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authorClément Foucault <foucault.clem@gmail.com>2018-11-08 23:50:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-08 23:50:17 +0300
commitb43ce7908fbb4be7ed2d230579c836aa7045d2c7 (patch)
tree23cc4d49217b516a254289eac8e3180904d816ba
parent4f114419137e76acde2d60d256d470c5a7a4232b (diff)
Eevee: Fix broken Vector Transform node
The Camera to Object space matrix was not implemented in gpu_codegen.
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c20
1 files changed, 14 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 2f5aad71664..952886bafed 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -715,6 +715,10 @@ static void codegen_call_functions(DynStr *ds, ListBase *nodes, GPUOutput *final
BLI_dynstr_append(ds, "viewmat");
else if (input->builtin == GPU_CAMERA_TEXCO_FACTORS)
BLI_dynstr_append(ds, "camtexfac");
+ else if (input->builtin == GPU_LOC_TO_VIEW_MATRIX)
+ BLI_dynstr_append(ds, "localtoviewmat");
+ else if (input->builtin == GPU_INVERSE_LOC_TO_VIEW_MATRIX)
+ BLI_dynstr_append(ds, "invlocaltoviewmat");
else if (input->builtin == GPU_BARYCENTRIC_DIST)
BLI_dynstr_append(ds, "barycentricDist");
else if (input->builtin == GPU_BARYCENTRIC_TEXCO)
@@ -792,19 +796,23 @@ static char *code_generate_fragment(GPUMaterial *material, ListBase *nodes, GPUO
}
/* TODO(fclem) get rid of that. */
if (builtins & GPU_VIEW_MATRIX)
- BLI_dynstr_append(ds, "\tmat4 viewmat = ViewMatrix;\n");
+ BLI_dynstr_append(ds, "\t#define viewmat ViewMatrix\n");
if (builtins & GPU_CAMERA_TEXCO_FACTORS)
- BLI_dynstr_append(ds, "\tvec4 camtexfac = CameraTexCoFactors;\n");
+ BLI_dynstr_append(ds, "\t#define camtexfac CameraTexCoFactors\n");
if (builtins & GPU_OBJECT_MATRIX)
- BLI_dynstr_append(ds, "\tmat4 objmat = ModelMatrix;\n");
+ BLI_dynstr_append(ds, "\t#define objmat ModelMatrix\n");
if (builtins & GPU_INVERSE_OBJECT_MATRIX)
- BLI_dynstr_append(ds, "\tmat4 objinv = ModelMatrixInverse;\n");
+ BLI_dynstr_append(ds, "\t#define objinv ModelMatrixInverse\n");
if (builtins & GPU_INVERSE_VIEW_MATRIX)
- BLI_dynstr_append(ds, "\tmat4 viewinv = ViewMatrixInverse;\n");
+ BLI_dynstr_append(ds, "\t#define viewinv ViewMatrixInverse\n");
+ if (builtins & GPU_LOC_TO_VIEW_MATRIX)
+ BLI_dynstr_append(ds, "\t#define localtoviewmat ModelViewMatrix\n");
+ if (builtins & GPU_INVERSE_LOC_TO_VIEW_MATRIX)
+ BLI_dynstr_append(ds, "\t#define invlocaltoviewmat ModelViewMatrixInverse\n");
if (builtins & GPU_VIEW_NORMAL)
BLI_dynstr_append(ds, "\tvec3 facingnormal = gl_FrontFacing? viewNormal: -viewNormal;\n");
if (builtins & GPU_VIEW_POSITION)
- BLI_dynstr_append(ds, "\tvec3 viewposition = viewPosition;\n");
+ BLI_dynstr_append(ds, "\t#define viewposition viewPosition\n");
codegen_declare_tmps(ds, nodes);
codegen_call_functions(ds, nodes, output);