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authorBrecht Van Lommel <brecht@blender.org>2020-04-02 15:28:01 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-04-03 14:13:26 +0300
commit82a8da0ec38a70efde4a91957824c67d0e60b8ad (patch)
tree3c3b2047f86179b1db6c988c3103a9217c64d6f6
parent10c2254d412d7cbee0b0d9f8b7c74a9d3ce69b69 (diff)
Fix T74572: adaptive sampling not scaling render passes correctly
-rw-r--r--intern/cycles/render/buffers.cpp89
-rw-r--r--intern/cycles/render/film.cpp3
-rw-r--r--intern/cycles/render/film.h1
3 files changed, 56 insertions, 37 deletions
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
index 2d89fb9ffba..22db8e875dc 100644
--- a/intern/cycles/render/buffers.cpp
+++ b/intern/cycles/render/buffers.cpp
@@ -165,6 +165,35 @@ bool RenderBuffers::copy_from_device()
return true;
}
+static const float *get_sample_count_pass(const vector<Pass> &passes, device_vector<float> &buffer)
+{
+ int sample_offset = 0;
+
+ for (const Pass &pass : passes) {
+ if (pass.type != PASS_SAMPLE_COUNT) {
+ sample_offset += pass.components;
+ }
+ else {
+ return buffer.data() + sample_offset;
+ }
+ }
+
+ return NULL;
+}
+
+static float get_pixel_pass_scale(const float rcp_sample,
+ const float *sample_count,
+ const int i,
+ const int pass_stride)
+{
+ if (sample_count) {
+ return 1.0f / fabsf(sample_count[i * pass_stride]);
+ }
+ else {
+ return rcp_sample;
+ }
+}
+
bool RenderBuffers::get_denoising_pass_rect(
int type, float exposure, int sample, int components, float *pixels)
{
@@ -260,22 +289,7 @@ bool RenderBuffers::get_pass_rect(
return false;
}
- float *sample_count = NULL;
- if (name == "Combined") {
- int sample_offset = 0;
- for (size_t j = 0; j < params.passes.size(); j++) {
- Pass &pass = params.passes[j];
- if (pass.type != PASS_SAMPLE_COUNT) {
- sample_offset += pass.components;
- continue;
- }
- else {
- sample_count = buffer.data() + sample_offset;
- break;
- }
- }
- }
-
+ const float *sample_count = get_sample_count_pass(params.passes, buffer);
int pass_offset = 0;
for (size_t j = 0; j < params.passes.size(); j++) {
@@ -293,8 +307,8 @@ bool RenderBuffers::get_pass_rect(
float *in = buffer.data() + pass_offset;
int pass_stride = params.get_passes_size();
- float scale = (pass.filter) ? 1.0f / (float)sample : 1.0f;
- float scale_exposure = (pass.exposure) ? scale * exposure : scale;
+ const float rcp_sample = 1.0f / (float)sample;
+ const float pass_exposure = (pass.exposure) ? exposure : 1.0f;
int size = params.width * params.height;
@@ -312,28 +326,36 @@ bool RenderBuffers::get_pass_rect(
if (type == PASS_DEPTH) {
for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
float f = *in;
- pixels[0] = (f == 0.0f) ? 1e10f : f * scale_exposure;
+ pixels[0] = (f == 0.0f) ? 1e10f : f;
+ }
+ }
+ else if (type == PASS_OBJECT_ID || type == PASS_MATERIAL_ID) {
+ for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
+ pixels[0] = *in;
}
}
else if (type == PASS_MIST) {
for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
- float f = *in;
- pixels[0] = saturate(f * scale_exposure);
+ const float scale = get_pixel_pass_scale(rcp_sample, sample_count, i, pass_stride);
+ const float f = *in;
+ pixels[0] = saturate(f * scale);
}
}
#ifdef WITH_CYCLES_DEBUG
else if (type == PASS_BVH_TRAVERSED_NODES || type == PASS_BVH_TRAVERSED_INSTANCES ||
type == PASS_BVH_INTERSECTIONS || type == PASS_RAY_BOUNCES) {
for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
- float f = *in;
+ const float scale = get_pixel_pass_scale(rcp_sample, sample_count, i, pass_stride);
+ const float f = *in;
pixels[0] = f * scale;
}
}
#endif
else {
for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
- float f = *in;
- pixels[0] = f * scale_exposure;
+ const float scale = get_pixel_pass_scale(rcp_sample, sample_count, i, pass_stride);
+ const float f = *in;
+ pixels[0] = f * scale * pass_exposure;
}
}
}
@@ -367,7 +389,7 @@ bool RenderBuffers::get_pass_rect(
float3 f = make_float3(in[0], in[1], in[2]);
float3 f_divide = make_float3(in_divide[0], in_divide[1], in_divide[2]);
- f = safe_divide_even_color(f * exposure, f_divide);
+ f = safe_divide_even_color(f * pass_exposure, f_divide);
pixels[0] = f.x;
pixels[1] = f.y;
@@ -377,7 +399,9 @@ bool RenderBuffers::get_pass_rect(
else {
/* RGB/vector */
for (int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
- float3 f = make_float3(in[0], in[1], in[2]);
+ const float scale = get_pixel_pass_scale(rcp_sample, sample_count, i, pass_stride);
+ const float scale_exposure = scale * pass_exposure;
+ const float3 f = make_float3(in[0], in[1], in[2]);
pixels[0] = f.x * scale_exposure;
pixels[1] = f.y * scale_exposure;
@@ -425,7 +449,9 @@ bool RenderBuffers::get_pass_rect(
}
else if (type == PASS_CRYPTOMATTE) {
for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
- float4 f = make_float4(in[0], in[1], in[2], in[3]);
+ const float scale = get_pixel_pass_scale(rcp_sample, sample_count, i, pass_stride);
+ const float4 f = make_float4(in[0], in[1], in[2], in[3]);
+
/* x and z contain integer IDs, don't rescale them.
y and w contain matte weights, they get scaled. */
pixels[0] = f.x;
@@ -436,12 +462,9 @@ bool RenderBuffers::get_pass_rect(
}
else {
for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
- if (sample_count && sample_count[i * pass_stride] < 0.0f) {
- scale = (pass.filter) ? -1.0f / (sample_count[i * pass_stride]) : 1.0f;
- scale_exposure = (pass.exposure) ? scale * exposure : scale;
- }
-
- float4 f = make_float4(in[0], in[1], in[2], in[3]);
+ const float scale = get_pixel_pass_scale(rcp_sample, sample_count, i, pass_stride);
+ const float scale_exposure = scale * pass_exposure;
+ const float4 f = make_float4(in[0], in[1], in[2], in[3]);
pixels[0] = f.x * scale_exposure;
pixels[1] = f.y * scale_exposure;
diff --git a/intern/cycles/render/film.cpp b/intern/cycles/render/film.cpp
index baf02901123..c29810d1494 100644
--- a/intern/cycles/render/film.cpp
+++ b/intern/cycles/render/film.cpp
@@ -76,7 +76,6 @@ void Pass::add(PassType type, vector<Pass> &passes, const char *name)
Pass pass;
pass.type = type;
- pass.filter = true;
pass.exposure = false;
pass.divide_type = PASS_NONE;
if (name) {
@@ -93,7 +92,6 @@ void Pass::add(PassType type, vector<Pass> &passes, const char *name)
break;
case PASS_DEPTH:
pass.components = 1;
- pass.filter = false;
break;
case PASS_MIST:
pass.components = 1;
@@ -114,7 +112,6 @@ void Pass::add(PassType type, vector<Pass> &passes, const char *name)
case PASS_OBJECT_ID:
case PASS_MATERIAL_ID:
pass.components = 1;
- pass.filter = false;
break;
case PASS_EMISSION:
diff --git a/intern/cycles/render/film.h b/intern/cycles/render/film.h
index aae8fb404b0..0fe4fe89d5e 100644
--- a/intern/cycles/render/film.h
+++ b/intern/cycles/render/film.h
@@ -42,7 +42,6 @@ class Pass {
public:
PassType type;
int components;
- bool filter;
bool exposure;
PassType divide_type;
string name;