= (char *)rect;
-
- for(;tot>0; tot--, cp+=4, fp+=4) {
- cp[0] = FTOCHAR(fp[0]);
- cp[1] = FTOCHAR(fp[1]);
- cp[2] = FTOCHAR(fp[2]);
- cp[3] = FTOCHAR(fp[3]);
- }
- return;
- }
- }
- /* else fill with black */
- memset(rect, sizeof(int)*re->rectx*re->recty, 0);
-}
/* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
/* no test happens here if it fits... */
@@ -286,6 +266,7 @@ Render *RE_GetRender(const char *name)
return re;
}
+/* if you want to know exactly what has been done */
RenderResult *RE_GetResult(Render *re)
{
if(re)
@@ -293,6 +274,56 @@ RenderResult *RE_GetResult(Render *re)
return NULL;
}
+/* fill provided result struct with what's currently active or done */
+void RE_GetResultImage(Render *re, RenderResult *rr)
+{
+ memset(rr, sizeof(RenderResult), 0);
+
+ if(re && re->result) {
+ RenderLayer *rl;
+
+ rr->rectx= re->result->rectx;
+ rr->recty= re->result->recty;
+ rr->rectf= re->result->rectf;
+ rr->rectz= re->result->rectz;
+ rr->rect32= re->result->rect32;
+
+ /* will become 'active' call */
+ rl= re->result->layers.first;
+ if(rr->rectf==NULL)
+ rr->rectf= rl->rectf;
+ if(rr->rectz==NULL)
+ rr->rectz= rl->rectz;
+ }
+}
+
+#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
+/* caller is responsible for allocating rect in correct size! */
+void RE_ResultGet32(Render *re, unsigned int *rect)
+{
+ RenderResult rres;
+
+ RE_GetResultImage(re, &rres);
+ if(rres.rect32)
+ memcpy(rect, rres.rect32, sizeof(int)*rres.rectx*rres.recty);
+ else if(rres.rectf) {
+ float *fp= rres.rectf;
+ int tot= rres.rectx*rres.recty;
+ char *cp= (char *)rect;
+
+ for(;tot>0; tot--, cp+=4, fp+=4) {
+ cp[0] = FTOCHAR(fp[0]);
+ cp[1] = FTOCHAR(fp[1]);
+ cp[2] = FTOCHAR(fp[2]);
+ cp[3] = FTOCHAR(fp[3]);
+ }
+ }
+ else
+ /* else fill with black */
+ memset(rect, sizeof(int)*re->rectx*re->recty, 0);
+}
+
+
RenderStats *RE_GetStats(Render *re)
{
return &re->i;
@@ -750,18 +781,26 @@ static void do_render_final(Render *re, Scene *scene)
do_render_seq(re->result);
}
else {
+ /* first check if theres nodetree with render result */
+ int do_render= ntreeCompositNeedsRender(scene->nodetree);
+ /* but.. do we use nodes? */
+ if(scene->use_nodes==NULL) do_render= 1;
re->scene= scene;
- /* now use renderdata and camera to set viewplane */
- RE_SetCamera(re, re->scene->camera);
-
- if(re->r.mode & R_FIELDS)
- do_render_fields(re);
- else if(re->r.mode & R_MBLUR)
- do_render_blurred(re, re->scene->r.cfra);
- else
- render_one_frame(re);
+ if(do_render) {
+ /* now use renderdata and camera to set viewplane */
+ RE_SetCamera(re, re->scene->camera);
+
+ if(re->r.mode & R_FIELDS)
+ do_render_fields(re);
+ else if(re->r.mode & R_MBLUR)
+ do_render_blurred(re, re->scene->r.cfra);
+ else
+ render_one_frame(re);
+ }
+ if(re->r.scemode & R_DOCOMP)
+ ntreeCompositExecTree(scene->nodetree, &re->r, 0);
}
@@ -905,26 +944,27 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
/* write image or movie */
if(re->test_break()==0) {
- RenderResult *rr= re->result;
- RenderLayer *rl= rr->layers.first;
+ RenderResult rres;
+
+ RE_GetResultImage(re, &rres);
/* write movie or image */
if(BKE_imtype_is_movie(scene->r.imtype)) {
- if(rr->rect32==NULL) {
- rr->rect32= MEM_mallocN(sizeof(int)*rr->rectx*rr->recty, "temp 32 bits rect");
+ if(rres.rect32==NULL) {
+ rres.rect32= MEM_mallocN(sizeof(int)*rres.rectx*rres.recty, "temp 32 bits rect");
}
- RE_ResultGet32(re, rr->rect32);
- mh->append_movie(scene->r.cfra, rr->rect32, rr->rectx, rr->recty);
+ RE_ResultGet32(re, rres.rect32);
+ mh->append_movie(scene->r.cfra, rres.rect32, rres.rectx, rres.recty);
printf("Append frame %d", scene->r.cfra);
}
else {
- ImBuf *ibuf= IMB_allocImBuf(rr->rectx, rr->recty, scene->r.planes, 0, 0);
+ ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0, 0);
int ok;
BKE_makepicstring(name, (scene->r.cfra));
- ibuf->rect= rr->rect32; /* if not exists, BKE_write_ibuf makes one */
- ibuf->rect_float= rl->rectf;
- ibuf->zbuf_float= rl->rectz;
+ ibuf->rect= rres.rect32; /* if not exists, BKE_write_ibuf makes one */
+ ibuf->rect_float= rres.rectf;
+ ibuf->zbuf_float= rres.rectz;
ok= BKE_write_ibuf(ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
IMB_freeImBuf(ibuf); /* imbuf knows which rects are not part of ibuf */
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index 6c76171dac4..83647424e3d 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -1212,8 +1212,8 @@ static void render_panel_anim(void)
uiBlockSetCol(block, TH_BUT_SETTING1);
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, R_DOSEQ, 0, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
- uiDefButBitS(block, TOG, R_BG_RENDER, 0, "Render Daemon",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Let external network render current scene");
+ uiDefButBitS(block, TOG, R_DOSEQ, B_NOP, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
+ uiDefButBitS(block, TOG, R_DOCOMP, B_NOP, "Do Composit",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Uses compositing nodes for output rendering");
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_AUTO);
diff --git a/source/blender/src/editnode.c b/source/blender/src/editnode.c
index 114c3983712..fc0aed7728a 100644
--- a/source/blender/src/editnode.c
+++ b/source/blender/src/editnode.c
@@ -60,6 +60,7 @@
#include "BIF_mywindow.h"
#include "BIF_previewrender.h"
#include "BIF_resources.h"
+#include "BIF_renderwin.h"
#include "BIF_space.h"
#include "BIF_screen.h"
#include "BIF_toolbox.h"
@@ -139,9 +140,13 @@ static void snode_handle_recalc(SpaceNode *snode)
BIF_preview_changed(ID_MA); /* signals buttons windows and node editors */
}
else if(snode->treetype==NTREE_COMPOSIT) {
- ntreeCompositExecTree(snode->nodetree);
+ ntreeCompositExecTree(snode->nodetree, &G.scene->r, 1); /* 1 is do_previews */
allqueue(REDRAWNODE, 1);
allqueue(REDRAWIMAGE, 1);
+ if(G.scene->r.scemode & R_DOCOMP) {
+ BIF_redraw_render_rect(); /* seems to screwup display? */
+ mywinset(curarea->win);
+ }
}
}
@@ -253,7 +258,7 @@ void node_composit_default(Scene *sce)
sce->nodetree= ntreeAddTree(NTREE_COMPOSIT);
- out= nodeAddNodeType(sce->nodetree, CMP_NODE_OUTPUT, NULL);
+ out= nodeAddNodeType(sce->nodetree, CMP_NODE_VIEWER, NULL);
out->locx= 300.0f; out->locy= 300.0f;
in= nodeAddNodeType(sce->nodetree, CMP_NODE_R_RESULT, NULL);
@@ -1129,7 +1134,7 @@ static void node_add_menu(SpaceNode *snode)
}
else if(snode->treetype==NTREE_COMPOSIT) {
/* compo menu, still hardcoded defines... solve */
- event= pupmenu("Add Node%t|Output%x201|Render Output%x202|Render Result %x221|Image %x220|RGB Curves%x209|AlphaOver %x210|Blur %x211|Filter %x212|Value %x203|Color %x202|Mix %x204|ColorRamp %x205|Color to BW %x206|Normal %x207");
+ event= pupmenu("Add Node%t|Render Result %x221|Composite %x222|Viewer%x201|Image %x220|RGB Curves%x209|AlphaOver %x210|Blur %x211|Filter %x212|Value %x203|Color %x202|Mix %x204|ColorRamp %x205|Color to BW %x206|Normal %x207");
if(event<1) return;
}
else return;
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c
index 97f1a6fbca2..493621269e6 100644
--- a/source/blender/src/renderwin.c
+++ b/source/blender/src/renderwin.c
@@ -287,10 +287,11 @@ static void renderwin_draw_render_info(RenderWin *rw)
static void renderwin_draw(RenderWin *rw, int just_clear)
{
- RenderResult *rr= RE_GetResult(RE_GetRender("Render"));
+ RenderResult rres;
+
+ RE_GetResultImage(RE_GetRender("Render"), &rres);
- if(rr) {
- RenderLayer *rl= rr->layers.first;
+ if(rres.rectf) {
float fullrect[2][2];
int set_back_mainwindow;
rcti rect;
@@ -328,10 +329,10 @@ static void renderwin_draw(RenderWin *rw, int just_clear)
// glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
}
else {
- if(rr->rect32)
- glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rr->rectx, rr->recty, rr->rectx, GL_RGBA, GL_UNSIGNED_BYTE, rr->rect32);
- else if(rl->rectf)
- glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rr->rectx, rr->recty, rr->rectx, GL_RGBA, GL_FLOAT, rl->rectf);
+ if(rres.rect32)
+ glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rres.rect32);
+ else if(rres.rectf)
+ glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_FLOAT, rres.rectf);
}
glPixelZoom(1.0, 1.0);
}
@@ -360,25 +361,26 @@ static void renderwin_draw(RenderWin *rw, int just_clear)
static void renderwin_mouse_moved(RenderWin *rw)
{
- RenderResult *rr= RE_GetResult(RE_GetRender("Render"));
- RenderLayer *rl= (rr?rr->layers.first:NULL);
+ RenderResult rres;
+
+ RE_GetResultImage(RE_GetRender("Render"), &rres);
if (rw->flags & RW_FLAGS_PIXEL_EXAMINING) {
int imgco[2], ofs=0;
char buf[128];
-// char *pxl;
+ char *pxl;
- if (rl && renderwin_win_to_image_co(rw, rw->lmouse, imgco)) {
-// pxl= (char*) &R.rectot[R.rectx*imgco[1] + imgco[0]];
-
-// ofs= sprintf(buf, "R: %d G: %d B: %d A: %d", pxl[0], pxl[1], pxl[2], pxl[3]);
-
- if (rl->rectf) {
- float *pxlf= rl->rectf + 4*(rr->rectx*imgco[1] + imgco[0]);
+ if (renderwin_win_to_image_co(rw, rw->lmouse, imgco)) {
+ if (rres.rect32) {
+ pxl= (char*) &rres.rect32[rres.rectx*imgco[1] + imgco[0]];
+ ofs= sprintf(buf, "R: %d G: %d B: %d A: %d", pxl[0], pxl[1], pxl[2], pxl[3]);
+ }
+ if (rres.rectf) {
+ float *pxlf= rres.rectf + 4*(rres.rectx*imgco[1] + imgco[0]);
ofs+= sprintf(buf+ofs, " | R: %.3f G: %.3f B: %.3f A: %.3f ", pxlf[0], pxlf[1], pxlf[2], pxlf[3]);
}
- if (rl->rectz) {
- float *pxlz= &rl->rectz[rr->rectx*imgco[1] + imgco[0]];
+ if (rres.rectz) {
+ float *pxlz= &rres.rectz[rres.rectx*imgco[1] + imgco[0]];
sprintf(buf+ofs, "| Z: %.3f", *pxlz );
}
@@ -395,8 +397,8 @@ static void renderwin_mouse_moved(RenderWin *rw)
rw->zoomofs[0]= rw->pan_ofs_start[0] - delta_x/rw->zoom;
rw->zoomofs[1]= rw->pan_ofs_start[1] - delta_y/rw->zoom;
- rw->zoomofs[0]= CLAMPIS(rw->zoomofs[0], -rr->rectx/2, rr->rectx/2);
- rw->zoomofs[1]= CLAMPIS(rw->zoomofs[1], -rr->recty/2, rr->recty/2);
+ rw->zoomofs[0]= CLAMPIS(rw->zoomofs[0], -rres.rectx/2, rres.rectx/2);
+ rw->zoomofs[1]= CLAMPIS(rw->zoomofs[1], -rres.recty/2, rres.recty/2);
renderwin_queue_redraw(rw);
}
@@ -408,8 +410,8 @@ static void renderwin_mouse_moved(RenderWin *rw)
h-= RW_HEADERY;
renderwin_win_to_ndc(rw, rw->lmouse, ndc);
- rw->zoomofs[0]= -0.5*ndc[0]*(w-rr->rectx*rw->zoom)/rw->zoom;
- rw->zoomofs[1]= -0.5*ndc[1]*(h-rr->recty*rw->zoom)/rw->zoom;
+ rw->zoomofs[0]= -0.5*ndc[0]*(w-rres.rectx*rw->zoom)/rw->zoom;
+ rw->zoomofs[1]= -0.5*ndc[1]*(h-rres.recty*rw->zoom)/rw->zoom;
renderwin_queue_redraw(rw);
}
@@ -721,7 +723,6 @@ static void renderwin_clear_display_cb(RenderResult *rr)
/* can get as well the full picture, as the parts while rendering */
static void renderwin_progress(RenderWin *rw, RenderResult *rr, rcti *unused)
{
- RenderLayer *rl;
rcti win_rct;
float *rectf, fullrect[2][2];
@@ -731,10 +732,13 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, rcti *unused)
win_rct.ymax-= RW_HEADERY;
renderwin_get_fullrect(rw, fullrect);
- /* find current float rect for display */
- rl= rr->layers.first;
- rectf= rl->rectf;
-
+ /* find current float rect for display, first case is after composit... still weak */
+ if(rr->rectf)
+ rectf= rr->rectf;
+ else {
+ RenderLayer *rl= rr->layers.first;
+ rectf= rl->rectf;
+ }
/* when rendering more pixels than needed, we crop away cruft */
if(rr->crop)
rectf+= 4*(rr->crop*rr->rectx + rr->crop);
@@ -1018,6 +1022,8 @@ void BIF_do_render(int anim)
}
else do_render(anim);
+ if(G.scene->use_nodes)
+ allqueue(REDRAWNODE, 1);
if (slink_flag) G.f |= G_DOSCRIPTLINKS;
if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_POSTRENDER);
}
diff --git a/source/blender/src/writeimage.c b/source/blender/src/writeimage.c
index 1e89c8e8bba..808c10c4a17 100644
--- a/source/blender/src/writeimage.c
+++ b/source/blender/src/writeimage.c
@@ -88,7 +88,7 @@ static void save_rendered_image_cb(char *name)
{
char str[FILE_MAXDIR+FILE_MAXFILE];
- if(BLI_testextensie(str,".blend")) {
+ if(BLI_testextensie(name,".blend")) {
error("Wrong filename");
return;
}
@@ -102,16 +102,17 @@ static void save_rendered_image_cb(char *name)
BLI_convertstringcode(str, G.sce, G.scene->r.cfra);
if(saveover(str)) {
- RenderResult *rr= RE_GetResult(RE_GetRender("Render"));
- RenderLayer *rl= rr->layers.first;
+ RenderResult rres;
ImBuf *ibuf;
+ RE_GetResultImage(RE_GetRender("Render"), &rres);
+
waitcursor(1); /* from screen.c */
- ibuf= IMB_allocImBuf(rr->rectx, rr->recty, G.scene->r.planes, 0, 0);
- ibuf->rect= rr->rect32;
- ibuf->rect_float= rl->rectf;
- ibuf->zbuf_float= rl->rectz;
+ ibuf= IMB_allocImBuf(rres.rectx, rres.recty, G.scene->r.planes, 0, 0);
+ ibuf->rect= rres.rect32;
+ ibuf->rect_float= rres.rectf;
+ ibuf->zbuf_float= rres.rectz;
BKE_write_ibuf(ibuf, str, G.scene->r.imtype, G.scene->r.subimtype, G.scene->r.quality);
IMB_freeImBuf(ibuf); /* imbuf knows rects are not part of ibuf */