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author | mano-wii <germano.costa@ig.com.br> | 2019-10-11 21:55:24 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-10-11 21:55:35 +0300 |
commit | 4e3f186a8c9e9c29a87fec4117cb4e7a99948492 (patch) | |
tree | 66bbfc1fa1fbb6b7c704db5c2104563e8c6b601d | |
parent | 4bb8a3c111d022d615fa37916d862a6cbc7dedf7 (diff) |
Fix T70729: Multi-object edit UV not transform all meshes
Detail that went unnoticed in rBbfc9d426bb95
-rw-r--r-- | source/blender/editors/transform/transform_convert_mesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c index 7f9c4ee2fcc..f1928433491 100644 --- a/source/blender/editors/transform/transform_convert_mesh.c +++ b/source/blender/editors/transform/transform_convert_mesh.c @@ -1451,7 +1451,7 @@ void createTransUVs(bContext *C, TransInfo *t) const bool use_facesel = (ts->uv_flag & UV_SYNC_SELECTION) == 0; elementmap = BM_uv_element_map_create(em->bm, use_facesel, false, true); if (elementmap == NULL) { - return; + continue; } if (is_prop_connected) { |