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authorTon Roosendaal <ton@blender.org>2005-05-20 16:15:50 +0400
committerTon Roosendaal <ton@blender.org>2005-05-20 16:15:50 +0400
commit83792faa3f6db282b9c0ce3bd965db2058aced32 (patch)
treee8a1c8c22751b161eeef997ea94dcdcd7a524ec7
parent32fd7ad4c9747577045aed0660e56cd8dc25a5c2 (diff)
Two softbody thingies;
- fixed error in option "Enable Goal" which didn't work with Vertex groups assigned - renamed some buttons & fixed tooltips. A doc online will be there soon
-rw-r--r--source/blender/blenkernel/intern/softbody.c4
-rw-r--r--source/blender/src/buttons_object.c20
2 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 7c7bd53b478..a56c42d85f6 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -862,8 +862,8 @@ static void mesh_to_softbody(Object *ob)
they are normalized [0.0..1.0] so may be we need amplitude for scale
which can be done by caller but still .. i'd like it to go this way
*/
-
- if(sb->vertgroup) {
+
+ if((ob->softflag & OB_SB_GOAL) && sb->vertgroup) {
get_scalar_from_vertexgroup(ob, me->totvert - a, sb->vertgroup-1, &bp->goal);
// do this always, regardless successfull read from vertex group
bp->goal= sb->mingoal + bp->goal*goalfac;
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index bf1ce1bd6df..bf43005c5fd 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -1617,17 +1617,17 @@ static void object_softbodies(Object *ob)
else {
/* GENERAL STUFF */
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 10.0, 10, 0, "General Friction for point movements");
+ uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 10.0, 10, 0, "General media friction for point movements");
uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower");
uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,100,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
- uiDefButF(block, NUM, B_DIFF, "RKL:", 110,150,100,20, &sb->rklimit , 0.01, 1.0, 10, 0, "Runge-Kutta ODE solver error limit");
- uiDefButF(block, NUM, B_DIFF, "Time:", 210,150,100,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
- uiDefButBitS(block, TOG, OB_SB_POSTDEF, B_DIFF, "PostDef", 10,130,300,20, &ob->softflag, 0, 0, 0, 0, "Apply Soft AFTER Deform");
+ uiDefButF(block, NUM, B_DIFF, "Prec:", 110,150,100,20, &sb->rklimit , 0.01, 1.0, 10, 0, "Precision, the Runge-Kutta ODE solver error limit");
+ uiDefButF(block, NUM, B_DIFF, "Speed:", 210,150,100,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
+ uiDefButBitS(block, TOG, OB_SB_POSTDEF, B_DIFF, "Apply Deform First", 10,130,300,20, &ob->softflag, 0, 0, 0, 0, "Softbody is calculated AFTER Deformation");
uiBlockEndAlign(block);
/* GOAL STUFF */
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, OB_SB_GOAL, B_DIFF, "Use Goal", 10,100,130,20, &ob->softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
+ uiDefButBitS(block, TOG, OB_SB_GOAL, B_SOFTBODY_CHANGE, "Use Goal", 10,100,130,20, &ob->softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
menustr= get_vertexgroup_menustr(ob);
defCount=BLI_countlist(&ob->defbase);
@@ -1649,16 +1649,16 @@ static void object_softbodies(Object *ob)
uiDefButF(block, NUM, B_DIFF, "G Stiff:", 10,80,150,20, &sb->goalspring, 0.0, 0.999, 10, 0, "Goal (vertex target position) spring stiffness");
uiDefButF(block, NUM, B_DIFF, "G Damp:", 160,80,150,20, &sb->goalfrict , 0.0, 10.0, 10, 0, "Goal (vertex target position) friction");
- uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Min:", 10,60,150,20, &sb->mingoal, 0.0, 1.0, 10, 0, "Min Goal bound");
- uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Max:", 160,60,150,20, &sb->maxgoal, 0.0, 1.0, 10, 0, "Max Goal bound");
+ uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Min:", 10,60,150,20, &sb->mingoal, 0.0, 1.0, 10, 0, "Goal minimum, vertex group weights are scaled to match this range");
+ uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Max:", 160,60,150,20, &sb->maxgoal, 0.0, 1.0, 10, 0, "Goal maximum, vertex group weights are scaled to match this range");
uiBlockEndAlign(block);
/* EDGE SPRING STUFF */
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,30,150,20, &ob->softflag, 0, 0, 0, 0, "Use Robust 2nd order solver");
- uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 160,30,150,20, &ob->softflag, 0, 0, 0, 0, "Sets object to have diagonal springs on 4-gons");
+ uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,30,150,20, &ob->softflag, 0, 0, 0, 0, "Use Edges as springs");
+ uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 160,30,150,20, &ob->softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons");
uiDefButF(block, NUM, B_DIFF, "E Stiff:", 10,10,150,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness");
- uiDefButF(block, NUM, B_DIFF, "E Damp:", 160,10,150,20, &sb->infrict, 0.0, 10.0, 10, 0, "Edge friction");
+ uiDefButF(block, NUM, B_DIFF, "E Damp:", 160,10,150,20, &sb->infrict, 0.0, 10.0, 10, 0, "Edge spring friction");
uiBlockEndAlign(block);
}
}