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authorSergey Sharybin <sergey.vfx@gmail.com>2020-03-17 18:08:31 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-03-17 18:41:43 +0300
commit24e44143a192053f552e4c4b1655146be3aaed61 (patch)
treecd0e026b8f0f7c9cd9d7b0cb4f67225d85266e05
parent628d799c85965191d5f6231b3433bbae425e59f0 (diff)
Multires: Fix Apply Base when there are deform modifiers
Their effect was applied twice after hitting Apply Base since the operator was also applying deformation caused by those modifiers.
-rw-r--r--source/blender/blenkernel/intern/multires_reshape.c27
-rw-r--r--source/blender/blenkernel/intern/multires_reshape.h16
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_apply_base.c62
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_util.c4
4 files changed, 99 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c
index 6097121fefd..53e1af15192 100644
--- a/source/blender/blenkernel/intern/multires_reshape.c
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -224,10 +224,35 @@ void multiresModifier_base_apply(struct Depsgraph *depsgraph,
return;
}
+ multires_reshape_store_original_grids(&reshape_context);
+
+ /* At this point base_mesh is object's mesh, the subdiv is initialized to the deformed state of
+ * the base mesh.
+ * Store coordinates of top level grids in object space which will define true shape we would
+ * want to reshape to after modifying the base mesh. */
multires_reshape_assign_final_coords_from_mdisps(&reshape_context);
+
+ /* For modifying base mesh we only want to consider deformation caused by multires displacement
+ * and ignore all deformation which might be caused by deformation modifiers leading the multires
+ * one.
+ * So refine the subdiv to the original mesh verticies positions, which will also need to make
+ * it so object space displacement is re-evaluated for them (as in, can not re-use any knowledge
+ * from the final coordinates in the object space ). */
+ multires_reshape_apply_base_refine_from_base(&reshape_context);
+
+ /* Modify original mesh coordinates. This happens in two steps:
+ * - Coordinates are set to their final location, where they are intended to be in the final
+ * result.
+ * - Heuristic moves them a bit, kind of canceling out the effect of subsurf (so then when
+ * multires modifier applies subsurf vertices are placed at the desired location). */
multires_reshape_apply_base_update_mesh_coords(&reshape_context);
multires_reshape_apply_base_refit_base_mesh(&reshape_context);
- multires_reshape_apply_base_refine_subdiv(&reshape_context);
+
+ /* Reshape to the stored final state.
+ * Not that the base changed, so the subdiv is to be refined to the new positions. Unfortunately,
+ * this can not be done foe entirely cheap: if there were deformation modifiers prior to the
+ * multires they need to be re-evaluated for the new base mesh. */
+ multires_reshape_apply_base_refine_from_deform(&reshape_context);
multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
multires_reshape_context_free(&reshape_context);
diff --git a/source/blender/blenkernel/intern/multires_reshape.h b/source/blender/blenkernel/intern/multires_reshape.h
index bdadc1f2800..deeb885e15a 100644
--- a/source/blender/blenkernel/intern/multires_reshape.h
+++ b/source/blender/blenkernel/intern/multires_reshape.h
@@ -36,6 +36,11 @@ struct Subdiv;
struct SubdivCCG;
typedef struct MultiresReshapeContext {
+ /* NOTE: Only available when context is initialized from object. */
+ struct Depsgraph *depsgraph;
+ struct Object *object;
+ struct MultiresModifierData *mmd;
+
/* Base mesh from original object.
* NOTE: Does NOT include any leading modifiers in it. */
struct Mesh *base_mesh;
@@ -142,6 +147,9 @@ struct Subdiv *multires_reshape_create_subdiv(struct Depsgraph *depsgraph,
struct Object *object,
const struct MultiresModifierData *mmd);
+/* NOTE: Initialized base mesh to object's mesh, the Subdiv is created from the deformed
+ * mesh prior to the multires modifier if depsgraph is not NULL. If the depsgraph is NULL
+ * then Subdiv is created from base mesh (without any deformation applied). */
bool multires_reshape_context_create_from_object(MultiresReshapeContext *reshape_context,
struct Depsgraph *depsgraph,
struct Object *object,
@@ -302,6 +310,12 @@ void multires_reshape_apply_base_update_mesh_coords(MultiresReshapeContext *resh
void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape_context);
/* Refine subdivision surface to the new positions of the base mesh. */
-void multires_reshape_apply_base_refine_subdiv(MultiresReshapeContext *reshape_context);
+void multires_reshape_apply_base_refine_from_base(MultiresReshapeContext *reshape_context);
+
+/* Refine subdivision surface to the new positions of the deformed mesh (base mesh with all
+ * modifiers leading the multires applied).
+ *
+ * NOTE: Will re-evaluate all leading modifiers, so it's not cheap. */
+void multires_reshape_apply_base_refine_from_deform(MultiresReshapeContext *reshape_context);
#endif /* __BKE_INTERN_MULTIRES_RESHAPE_H__ */
diff --git a/source/blender/blenkernel/intern/multires_reshape_apply_base.c b/source/blender/blenkernel/intern/multires_reshape_apply_base.c
index e05b5bb3179..958fb60bbdc 100644
--- a/source/blender/blenkernel/intern/multires_reshape_apply_base.c
+++ b/source/blender/blenkernel/intern/multires_reshape_apply_base.c
@@ -27,23 +27,46 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
#include "BLI_math_vector.h"
+#include "BLI_listbase.h"
+#include "BKE_customdata.h"
+#include "BKE_lib_id.h"
#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
#include "BKE_mesh_mapping.h"
+#include "BKE_multires.h"
#include "BKE_subdiv_eval.h"
+#include "DEG_depsgraph_query.h"
+
void multires_reshape_apply_base_update_mesh_coords(MultiresReshapeContext *reshape_context)
{
Mesh *base_mesh = reshape_context->base_mesh;
- const int grid_size = reshape_context->top.grid_size;
- const int grid_index = grid_size * grid_size - 1;
- for (int i = 0; i < base_mesh->totloop; ++i) {
- MDisps *displacement_grid = &reshape_context->mdisps[i];
- const MLoop *loop = &base_mesh->mloop[i];
- MVert *vert = &base_mesh->mvert[loop->v];
- copy_v3_v3(vert->co, displacement_grid->disps[grid_index]);
+ const MLoop *mloop = base_mesh->mloop;
+ MVert *mvert = base_mesh->mvert;
+ for (int loop_index = 0; loop_index < base_mesh->totloop; ++loop_index) {
+ const MLoop *loop = &mloop[loop_index];
+ MVert *vert = &mvert[loop->v];
+
+ GridCoord grid_coord;
+ grid_coord.grid_index = loop_index;
+ grid_coord.u = 1.0f;
+ grid_coord.v = 1.0f;
+
+ float P[3];
+ float tangent_matrix[3][3];
+ multires_reshape_evaluate_limit_at_grid(reshape_context, &grid_coord, P, tangent_matrix);
+
+ ReshapeConstGridElement grid_element = multires_reshape_orig_grid_element_for_grid_coord(
+ reshape_context, &grid_coord);
+ float D[3];
+ mul_v3_m3v3(D, tangent_matrix, grid_element.displacement);
+
+ add_v3_v3v3(vert->co, P, D);
}
}
@@ -152,7 +175,30 @@ void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape
BKE_mesh_calc_normals(base_mesh);
}
-void multires_reshape_apply_base_refine_subdiv(MultiresReshapeContext *reshape_context)
+void multires_reshape_apply_base_refine_from_base(MultiresReshapeContext *reshape_context)
{
BKE_subdiv_eval_update_from_mesh(reshape_context->subdiv, reshape_context->base_mesh, NULL);
}
+
+void multires_reshape_apply_base_refine_from_deform(MultiresReshapeContext *reshape_context)
+{
+ struct Depsgraph *depsgraph = reshape_context->depsgraph;
+ Object *object = reshape_context->object;
+ MultiresModifierData *mmd = reshape_context->mmd;
+ BLI_assert(depsgraph != NULL);
+ BLI_assert(object != NULL);
+ BLI_assert(mmd != NULL);
+
+ /* If there are no modifiers prior to the multires can use base mesh as it have all the updated
+ * vertices already. */
+ if (mmd->modifier.prev == NULL) {
+ BKE_subdiv_eval_update_from_mesh(reshape_context->subdiv, reshape_context->base_mesh, NULL);
+ }
+ else {
+ /* TODO(sergey): Possible optimization is to only evaluate new verticies positions without
+ * construction of the entire mesh. */
+ Mesh *deformed_base_mesh = BKE_multires_create_deformed_base_mesh(depsgraph, object, mmd);
+ BKE_subdiv_eval_update_from_mesh(reshape_context->subdiv, deformed_base_mesh, NULL);
+ BKE_id_free(NULL, deformed_base_mesh);
+ }
+}
diff --git a/source/blender/blenkernel/intern/multires_reshape_util.c b/source/blender/blenkernel/intern/multires_reshape_util.c
index 175b0ee9187..5401fe2dcda 100644
--- a/source/blender/blenkernel/intern/multires_reshape_util.c
+++ b/source/blender/blenkernel/intern/multires_reshape_util.c
@@ -163,6 +163,10 @@ bool multires_reshape_context_create_from_object(MultiresReshapeContext *reshape
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Mesh *base_mesh = (Mesh *)object->data;
+ reshape_context->depsgraph = depsgraph;
+ reshape_context->object = object;
+ reshape_context->mmd = mmd;
+
reshape_context->base_mesh = base_mesh;
reshape_context->subdiv = multires_reshape_create_subdiv(depsgraph, object, mmd);