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authorJacques Lucke <jacques@blender.org>2021-10-01 12:42:00 +0300
committerJacques Lucke <jacques@blender.org>2021-10-01 12:42:00 +0300
commitaf0b7925db517ebe4637cca90f9dfa8056656b3e (patch)
tree0f24eeb60cea2767775ed0fea35c6342695cc325
parent7843cd63d8bbf15b1c6c2e68bee34546966d4a6b (diff)
Fix T87536: incorrect socket types in reroute nodes
This refactors and fixes the code that propagates socket types through reroute nodes. In my tests it is faster than the previous code. The difference becomes larger the more reroute nodes there are, because the old code had O(n^2) runtime, while the new code runs in linear time. Differential Revision: https://developer.blender.org/D12716
-rw-r--r--source/blender/nodes/intern/node_common.cc153
1 files changed, 80 insertions, 73 deletions
diff --git a/source/blender/nodes/intern/node_common.cc b/source/blender/nodes/intern/node_common.cc
index 3a896aea69c..f5e6e7640ad 100644
--- a/source/blender/nodes/intern/node_common.cc
+++ b/source/blender/nodes/intern/node_common.cc
@@ -27,6 +27,10 @@
#include "DNA_node_types.h"
#include "BLI_listbase.h"
+#include "BLI_map.hh"
+#include "BLI_multi_value_map.hh"
+#include "BLI_set.hh"
+#include "BLI_stack.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
@@ -42,10 +46,10 @@
#include "node_common.h"
#include "node_util.h"
-enum {
- REFINE_FORWARD = 1 << 0,
- REFINE_BACKWARD = 1 << 1,
-};
+using blender::Map;
+using blender::MultiValueMap;
+using blender::Set;
+using blender::Stack;
/* -------------------------------------------------------------------- */
/** \name Node Group
@@ -289,76 +293,37 @@ void register_node_type_reroute(void)
nodeRegisterType(ntype);
}
-static void node_reroute_inherit_type_recursive(bNodeTree *ntree, bNode *node, int flag)
+static void propagate_reroute_type_from_start_socket(
+ bNodeSocket *start_socket,
+ const MultiValueMap<bNodeSocket *, bNodeLink *> &links_map,
+ Map<bNode *, const bNodeSocketType *> &r_reroute_types)
{
- bNodeSocket *input = (bNodeSocket *)node->inputs.first;
- bNodeSocket *output = (bNodeSocket *)node->outputs.first;
- bNodeLink *link;
- int type = SOCK_FLOAT;
- const char *type_idname = nodeStaticSocketType(type, PROP_NONE);
-
- /* XXX it would be a little bit more efficient to restrict actual updates
- * to reroute nodes connected to an updated node, but there's no reliable flag
- * to indicate updated nodes (node->update is not set on linking).
- */
-
- node->done = 1;
-
- /* recursive update */
- for (link = (bNodeLink *)ntree->links.first; link; link = link->next) {
- bNode *fromnode = link->fromnode;
- bNode *tonode = link->tonode;
- if (!tonode || !fromnode) {
- continue;
- }
- if (nodeLinkIsHidden(link)) {
- continue;
+ Stack<bNode *> nodes_to_check;
+ for (bNodeLink *link : links_map.lookup(start_socket)) {
+ if (link->tonode->type == NODE_REROUTE) {
+ nodes_to_check.push(link->tonode);
}
-
- if (flag & REFINE_FORWARD) {
- if (tonode == node && fromnode->type == NODE_REROUTE && !fromnode->done) {
- node_reroute_inherit_type_recursive(ntree, fromnode, REFINE_FORWARD);
- }
- }
- if (flag & REFINE_BACKWARD) {
- if (fromnode == node && tonode->type == NODE_REROUTE && !tonode->done) {
- node_reroute_inherit_type_recursive(ntree, tonode, REFINE_BACKWARD);
- }
+ if (link->fromnode->type == NODE_REROUTE) {
+ nodes_to_check.push(link->fromnode);
}
}
-
- /* determine socket type from unambiguous input/output connection if possible */
- if (nodeSocketLinkLimit(input) == 1 && input->link) {
- type = input->link->fromsock->type;
- type_idname = nodeStaticSocketType(type, PROP_NONE);
- }
- else if (nodeSocketLinkLimit(output) == 1 && output->link) {
- type = output->link->tosock->type;
- type_idname = nodeStaticSocketType(type, PROP_NONE);
- }
-
- if (input->type != type) {
- bNodeSocket *ninput = nodeAddSocket(ntree, node, SOCK_IN, type_idname, "input", "Input");
- for (link = (bNodeLink *)ntree->links.first; link; link = link->next) {
- if (link->tosock == input) {
- link->tosock = ninput;
- ninput->link = link;
+ const bNodeSocketType *current_type = start_socket->typeinfo;
+ while (!nodes_to_check.is_empty()) {
+ bNode *reroute_node = nodes_to_check.pop();
+ BLI_assert(reroute_node->type == NODE_REROUTE);
+ if (r_reroute_types.add(reroute_node, current_type)) {
+ for (bNodeLink *link : links_map.lookup((bNodeSocket *)reroute_node->inputs.first)) {
+ if (link->fromnode->type == NODE_REROUTE) {
+ nodes_to_check.push(link->fromnode);
+ }
}
- }
- nodeRemoveSocket(ntree, node, input);
- }
-
- if (output->type != type) {
- bNodeSocket *noutput = nodeAddSocket(ntree, node, SOCK_OUT, type_idname, "output", "Output");
- for (link = (bNodeLink *)ntree->links.first; link; link = link->next) {
- if (link->fromsock == output) {
- link->fromsock = noutput;
+ for (bNodeLink *link : links_map.lookup((bNodeSocket *)reroute_node->outputs.first)) {
+ if (link->tonode->type == NODE_REROUTE) {
+ nodes_to_check.push(link->tonode);
+ }
}
}
- nodeRemoveSocket(ntree, node, output);
}
-
- nodeUpdateInternalLinks(ntree, node);
}
/* Global update function for Reroute node types.
@@ -366,16 +331,58 @@ static void node_reroute_inherit_type_recursive(bNodeTree *ntree, bNode *node, i
*/
void ntree_update_reroute_nodes(bNodeTree *ntree)
{
- bNode *node;
+ /* Contains nodes that are linked to at least one reroute node. */
+ Set<bNode *> nodes_linked_with_reroutes;
+ /* Contains all links that are linked to at least one reroute node. */
+ MultiValueMap<bNodeSocket *, bNodeLink *> links_map;
+ /* Build acceleration data structures for the algorithm below. */
+ LISTBASE_FOREACH (bNodeLink *, link, &ntree->links) {
+ if (link->fromsock == nullptr || link->tosock == nullptr) {
+ continue;
+ }
+ if (link->fromnode->type != NODE_REROUTE && link->tonode->type != NODE_REROUTE) {
+ continue;
+ }
+ if (link->fromnode->type != NODE_REROUTE) {
+ nodes_linked_with_reroutes.add(link->fromnode);
+ }
+ if (link->tonode->type != NODE_REROUTE) {
+ nodes_linked_with_reroutes.add(link->tonode);
+ }
+ links_map.add(link->fromsock, link);
+ links_map.add(link->tosock, link);
+ }
- /* clear tags */
- for (node = (bNode *)ntree->nodes.first; node; node = node->next) {
- node->done = 0;
+ /* Will contain the socket type for every linked reroute node. */
+ Map<bNode *, const bNodeSocketType *> reroute_types;
+
+ /* Propagate socket types from left to right. */
+ for (bNode *start_node : nodes_linked_with_reroutes) {
+ LISTBASE_FOREACH (bNodeSocket *, output_socket, &start_node->outputs) {
+ propagate_reroute_type_from_start_socket(output_socket, links_map, reroute_types);
+ }
}
- for (node = (bNode *)ntree->nodes.first; node; node = node->next) {
- if (node->type == NODE_REROUTE && !node->done) {
- node_reroute_inherit_type_recursive(ntree, node, REFINE_FORWARD | REFINE_BACKWARD);
+ /* Propagate socket types from right to left. This affects reroute nodes that haven't been
+ * changed in the the loop above. */
+ for (bNode *start_node : nodes_linked_with_reroutes) {
+ LISTBASE_FOREACH (bNodeSocket *, input_socket, &start_node->inputs) {
+ propagate_reroute_type_from_start_socket(input_socket, links_map, reroute_types);
+ }
+ }
+
+ /* Actually update reroute nodes with changed types. */
+ for (const auto &item : reroute_types.items()) {
+ bNode *reroute_node = item.key;
+ const bNodeSocketType *socket_type = item.value;
+ bNodeSocket *input_socket = (bNodeSocket *)reroute_node->inputs.first;
+ bNodeSocket *output_socket = (bNodeSocket *)reroute_node->outputs.first;
+
+ if (input_socket->typeinfo != socket_type) {
+ nodeModifySocketType(ntree, reroute_node, input_socket, socket_type->idname);
+ }
+ if (output_socket->typeinfo != socket_type) {
+ nodeModifySocketType(ntree, reroute_node, output_socket, socket_type->idname);
}
}
}