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authorBastien Montagne <b.mont29@gmail.com>2020-03-17 13:24:37 +0300
committerBastien Montagne <b.mont29@gmail.com>2020-03-17 13:24:37 +0300
commit2ba3e6a02e5c15b5532d82e64cc6214149272e8e (patch)
tree9a3a5afca921dad891220e49694d9bfec8385768
parent90ce708ef0b086c4cd148996cb039cd7ece21457 (diff)
Depsgraph: Adds helpers to extract/restore despgraphs in a given Main.
Extract will steal all depsgraphs currently stored in given bmain, and restore will put them back in place, using scene and viewlayers as keys. Preliminary work for undo-speedup. Part of T60695/D6580.
-rw-r--r--source/blender/blenkernel/BKE_scene.h4
-rw-r--r--source/blender/blenkernel/intern/scene.c128
-rw-r--r--source/blender/depsgraph/DEG_depsgraph.h5
-rw-r--r--source/blender/depsgraph/intern/depsgraph.cc23
4 files changed, 144 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index f78c7b66bb4..c10f8d39bb2 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -30,6 +30,7 @@ extern "C" {
struct AviCodecData;
struct Collection;
struct Depsgraph;
+struct GHash;
struct Main;
struct Object;
struct RenderData;
@@ -222,6 +223,9 @@ struct Depsgraph *BKE_scene_get_depsgraph(struct Main *bmain,
struct ViewLayer *view_layer,
bool allocate);
+struct GHash *BKE_scene_undo_depsgraphs_extract(struct Main *bmain);
+void BKE_scene_undo_depsgraphs_restore(struct Main *bmain, struct GHash *depsgraph_extract);
+
void BKE_scene_transform_orientation_remove(struct Scene *scene,
struct TransformOrientation *orientation);
struct TransformOrientation *BKE_scene_transform_orientation_find(const struct Scene *scene,
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 98638b6c865..ff0232ed9aa 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -2067,12 +2067,16 @@ void BKE_scene_free_view_layer_depsgraph(Scene *scene, ViewLayer *view_layer)
/* Query depsgraph for a specific contexts. */
-Depsgraph *BKE_scene_get_depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer, bool allocate)
+static Depsgraph **scene_get_depsgraph_p(Main *bmain,
+ Scene *scene,
+ ViewLayer *view_layer,
+ const bool allocate_ghash_entry,
+ const bool allocate_depsgraph)
{
BLI_assert(scene != NULL);
BLI_assert(view_layer != NULL);
/* Make sure hash itself exists. */
- if (allocate) {
+ if (allocate_ghash_entry) {
BKE_scene_ensure_depsgraph_hash(scene);
}
if (scene->depsgraph_hash == NULL) {
@@ -2083,29 +2087,121 @@ Depsgraph *BKE_scene_get_depsgraph(Main *bmain, Scene *scene, ViewLayer *view_la
*/
DepsgraphKey key;
key.view_layer = view_layer;
- Depsgraph *depsgraph;
- if (allocate) {
+ Depsgraph **depsgraph_ptr;
+ if (allocate_ghash_entry) {
DepsgraphKey **key_ptr;
- Depsgraph **depsgraph_ptr;
if (!BLI_ghash_ensure_p_ex(
scene->depsgraph_hash, &key, (void ***)&key_ptr, (void ***)&depsgraph_ptr)) {
*key_ptr = MEM_mallocN(sizeof(DepsgraphKey), __func__);
**key_ptr = key;
- *depsgraph_ptr = DEG_graph_new(bmain, scene, view_layer, DAG_EVAL_VIEWPORT);
- /* TODO(sergey): Would be cool to avoid string format print,
- * but is a bit tricky because we can't know in advance whether
- * we will ever enable debug messages for this depsgraph.
- */
- char name[1024];
- BLI_snprintf(name, sizeof(name), "%s :: %s", scene->id.name, view_layer->name);
- DEG_debug_name_set(*depsgraph_ptr, name);
+ if (allocate_depsgraph) {
+ *depsgraph_ptr = DEG_graph_new(bmain, scene, view_layer, DAG_EVAL_VIEWPORT);
+ /* TODO(sergey): Would be cool to avoid string format print,
+ * but is a bit tricky because we can't know in advance whether
+ * we will ever enable debug messages for this depsgraph.
+ */
+ char name[1024];
+ BLI_snprintf(name, sizeof(name), "%s :: %s", scene->id.name, view_layer->name);
+ DEG_debug_name_set(*depsgraph_ptr, name);
+ }
+ else {
+ *depsgraph_ptr = NULL;
+ }
}
- depsgraph = *depsgraph_ptr;
}
else {
- depsgraph = BLI_ghash_lookup(scene->depsgraph_hash, &key);
+ depsgraph_ptr = (Depsgraph **)BLI_ghash_lookup_p(scene->depsgraph_hash, &key);
+ }
+ return depsgraph_ptr;
+}
+
+Depsgraph *BKE_scene_get_depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer, bool allocate)
+{
+ Depsgraph **depsgraph_ptr = scene_get_depsgraph_p(bmain, scene, view_layer, allocate, allocate);
+ return (depsgraph_ptr != NULL) ? *depsgraph_ptr : NULL;
+}
+
+static char *scene_undo_depsgraph_gen_key(Scene *scene, ViewLayer *view_layer, char *key_full)
+{
+ if (key_full == NULL) {
+ key_full = MEM_callocN(MAX_ID_NAME + FILE_MAX + MAX_NAME, __func__);
+ }
+
+ size_t key_full_offset = BLI_strncpy_rlen(key_full, scene->id.name, MAX_ID_NAME);
+ if (scene->id.lib != NULL) {
+ key_full_offset += BLI_strncpy_rlen(key_full + key_full_offset, scene->id.lib->name, FILE_MAX);
+ }
+ key_full_offset += BLI_strncpy_rlen(key_full + key_full_offset, view_layer->name, MAX_NAME);
+ BLI_assert(key_full_offset < MAX_ID_NAME + FILE_MAX + MAX_NAME);
+
+ return key_full;
+}
+
+GHash *BKE_scene_undo_depsgraphs_extract(Main *bmain)
+{
+ GHash *depsgraph_extract = BLI_ghash_new(
+ BLI_ghashutil_strhash_p, BLI_ghashutil_strcmp, __func__);
+
+ for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
+ if (scene->depsgraph_hash == NULL) {
+ /* In some cases, e.g. when undo has to perform multiple steps at once, no depsgraph will be
+ * built so this pointer may be NULL. */
+ continue;
+ }
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer != NULL;
+ view_layer = view_layer->next) {
+ DepsgraphKey key;
+ key.view_layer = view_layer;
+ Depsgraph **depsgraph = (Depsgraph **)BLI_ghash_lookup_p(scene->depsgraph_hash, &key);
+
+ if (depsgraph != NULL && *depsgraph != NULL) {
+ char *key_full = scene_undo_depsgraph_gen_key(scene, view_layer, NULL);
+
+ /* We steal the depsgraph from the scene. */
+ BLI_ghash_insert(depsgraph_extract, key_full, *depsgraph);
+ *depsgraph = NULL;
+ }
+ }
+ }
+
+ return depsgraph_extract;
+}
+
+void BKE_scene_undo_depsgraphs_restore(Main *bmain, GHash *depsgraph_extract)
+{
+ for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
+ BLI_assert(scene->depsgraph_hash == NULL);
+
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer != NULL;
+ view_layer = view_layer->next) {
+ char key_full[MAX_ID_NAME + FILE_MAX + MAX_NAME] = {0};
+ scene_undo_depsgraph_gen_key(scene, view_layer, key_full);
+
+ Depsgraph **depsgraph_extract_ptr = (Depsgraph **)BLI_ghash_lookup_p(depsgraph_extract,
+ key_full);
+ if (depsgraph_extract_ptr == NULL) {
+ continue;
+ }
+ BLI_assert(*depsgraph_extract_ptr != NULL);
+
+ Depsgraph **depsgraph_scene_ptr = scene_get_depsgraph_p(
+ bmain, scene, view_layer, true, false);
+ BLI_assert(depsgraph_scene_ptr != NULL);
+ BLI_assert(*depsgraph_scene_ptr == NULL);
+
+ /* We steal the depsgraph back from our 'extract' storage to the scene. */
+ Depsgraph *depsgraph = *depsgraph_extract_ptr;
+
+ DEG_graph_replace_owners(depsgraph, bmain, scene, view_layer);
+
+ DEG_graph_tag_relations_update(depsgraph);
+
+ *depsgraph_scene_ptr = depsgraph;
+ *depsgraph_extract_ptr = NULL;
+ }
}
- return depsgraph;
+
+ BLI_ghash_free(depsgraph_extract, MEM_freeN, depsgraph_key_value_free);
}
/* -------------------------------------------------------------------- */
diff --git a/source/blender/depsgraph/DEG_depsgraph.h b/source/blender/depsgraph/DEG_depsgraph.h
index d5a93d21b99..c94a8876ab0 100644
--- a/source/blender/depsgraph/DEG_depsgraph.h
+++ b/source/blender/depsgraph/DEG_depsgraph.h
@@ -92,6 +92,11 @@ Depsgraph *DEG_graph_new(struct Main *bmain,
struct ViewLayer *view_layer,
eEvaluationMode mode);
+void DEG_graph_replace_owners(struct Depsgraph *depsgraph,
+ struct Main *bmain,
+ struct Scene *scene,
+ struct ViewLayer *view_layer);
+
/* Free Depsgraph itself and all its data */
void DEG_graph_free(Depsgraph *graph);
diff --git a/source/blender/depsgraph/intern/depsgraph.cc b/source/blender/depsgraph/intern/depsgraph.cc
index ce6797939b5..a19a2958f28 100644
--- a/source/blender/depsgraph/intern/depsgraph.cc
+++ b/source/blender/depsgraph/intern/depsgraph.cc
@@ -285,6 +285,29 @@ Depsgraph *DEG_graph_new(Main *bmain, Scene *scene, ViewLayer *view_layer, eEval
return reinterpret_cast<Depsgraph *>(deg_depsgraph);
}
+/* Replace the "owner" pointers (currently Main/Scene/ViewLayer) of this depsgraph.
+ * Used during undo steps when we do want to re-use the old depsgraph data as much as possible. */
+void DEG_graph_replace_owners(struct Depsgraph *depsgraph,
+ Main *bmain,
+ Scene *scene,
+ ViewLayer *view_layer)
+{
+ DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(depsgraph);
+
+ const bool do_update_register = deg_graph->bmain != bmain;
+ if (do_update_register && deg_graph->bmain != NULL) {
+ DEG::unregister_graph(deg_graph);
+ }
+
+ deg_graph->bmain = bmain;
+ deg_graph->scene = scene;
+ deg_graph->view_layer = view_layer;
+
+ if (do_update_register) {
+ DEG::register_graph(deg_graph);
+ }
+}
+
/* Free graph's contents and graph itself */
void DEG_graph_free(Depsgraph *graph)
{